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Lab Assistant
Original Poster
#1 Old 1st Jan 2012 at 2:49 PM
Default pixely edges
Hi there, i am using TSRW and gimp, and after reimporting my multiplier and mask back into TSRW it looks fine until i zoom in,

Why does the edges of the multiplier and mask look all pixely? however its not like that on the unchanged stripy pattern.
is there something obvious that i've not done in gimp, like sharpen or bucket fill settings?

any help?
thanks
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Sockpuppet
#2 Old 1st Jan 2012 at 8:23 PM
Many of us noticed the diffrences in the 3d display(wich started a few versions back), no idea why TSRW changed this.
The textures do look good ingame tho, no worries there.
Lab Assistant
Original Poster
#3 Old 2nd Jan 2012 at 7:34 PM
oh, thats good to know, thanks.
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