#1
27th Sep 2017 at 10:25 PM
Last edited by Enki : 30th Sep 2017 at
1:02 PM.
Reason: solved
[solved] Absolute beginner question about defaulting
For a prehistoric save I'm trying to make the
Bigfoot skin into a default replacement for all four Maxis skins. The general idea is to remove the replacements one by one as the generations progress to make more and more hairless mutants appear.
Anyway, I'm following
this tutorial. My problem is, the template attached to the tutorial has four files labeled efhairbald, emhairbald, ufhairbald and umhairbald while the Bigfoot skin has hairfiles for all the lifestages plus two blueish files with "alpha" in their name (afhair, amhair, bfmhair, cfmhair, pfmhair, emhair, tmhair, tfhair, amhairalpha3, amhairalpha5). Can someone tell me which file from the original goes where in the template?
If I load my unfinished default replacement into Bodyshop, the sims are missing the backs of their heads when bald and some hairs turn partially black.