#2
24th Oct 2017 at 5:15 PM
Last edited by simmer22 : 24th Oct 2017 at
6:49 PM.
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If it's for a static non-animated object, export as OBJ. You'll be able to import the mesh via the "import" button in the GMDC resource in SimPE.
If it's an animated object, you should extract as OBJ, find a similar animated object in TS2 to clone and then extract the GMDC from (like clothing), open the GMDC in Milkshape, import the OBJ, edit the placement, and reassign the vertices.
If it's clothes, you need a clothing conversion tutorial.
If it's a simple accessory or hair, you can export as OBJ and reassign to a TS2 skeleton.