Posts: 7,968
Thanks: 17167 in 87 Posts
44 Achievements
View My Journal
Finding base motive change values
Hello!
For a long time now I've wanted to mod the base values with which Sims' needs decay. I would like my Sims to be hungrier, and Sim kids to be less tired. It does not make sense to me that they eat once a day. Yes sure things take longer in the Sim world than in ours and so they can't eat three times a day, but I like having my Sim families sit down together and would like kids to have to be served food at least twice a day. And why is it a kid can't make it through a whole day without boosting energy with something?
I know that a lot of objects/interactions have their own individual motive changes while a Sim uses them, and I have modded some of those. But I would like to find the base, the rate a Sim has when they aren't being governed by a specific interaction or object. I am usually pretty good at finding the code I need, but this is unknown territory to me. So I was hoping someone might have ideas. Or perhaps came across something at some point?
Creations can be found on my
on tumblr.