#1
10th Oct 2010 at 12:44 PM
Posts: 153
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Help with UV mapping in blender
I've made a pretty nice hair mesh,and I wanted to texture it nicely, however, being a comolete newbie on blender, I found the task quite challenging, and I hit some problems.
1. I marked the seams, and pressed 'U' in Edit mode, and selected 'Follow active (quads)' so I'd get a straight UV map (like the one you would get when you uv map a piece of unmodified plane in milkshape3d). But when I select it, blender gives me an error message 'Error:active faces not selected'. I honestly have no idea what this means. I selected the whole group by pressing 'a' before I started uv mapping.
2. When I somehow managed to map the thing (I don't know how I did it, I just did what I did on number 1), I realized that only the quads are mapped on the UV map. The triangles are not appearing on the map at all!
I really hope somone could help me....
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