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#1 Old 26th Oct 2009 at 3:11 AM
Default Adding a channel to an object (or anything)
Is it possible to add a channel to an object? I've seen it done for clothes. My question is how do you do it, either for clothes or objects. I'm trying to add a channel to the modern alarm clock so you can recolor the blue part. If anyone knows how (I'm thinking it's a S3PE thing) or can point me in the right direction of a tutorial, I would very much appreciate that.
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#2 Old 1st Feb 2010 at 9:28 PM
So how did you do this after all? You seem to have figured it out –*but I can't find anything on the subject. Do you have any pointers, or care to explain?

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#3 Old 2nd Feb 2010 at 12:08 AM
Quote: Originally posted by plasticbox
So how did you do this after all? You seem to have figured it out –*but I can't find anything on the subject. Do you have any pointers, or care to explain?
This was briefly discussed here

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Original Poster
#4 Old 14th Apr 2010 at 3:10 PM
Quote: Originally posted by plasticbox
So how did you do this after all? You seem to have figured it out –*but I can't find anything on the subject. Do you have any pointers, or care to explain?


Oh plasticbox I haven't checked this thread in a while. This is what I do to enable channels.

In TSRW I extract the overlay, and the texture. In gimp I open the texture, and open as layers the overlay. Then I save the image with the overlay on top as a .png. Then I open the .png and make the saturation level -100. Then I just create an RGB from the texture. Of course you will have to save your textures and RGB channels as .dds.
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