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OK, I am not without some experience using 3D modelling software, object creation for games (semi-pro), and using SimPE. Yet, I follow the steps boblishman put forward precisely, and invariably
my shadows show as near-black squares regardless of what I do. I am using the latest nVidia DDS Utility and
SimPE 0,58 (no letter). I am making rocking objects, but the shadows are really bringing me down. So far my best attempts have been creative recycling of the Maxis created - but - as anyone might guess - the shadow textures they use for base objects do not always provide a shape solution to the shapes of my objects.
Just to re-cap: I make the groundshadow texture by using the plan view (top down) from Milkshape 3D with Axis and Grid disabled - I am most careful to make the base texture true black (R:0, G:0, B:0) - I never use anything but true greys for the shading - I never use true white (R:255, G:255, B:255) - i resize the finish item to the precise size of the Maxis original - I import as DXT1 format and then manual change the file format to what the Maxis original was - I press "commit" and save.
Has something changed since the writing of this tutorial? Is there version problem with
SimPE 0,58 that has not been noted in the bug list?
I have only one God, Choice. If you remove the right to choose from any equation, how have you improved the world?