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Scholar
Original Poster
#1 Old 2nd Aug 2017 at 7:00 PM Last edited by pretenshus : 2nd Aug 2017 at 7:43 PM.
Default Editing a world with custom INI files
Just wondering if I use a lighting mod will it overwrite the ini files or will it mess up the view of the world? I've seen specific warnings sometimes and other times have not. ;o;
edit: I'm in caw as well and it also comes with creepy music

world is here >http://cinksims.blogspot.cz/2013/11/dirty-lumber.html < Has a great base for a makeshift Scandinavian world I desperately want but the creator went a different direction understandably.
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Mad Poster
#2 Old 2nd Aug 2017 at 7:07 PM
Yeah, it just overrides the INIs. Can't go wrong, as far as I know.

insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Instructor
#3 Old 2nd Aug 2017 at 7:47 PM
Instructions on how to use specific lighting files for each world file here: http://sigmundsims.tumblr.com/post/...g-mods-tutorial
Scholar
Original Poster
#4 Old 2nd Aug 2017 at 7:58 PM
Quote: Originally posted by orose
Instructions on how to use specific lighting files for each world file here: http://sigmundsims.tumblr.com/post/...g-mods-tutorial

Thank you but I do actually prefer to switch my lighting mods. In this case the creator of this world has set an entire ambiance to it. So hopefully a lighting mod will replace his lighting attached to the world but as for the music... that I've recently discovered... it wont affect my actually gameplay right... its an intro/edit town/ zoom out to map kind of thing right?

anyway to remove it or override it?
Department of Post-Mortem Communications
#5 Old 2nd Aug 2017 at 8:03 PM
Thanks for this tutorial link. Very helpful. Just what I needed. However, I already spotted something that is quite important to know:
Quote:
AFAIK, this can be done with any lighting mod or world, but store worlds require a little extra work. If you intend to try this with a store world, your world MUST be decrapified.
This is not correct. If you legally own the world, it MUST NOT be decrapified, it must be recompressorised, use the s3rc.exe not "decrapify". Otherwise all references would be broken and you won't be able to play any existing saves in that world anymore.
So, use s3rc, then MultiInstaller to extract the world from the sims3pack and then work with that package.
Department of Post-Mortem Communications
#6 Old 2nd Aug 2017 at 8:06 PM
Quote: Originally posted by pretenshus
Thank you but I do actually prefer to switch my lighting mods. In this case the creator of this world has set an entire ambiance to it. So hopefully a lighting mod will replace his lighting attached to the world but as for the music... that I've recently discovered... it wont affect my actually gameplay right... its an intro/edit town/ zoom out to map kind of thing right?

anyway to remove it or override it?
Using a lighting mod in conjunction with a world that has custom lighting can lead to weird effects, however.
Instructor
#7 Old 2nd Aug 2017 at 8:11 PM
Quote: Originally posted by Don Babilon
Using a lighting mod in conjunction with a world that has custom lighting can lead to weird effects, however.


Yeah, I tried that exactly one time and given that it looked like the sky was perpetually exploding overhead, I learned how to use this method to add the lighting to the worlds I wanted to use it on. I mean... the exploding sky thing could be cool for an apocalypse world though. Actually, that gives me an idea...
Department of Post-Mortem Communications
#8 Old 2nd Aug 2017 at 8:14 PM
Yeah, the one I used messed with the ground textures of Egypt. It all looked as if it was crisscrossed with triangular fields.
Scholar
Original Poster
#9 Old 2nd Aug 2017 at 8:14 PM
Quote: Originally posted by Don Babilon
Using a lighting mod in conjunction with a world that has custom lighting can lead to weird effects, however.

so is there no way to remove it? I've seen the ini tags in s3pe. Are they not just something I can delete?
Instructor
#10 Old 2nd Aug 2017 at 8:54 PM
If I'm reading this post correctly, then no, a world doesn't have to have custom INI files, as several of the EA worlds don't (Sunset Valley, etc) and thus revert to the basegame INI (or in this case the default replacement lighting file)
Scholar
Original Poster
#11 Old 2nd Aug 2017 at 9:59 PM
Quote: Originally posted by orose
If I'm reading this post correctly, then no, a world doesn't have to have custom INI files, as several of the EA worlds don't (Sunset Valley, etc) and thus revert to the basegame INI (or in this case the default replacement lighting file)

Thank you! You wouldn't happen to know anything about the music would you? I don't know how these features are added or removed other than caw. ; u;
Instructor
#12 Old 2nd Aug 2017 at 11:48 PM
Haha, I wish. I'm just good at googling, lol.

That said, there seems to have been some research in the following pages/threads:
http://modthesims.info/t/582643 - someone attempting to use sounds from a WA destination in another world
http://modthesims.info/wiki.php?tit...cation%20Locale - info on flagging a world
http://www.modthesims.info/showthread.php?t=424374 - thread on the resource that seems to affect what music is played, among other things.

I've never created a world from scratch so I'm not sure how much this helps, but that last thread seemed especially relevant.
Scholar
Original Poster
#13 Old 3rd Aug 2017 at 4:24 PM
Solved. As it turns out I'm missing whatever requirements this person had for the annoying music, the custom ini files are actually okay, the world only looked dark because of the painting which I fixed.
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