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Test Subject
Original Poster
#1 Old 12th Jun 2009 at 9:41 AM Last edited by Molay : 16th Jun 2009 at 12:11 PM.
The Sims™ 3 Package Editor - v0.0.6


I'm a mac user, loving the sims3.
I read some articles of wikisim2 about DBPF and write an alpha version of The Sims™ 3 Package Editor for Mac OS X.
But the package format is still uncertain for me.
I want to research more and more infomations about it, and share experience with everybody. Let's consummate it


The Topic Contents
1. the logs of every updated version
2. progress report
3. how to use, and receive the bugs and advices.

The Development Progress
The current version is only for Mac OS X.
Language supported: English, Simplified Chinese and Traditional Chinese
I'm developing the creating, modifying, and saving operation now.
The proposal is that we must unify the text format encode, because disordered encode may take some potential bugs, or let me work hardly to write the text edit functions.
The 3D model display is in the plan.

There are four goals step by step:
1. implement the creating operation recently
2. continue to researching the DBPF v2 file format, add new supported type.
3. researching the relationships of each tag.
4. consummate it! ah.

Please download it from the bottom.

Update History

+ June 16th, 2009
v0.0.6
Can read the compressed data and extract item using decompress method.(thank Delphy )
This version will be the last version using this interface and operation.
I'll rewrite it for extracting & working more comfortably for the users.

+ June 14th, 2009
v0.0.5
Read-Write the DBPF file,
fixed some potential bugs,
extend the resource type database.
NOTICE: Please backup your mod file first before you modify it.

+ June 12th, 2009
v0.0.1
This version is very simple,
Read-Only the DBPF file, list all contents,
and preview a little type(uncompressed xml, png, css).
Some data have been compressed(tag 0xFFFF), I don't know how to decompress them to view.
(just so so, "Viewer"...)


How To Use
Open the application, use the Apple+O(NOT Zero) to open a package file(*.package, *.sim3, *.world)


The browser will list all the items gourped by Group ID and Resource Type.
Select an item to preview it.


If the item you selected is CSS, XML or other text format, the preview panel will display the full text in a text eidtor.


If an image item has been selected, the panel will display the image data.


Except text format, the panel will display an image to symbolize the item.
You can drop the symbol and drag it out of the application, to release in somewhere (like destop or finder).


You can also drag the item from the panel to another application for editing it, like this.


Thanks for using, advising, and reporting bugs!
Thanks for guiding me to consummate it!
Screenshots
Attached files:
File Type: zip  The Sims™ 3 Package Editor.zip (763.2 KB, 2566 downloads) - View custom content
Description: v0.0.6 - The last edition for current Interface.
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Warrior Gryphon
site owner
#2 Old 12th Jun 2009 at 12:13 PM
What kind of help do you need with the DBPF?

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
Original Poster
#3 Old 12th Jun 2009 at 3:31 PM
Greetings!
eh, for example, some resource type tag, this version only support xml, css, png type.
And the compressed tag (if 0xFFFF), I don't kown how to uncompress the data to view.
At sea....

Does the Group ID have some special meaning?
What the relationship among the Group ID, the Instance Low the Instance High and so on?
I want to know lots of infomation.

The Save operation will done, but how to create a new empty package file, which the sims3 program can use it?
I'm worry about that the game program can't recognize the file created.
Test Subject
#4 Old 13th Jun 2009 at 8:30 AM
I've downloaded it many times...
can not extract anything
something wrong with the zip?
Test Subject
Original Poster
#5 Old 13th Jun 2009 at 12:22 PM
Quote: Originally posted by 234jiao
I've downloaded it many times...
can not extract anything
something wrong with the zip?


Really?
I try to download and extract it.
It' all right.... do you use the windows?

All traditions will be subverted, if I still living…
Test Subject
#6 Old 13th Jun 2009 at 5:07 PM
=A=!er....windows....! havn't see the words“I'm a mac user”...my problem!Orz
thx!XD
Test Subject
#7 Old 14th Jun 2009 at 2:20 AM
"Not Found

The requested URL /getfile.php was not found on this server.

Apache/2.0.54 (Unix) PHP/4.3.11 Server at upload.modthesims.info Port 80"

I wasn't able to download (and I am am Mac user, duh. )
Warrior Gryphon
site owner
#8 Old 14th Jun 2009 at 2:32 AM
upload.modthesims.info is not a download server... it's an upload server. Hence why downloading wont work from it

Try actually clicking on the link in the first post. It works fine.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#9 Old 14th Jun 2009 at 6:47 AM
Quote: Originally posted by Delphy
upload.modthesims.info is not a download server... it's an upload server. Hence why downloading wont work from it

Try actually clicking on the link in the first post. It works fine.


Not sure why I kept middle-clicking... it's usually a habit to do so since I'm usually downloading lots and whatnot, and always "thank the artist" on that forum topic.

... I think I need to stop drinking when I look at Sims stuff to prevent looking like a dumb-butt.

