#2
8th Apr 2017 at 5:27 PM
Headmasters are game generated NPCs from a template so interfering with them is safe. However replacing one may not be simple, first when the game looks for an existing NPC it only looks in the service sim family so one in any other family would never be used. For a headmaster to actually function as a headmaster the sim's object data must use the headmaster GUID (0x6CD7D0E3) as the original GUID. All sims run the op-codes from their original templates, not from their own character files.
Headmasters use the standard sim pie menu and will run the standard sim main op-code when 'not on the job' so I see no problem moving one into a regular family.