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- TS4 - TS4 Build/Buy Recolours
Replies: 13 (Who?), Viewed: 3887 times.
#1
28th Dec 2014 at 4:51 PM
Last edited by PharaohHound : 6th Aug 2016 at 8:45 PM.
Posts: 7,898
Thanks: 204737 in 302 Posts
TS4 Build/Buy Recolours
These are the rubrics that MTS staff use for evaluating TS2 object recolors shared here. The corresponding guidelines may be found here: MTS Creator Guidelines: TS2 Object RecoloursThe title above the post text controls the rubric's category, a number indicating its display order in the list, and its title, with no spaces between the word and the dividing | character: Category|Display Order|Title
Titles that begin with ** are rubric items that will not apply to every upload (a neighbourhood deco item does not need to be recolorable for example) and thus can be set to N/A by the moderator when evaluating an upload. Links below the title are provided to the creator along with the rubric reasons and are links to the appropriate section of the guidelines, relevant tutorials, etc.
In the post text, the numbers at the beginning of a line indicate the star rating for a particular rubric item, with a possible 1 to 5. Exactly how these numbers are used will vary based on the type of rubric item... Is it a "was it done right? yes or no?" type evaluation which would have only 1 or 5 as options? Or a matter of quality that will be more of a sliding scale including 1, 2, 3, 4, 5? Or something else?
A dividing | character can be given at the end of any one of the 1-5 star items to give a link that is relevant to that item.
Quality
1. Highlights and shadows
2. Crisp, unpixellated textures
3. UVMapping
4. Seams
5. Materials
6. Color Intensity
7. Black & White
8. ** Bedding
9. ** Painting Style
Files
1. File Type
50. (From common rubrics) Rar, zip, 7z
Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Item Name
4 Expansion Packs and Stuff Packs required
Screenshots
1. **Show all recolours
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images
Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits
Special
Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.
1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes
Note to moderators: This first post (the summary) must be maintained manually. If you delete or add a rubric item or reorder anything, please edit this first post. All edits to Common Rubrics requiring editing its summary must be manually updated on every single individual rubric thread. Please copy the # link to use in the summaries, not the post number, to view the individual post.
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#2
4th Nov 2013 at 3:30 PM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|1|Highlights and shadows
Quality 1: The textures appear to be completely flat, or "bucketfilled". All items, even flat ones, should have at least some highlight and shadow details.
How to add highlights and shadows
2: Your highlights and shadows are very faint, and/or are in positions which don't match the shape of your object and the type of materials it is made of.
How to add highlights and shadows
3: You have added highlights and shadows to your texture which are well-drawn and appropriate.
4: Your texture has highlights and shadows which are well-drawn and appropriate and make the texture look 3D.
5: The highlights and shadows look fantastic and they suit the item well. Great job!
#3
4th Nov 2013 at 8:35 PM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|2|Crisp, Unpixellated Textures
Quality 1:Your textures are very blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.
2:Your textures are blurry or pixellated, which obscures the details of your texture. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.
3:Your textures are reasonably crisp, though some areas are still a little blurry.
5:Your textures are nice and crisp. Good job!
#4
6th Nov 2013 at 7:42 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|3|UVMapping
Quality 1: The texture is very distorted. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.
2: The texture is distorted in some areas. This may be due to the texture itself, or it may be due to the UV mapping of the mesh. If the mesh is your own work, you can reduce/eliminate the distortion by making sure that the UV map is appropriate - check the scaling of your mesh pieces and check out this tutorial. If you've used someone else's mesh, you will need to edit the textures to fit the mapping, so that they are smooth and even across the mesh.
3: Your texture is mostly smooth and even, but there are some areas which are distorted. You can tweak either the texture or the UV mapping of those areas to make things perfectly smooth.
4: Your texture looks even all over.
5: Your texture fits your mesh beautifully.
#5
6th Nov 2013 at 8:04 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|4|Seams
[URL=http://simswiki.info/wiki.php?title=MTS2:Creator_Guidelines/Sims_4_Object_RecoloursQuality[/URL] 1:There are some very obvious seams on the object causing the texture to seem disjointed.
3:There are some texture seams on the object, although they are not too visible and they don't disrupt the overall look of the object.
5:There are no visible seams on your texture. Well done!
#6
6th Nov 2013 at 8:27 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|5|Materials - Appropriate Material/Texture choice
Quality 1: The material and texture you have used (e.g. wood, fabric, metal etc.) is not suitable for the object.
5: The material and texture you have used (e.g. wood, fabric, metal etc.) is appropriate for the object.