Thanks <3

EDIT: Program works and extracts beautifully: thanks a ton. Good too see some Mac development out there... I've not played my Sims 2 in a *while* let alone mod it in anyway, so I'm really anxious to get back into it since I had so much fun modding the original sims. Can't wait to see some custom content development aside from what EA offers in their store, keep up the great work, everyone.
Scholar
#10 Old 15th Jun 2009 at 1:44 PM
It would be great if the OP would either make this available for windows users or take some help with it. I see Delphy offered above to help with things.
Warrior Gryphon
site owner
#11 Old 15th Jun 2009 at 2:51 PM
fluttereyes: There are already windows based package editors available. Multiple ones, in fact.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Scholar
#12 Old 15th Jun 2009 at 4:50 PM
Delphy, I haven't been able to sit down and work out how to use the ones that are available yet. There's a lack of information for new users, we're just expected to know. I've only been simming for six months. This one looked simple. Is there an equivalent to this one for windows? I'm looking for one beginner friendly.
Test Subject
Original Poster
#13 Old 16th Jun 2009 at 2:11 AM
I write the mac version just because I use the mac three month ago.
I'm trying to implement the custom logic for create a CAS used package.
If done, I'll develop a win version like mac version.

All traditions will be subverted, if I still living…
Warrior Gryphon
site owner
#14 Old 16th Jun 2009 at 2:33 AM
Custom logic to create a what now?

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
Original Poster
#15 Old 16th Jun 2009 at 3:06 AM
Quote: Originally posted by Delphy
Custom logic to create a what now?

For example, a package file which the CAS can use, must contains the manifest xml, the dds, the model, the xxxxxx.
I'm trying to search the necessary contents and let user more easily to customize.
Of course, I'm still at sea, ah
A loooooooooooooong way to go.....

All traditions will be subverted, if I still living…
Test Subject
#16 Old 16th Jun 2009 at 6:16 AM
Nice tool, I'll look forward to the day it can read the compressed xml files.

Btw, are you any good at cider-hacking? I had an idea for a replacement launcher that would allow the launching of windoze modding tools, by re-using the copy of cider bundled with the game. The user would be given a list of options to launch the game directly, launch the EA game-launcher, or launch any tools built for windoze that they had installed. However my limited experience of making custom cider packages is failing me, have they added security to cider now days? How can I launch an arbitrary binary under cider?
Scholar
#17 Old 16th Jun 2009 at 11:04 AM
Delphy, I get the feeling he means to let us add genetics and clothes, maybe.
Test Subject
Original Poster
#18 Old 16th Jun 2009 at 11:30 AM Last edited by Molay : 16th Jun 2009 at 12:15 PM.
Quote: Originally posted by Tyr
Nice tool, I'll look forward to the day it can read the compressed xml files.

Btw, are you any good at cider-hacking? I had an idea for a replacement launcher that would allow the launching of windoze modding tools, by re-using the copy of cider bundled with the game. The user would be given a list of options to launch the game directly, launch the EA game-launcher, or launch any tools built for windoze that they had installed. However my limited experience of making custom cider packages is failing me, have they added security to cider now days? How can I launch an arbitrary binary under cider?


ah, this tool can read the compressed file since yesterday
Wait for minutes, I'll build it and update it
The cider, which sims3 used on mac, is still confusing to me.
The Mac Sims3 even can't input any chinese charaters!


Quote: Originally posted by fluttereyes
Delphy, I get the feeling he means to let us add genetics and clothes, maybe.

I'm sorry for my young english(chinese english education....)
I mean that I try to find the relationship among the files in the CAS package,
and try to make us easily to customize.
This is why I develop this software be lazy ah~

All traditions will be subverted, if I still living…
Test Subject
#19 Old 9th May 2011 at 6:30 PM
I Love this! thanks so much!!!!!
Test Subject
#20 Old 4th Jul 2011 at 4:32 PM
So glad MTS is back up, was waiting impatiently to download this and give it a shot - just went through my packages and was able to clean out a lot of stuff that I couldn't match build/buy screen to filenames.

Thanks so much if you're still out there!

...walk tall, or baby don't walk at all.
Test Subject
#21 Old 13th Jul 2011 at 6:38 PM
Thank you! Haven try yet, but thanks for doing this for Mac users. Hope this can get me sorted for my downloads.
Lab Assistant
#22 Old 4th Feb 2012 at 12:46 AM
Thank you! I was looking for a tool that i could use for my mac and didn't find it. Hopefully you'll be able to update this wonderful tool :D
Eminence Grise
#23 Old 6th Feb 2012 at 5:30 AM
Just a FYI, the OP hasn't been online at MTS since July 2009... not likely to see thanks posts or questions Always a good idea to check when ressing an old thread!
Test Subject
#24 Old 16th May 2013 at 11:31 PM
Default Cleaning up save games?
Not expecting too many responses to this but I will ask anyway.

I was looking for ways of cleaning up my save game in the same kind of way that Twallan described doing in this http://nraas.wikispaces.com/How+to+...+your+save-game

It wasn't until I had tried to download all of the tools that I realized S3PE was a windows program. I then tried to use mono to run it and failed (though I somehow managed to get dashboard to work) but yes, anyway, can I use this in sort of the same way as in the tutorial on Nraas for cleaning up the traveldb.package files etc?

Thanks in advanced =]

-Auby :lovestruc
One horse disagreer of the Apocalypse
#25 Old 17th May 2013 at 7:33 AM
Yes it's a pity there are not more Mac owners willing to make modding tools.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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