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Forum Resident
#33601 Old 13th Apr 2024 at 8:25 PM
Quote: Originally posted by Bulbizarre
Is it possible to evict specific nonplayables from an apartment unit?

Two nonplayable Sims keep getting into brawls in the common areas, which would be fun if they didn't keep blocking the exits.

If you use the teleporter to zap one of them off the lot, they'll move out, but their apartment will stay empty and no one new will move in.
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Instructor
#33602 Old 13th Apr 2024 at 8:47 PM
Uh, is there a reason why a mini icon of the vending machine is IN the vending machine??


Found this while zooming in with Cameraman Mode (Tab). It reminds me of the snack bags having mini versions of them inside them. I think that had to do with meshing, so what exactly does this do?

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33603 Old 14th Apr 2024 at 12:26 AM
Quote: Originally posted by inspiredzone
If you use the teleporter to zap one of them off the lot, they'll move out, but their apartment will stay empty and no one new will move in.


I just solved it by creating a new Sim and moving them in in order to evict the townie who was causing most of the fights. I then teleported all the Sims over to my utility Gravekeeper's lot and then reset their relationships and fury. Hopefully it'll stop them picking more fights for a while.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Scholar
#33604 Old 16th Apr 2024 at 3:00 AM
I noticed I was unable to call dormies. The townie household 0x7FFE didn't have a phone in SimPE, so I enabled it. Did I do something horribly wrong?

1/8/2016: New avatar! Pre-censored for EA's approval.
3/19/2015: Teens are too close to YAs. EA needs to either shorten the teens, or add preteens and make YAs look older.
Mad Poster
#33605 Old 16th Apr 2024 at 5:49 AM
You mean in the neighborhood package? I doubt that will have any effect on anything. Regular townies should all be callable normally, but most people probably just install Lazy Duchess's call anyone mod and don't worry about it regardless.
Mad Poster
#33606 Old 16th Apr 2024 at 5:19 PM
I am playing a number of custom populated hoods. Some older ones I've played had their own sites to post pictures, but I can't find sites like this for newer hoods. As, The New Beginning of Pleasantview Plus by the new hood building group (here on MTS). I did post a question on that download, but couldn't follow the link. And now I'm now also playing 2 other hoods. Is there a thread (I can't find one) for me to post comments & pictures about custom hoods like this?

Stand up, speak out. Just not to me..
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#33607 Old 16th Apr 2024 at 5:46 PM
Quote: Originally posted by grammapat
Is there a thread (I can't find one) for me to post comments & pictures about custom hoods like this?

You could always start one?
Mad Poster
#33608 Old 16th Apr 2024 at 7:13 PM
Default Heavens no
Quote: Originally posted by simsample
You could always start one?

Besides, I know there IS a thread ...somewhere

Stand up, speak out. Just not to me..
Mad Poster
#33609 Old 16th Apr 2024 at 7:26 PM
There is a thread called "What did you do with the beginning hoods?"

I use the sims as a psychology simulator...
Mad Poster
#33610 Old 16th Apr 2024 at 8:09 PM
Quote: Originally posted by simsfreq
There is a thread called "What did you do with the beginning hoods?"

I found a currant one called "what did you do with the Beginning Hoods Characters" so I guess I'll go with that one

Stand up, speak out. Just not to me..
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#33611 Old 16th Apr 2024 at 9:36 PM
Quote: Originally posted by grammapat
Heavens no

Mad Poster
#33612 Old Yesterday at 12:35 AM
After editing a downtown lot, now the thumbnail shows another lot that was in front of it:



Is there a way to fix this?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#33613 Old Yesterday at 2:59 AM
Quote: Originally posted by Bulbizarre
After editing a downtown lot, now the thumbnail shows another lot that was in front of it:



Is there a way to fix this?

Move the lot, edit it, then move it back.
Mad Poster
#33614 Old Yesterday at 3:33 AM
Well that's... awkwardly obvious now that I see it.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#33615 Old Yesterday at 4:30 AM
Quote: Originally posted by Bulbizarre
Well that's... awkwardly obvious now that I see it.

I had the same issue with Hans Trap Door blocking a lot I edited
Theorist
#33616 Old Yesterday at 6:46 AM
You can also edit the package in SimPE, but it's tedious (you'd have to exit the game and relaunch it, only for the sake of a thumbnail).
Mad Poster
#33617 Old Yesterday at 12:02 PM
Quote: Originally posted by Bulbizarre
How does the game decide which social group to move into apartments?

A slightly modified Corsica Heights ended up filled with mostly low-income Gearheads (and some regular townies, due to a mod).


Sorry I know this is from a while ago - but I was just looking at the AL Prima guide randomly and it has LOTS of info about social class:

https://issuu.com/thomasvaughan5/do..._life_prima_off

I use the sims as a psychology simulator...
Instructor
#33618 Old Yesterday at 8:22 PM
This is so stupid; how do you package terrain paints/covers/ground covers? There is an option to do so in Sims2Pack format in Homecrafter but I've seen people upload them without it. There are only the template files in my Projects/HomeCrafter Plus folder, so I have no idea where I need to look.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33619 Old Yesterday at 10:01 PM Last edited by simmer22 : Yesterday at 10:13 PM.
Quote: Originally posted by FuryCat
This is so stupid; how do you package terrain paints/covers/ground covers? There is an option to do so in Sims2Pack format in Homecrafter but I've seen people upload them without it. There are only the template files in my Projects/HomeCrafter Plus folder, so I have no idea where I need to look.


Homecrafter packages the files as package format, but spits them out as Sims2pack files (I think? Been a while since I made a project...). Whatever format, I'm pretty sure they too end up in SavedSims when done.

You install the Sims2pack files, and then you get the package files. The Sims2pack files are not needed. If you want to share the files, you can put the regular package files up for download.

(You can actually share sims the same way - just package files, without the sims2pack file (package in Bodyshop to collect the files, install into a decluttered folder, then zip up the files - can be useful if you want to share a sim with a Mac user, for instance). They don't really need the Sims2pack file, it just acts as a Sims-format zip file of sorts. I don't think it would work for lots, though).
Instructor
#33620 Old Today at 12:05 PM
Quote: Originally posted by simmer22
Homecrafter packages the files as package format, but spits them out as Sims2pack files (I think? Been a while since I made a project...). Whatever format, I'm pretty sure they too end up in SavedSims when done.

You install the Sims2pack files, and then you get the package files. The Sims2pack files are not needed. If you want to share the files, you can put the regular package files up for download.

(You can actually share sims the same way - just package files, without the sims2pack file (package in Bodyshop to collect the files, install into a decluttered folder, then zip up the files - can be useful if you want to share a sim with a Mac user, for instance). They don't really need the Sims2pack file, it just acts as a Sims-format zip file of sorts. I don't think it would work for lots, though).


So you can regularly take them from SavedSims when done importing? Assuming they come with the names you added to them like BodyShop projects do.
I knew Sims2pack was just an archive file with content but didnt know you could do this.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33621 Old Today at 12:13 PM Last edited by simmer22 : Today at 12:28 PM.
Some corrections (had to test it out first, like I said, been a while since I made HC projects...) - the files end up in Downloads, and they'll already be Package files, so no worries about that. You can choose to pack them as Sims2pack (it's an option when you've made the package file), but it's not necessary.

The package files will be named something like "wall_65a43bc2.package".

Make sure to give them a good tooltip name (so if you lose track, you can figure out the name in SimPE and some other programs), and it's a good idea to rename the files if you want to keep track of what's what.
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