#4
28th Jul 2017 at 8:35 PM
Last edited by d4RE : 28th Aug 2017 at
5:12 PM.
Reason: Update
Posts: 448
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Thanks for the replies.
I had a feeling it would be the case that I would have to manually make a script file. I guess what I was really asking was
which files to search to find the info to put into such a file. I'll try my luck with the scenegraph finder. I kinda ignored it so far, because I didn't realize it might be able to search the game files for information not included in
SimPE (like awnings).
I was wondering if following the slightly known info on floor tiles might lead to the lesser known awning files, since they seem to share similar qualities that can "weatherproof" a game tile - only difference I can see between them is that floor tiles don't have variable heights and angles. Or, maybe they
DO , and that is what creates an awning?
ETA: Update
I was able to find quite a lot - pretty much all the Scenegraph parts ( GMDC, GMND, SHPE, TXTR, TXMT). What I can't figure out now is how to get the info that would normally be in the OBJD (like the GUID and descriptions) or the behavioral parts from BHAV and OBJF. I assume this stuff is in XML or some other text format somewhere, but it's eluding me. Looking at what I've found so far, it looks like they're put together a lot like a sectional sofa. Can't really tell if they are more like floors or fences - my gut is still leaning towards "floor".