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- Examination of various file types in .package files
Replies: 3 (Who?), Viewed: 10314 times.
#1
24th Aug 2004 at 1:19 PM
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I've just loaded up some of the Sims 2 Body Shop .package files in DatGen 4, and I've compiled a list of all the different types of files I found, along with possible actual file types.
This is just for reference for now, until these can be built into a .package extractor.
![Smilie](http://static.modthesims2.com/images/smilies/smile.gif)
Type ID:
0C1FE246 = XML Property File
0C560F39 = XML Property File
0C93E3DE = XML Property File
1C4A276C = .Sims2Skin file?
2C1FD8A1 = XML Property File
49596978 = Material file
4C158081 = XML Property File
4E6D6150 = Unknown type
53545223 = Unknown type (seems to link to face/makeup info)
6C4F359D = XML Property File
7BA3838C = Unknown (probably a 3d file or reference)
8C1580B5 = XML Property File
8C93BF6C = XML Property File
AC4F8687 = 3d model file (#3807)
AC506764 = Image file? (#1220)
C9C81B98 = Lighting information
E519C933 = Animation file?
EBCF3E27 = XML Property file
ED534136 = Texture files?
FB00791E = Animation or sound file?
FC6EB1F7 = Masking/shape file
Edit: From casui.package:
856DDBAC = TGA Image file
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#3
20th Sep 2004 at 10:44 AM
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Posts: 24
Thanks: 247 in 5 Posts
agreed ![Sad](//static.modthesims2.com/images/smilies/icon9.gif)
Anyway, I am trying to compile a list of the different file types in the package files, and assign 4-byte string codes to them so we are all concistant when we try to analyse them. Sorry, there are no TGI ids or anything![Sad](//static.modthesims2.com/images/smilies/icon9.gif)
Anyway, here is my list so far.
![Sad](http://static.modthesims2.com/images/smilies/icon9.gif)
Anyway, I am trying to compile a list of the different file types in the package files, and assign 4-byte string codes to them so we are all concistant when we try to analyse them. Sorry, there are no TGI ids or anything
![Sad](http://static.modthesims2.com/images/smilies/icon9.gif)
Anyway, here is my list so far.
Code:
+-------------------------------------------+ | ASSIGNED FILE EXTENSIONS AND DESCRIPTIONS | +-------------------------------------------+ 2ARY - c2DArray - 2D Image Mapping? 3ARY - c3DArray - 3D Model? ANIM - cAnimResourceConst - Animation ATAB - cAnimatable - Animation Table? BCON - BCON - Behaviour Constants BHAV - BHAV - Behaviour Function BMP_ - BMP_ - Bitmap Image CONT - cGeometryDataContainer - 3D Model? CTSS - CTSS - Catalog Strings FPST - cFencePostLayer - Fence Positions? FWAV - FWAV - Sound Reference GEON - cGeometryNode - Texture Mapping? GLOB - GLOB - Global Data HOUS - HOUS - House Data of Unknown Meaning LEVL - cLevelInfo - Image Z-Mapping or Overlaying LGHT - cPointLight - Lighting? MATD - cMaterialDefinition - Material or Image? NODE - cResourceNode - Generic Resource? NREF - NREF - Null Reference? (similar to XXXX in TS1?) OBJD - OBJD - Object Definition OBJF - OBJf - Object Function OBJM - ObjM - Unknown OBJT - objt - Controllers, Portals, NPCs, etc. OMDL - cObject - Object of Some Description PALT - PALT - Image Color Palette PROP - cGZPropertySetString - XML Values (Exemplars) SHPE - cShape - 3D Shape? SIMI - SIMI - Unknown SLOT - SLOT - Unknown Meaning SMAP - cStringMap - Mapping Strings To Something? STR# - STR# - Strings TIMG - cImageData - Texture Image? TPRP - TPRP - Behaviour Resource Strings TRCN - TRCN - Behaviour Constant Strings TREE - TREE - A Tree of Unknown Meaning TSPS - TSPS - TSSG - cTSSGSystem - Unknown TTAB - TTAB - Pie Menu Interactions TTAS - TTAs - Pie Menu Strings VERS - The Sims 2 - Version Information VERT - cVertexLayer - Wall 3D Model? WGRA - cWallGraph - Wall Texture Mapping? WLAY - cWallLayer - Wall Image? WRLD - cWorldDB - Unknown XMTO - XMTO - Unknown XOBJ - XOBJ - Unknown
#4
20th Sep 2004 at 10:47 AM
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Posts: 24
Thanks: 247 in 5 Posts
Darn, the tabs don't show up ![Sad](//static.modthesims2.com/images/smilies/icon9.gif)
Anyway, the first field is the code, the second field is the identifier (some are the english identifiers for the first field in the index, the others are the identifier at about position 30 in the file itself), and the 3rd is a description of what they are.
I will post a better and more complete copy when I have finished.
WATTO
[email protected]
http://www.watto.org
![Sad](http://static.modthesims2.com/images/smilies/icon9.gif)
Anyway, the first field is the code, the second field is the identifier (some are the english identifiers for the first field in the index, the others are the identifier at about position 30 in the file itself), and the 3rd is a description of what they are.
I will post a better and more complete copy when I have finished.
WATTO
[email protected]
http://www.watto.org
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