#7
7th Nov 2013 at 4:06 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:31 PM.
Quality|6|Color Intensity
Quality 1:The textures are much too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.
2:The textures are somewhat too bright and saturated. Please turn down the saturation on the overly-bright textures; textures that look bright in your graphics program will be blinding in-game, so bear this in mind when editing.
3:Your textures are fine, brightness-wise. You could still tone them down a bit though, reducing the saturation so that they're not quite so bright.
4:Your textures are at a good brightness.
5:Your textures are just the right brightness, with everything exactly as it should be. Nice job!
#8
8th Nov 2013 at 2:22 AM
Last edited by Lyralei : 1st Aug 2018 at 6:06 PM.
Quality|7|Black and White Intensity
Quality 1:You have used pure black or pure white for your textures. The Sims 4 does not render pure black or white textures properly, making them look like glitches - either a "black hole effect", or a very bright, blinding white. Use very dark grey for black, and very light grey for white.|Making Black and White Textures
3: Some small parts of the textures appear to be pure black or pure white, which do not display correctly in-game. The affected parts are so tiny that it doesn't make a big difference to the overall quality, but in future, you should use very light grey for white, and very dark grey for black, which will still look like black and white in-game but will display properly. For more info, see: Tiptorial: Black and White
5:You have not used pure black or white on your textures.
#9
8th Nov 2013 at 3:14 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:32 PM.
**Quality|9|Bedding
Quality Bedding: All bedding must work for single and double beds. If using a picture on a bed ensure it has a cloth-like texture. See the helpful links section for bedding tutorials/resources.
1: This bedding is only suitable for one bed type, please see this tutorial on how to make recolors for single and double beds Bedding Tutorial
2: The bedding does not have a cloth-like texture. Please see this tutorial on how to make recolors for single and double beds. Bedding Tutorial
3: There is some minimal distortion on your texture on one of the bed sizes, but it is pointed out in your post and is fine
4: The recolours look good on both beds.
5: The recolours look great on both single and double beds with no distortions on either texture. Thank you.
#10
8th Nov 2013 at 4:01 AM
Last edited by Lyralei : 14th Mar 2018 at 8:56 PM.
**Quality|10|Painting Style
1:The artwork on these paintings looks too photo-realistic or otherwise doesn't blend in well with the game style. Try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.3:The artwork on these paintings mostly matches the game style, though some aspects look a little out of place. It might be nice to try playing around with the images to produce something which looks more like EA paintings. This tutorial has some great ideas to start with.
5:The artwork on these paintings matches the game style wonderfully!
#11
8th Nov 2013 at 4:19 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:32 PM.
Files|1|File Type
Files 1: This is not a Sims4 compatible file. Suitable file types for upload are .package files.
5: This is the correct file type, thank you
#12
8th Nov 2013 at 5:20 AM
Last edited by Tashiketh : 11th Mar 2018 at 12:40 PM.
Information|3|Catalog Info
Information 1: It's unclear whether this upload adds recolours to an existing catalog item, or clones an existing in-game mesh to create a unique entry. If the former, please clearly state which object this adds recolours to. If the latter, please list the catalog name, price, and catalog location of your new item.
1: Since this upload has a unique catalog entry, rather than adding recolours to an existing item, we need information so downloaders will know where to find it in-game. Please clearly state the catalog name, price, and catalog location of your new item.
1: Please clearly state the catalog name of the item which this upload adds recolours to, so downloaders can find it in-game.
2: There are some details given about this upload's catalog information, but those details are incomplete. Make sure to clearly state the catalog name, price, and catalog location of all new items.
5: Thanks for including of the required information about how to find these recolours in-game!
#13
12th Nov 2013 at 8:24 AM
Information|5|Expansion Packs and Stuff Packs required
Information 1:You have either marked some EPs or SPs as required which are not required for your creation to work, or you have forgotten to mark some EPs or SPs which are required as such. Please double check that your EP and SP requirements are clear and correct.|MTS2:Creator Guidelines/Compatibilitywiki
5:The EP and SP requirement information in your upload is correct. Thankyou!
#14
12th Nov 2013 at 9:16 AM
Last edited by HugeLunatic : 28th Dec 2014 at 4:34 PM.
Screenshots|1|Show all recolours
Screenshots 1:You have not shown all the recolours you have uploaded in your screenshots. Please show each recolour you have uploaded.
2:You have shown all the recolours but the pictures are too small to see your work.
3:Your screenshots show all the recolours you have uploaded, however bigger pictures would make it easier for downloaders to see the details clearly.
5:Your screenshots show all the recolours you have uploaded. Thank you.
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