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Scholar
Original Poster
#1 Old 24th Feb 2018 at 10:54 AM
Default About Tuning mods
Let's say I have two tuning mods
S3_03B33DDF_00000000_D9A4C896FB7AC114_SniffOutCollectableAndReturn_Terrain%%+ITUN
AND
S3_03B33DDF_70000000_D9A4C896FB7AC114_SniffOutCollectableAndReturn_Terrain%%+ITUN
They're exactly the same except different group. Will they conflict?
What about in the case of Animation
S3_6B20C4F3_00000000_0CC587DA8FB0BAD7_a2a_magicWand_castSpell_highSkill_noWand_stop_x%%+CLIP
And
S3_6B20C4F3_70000000_0CC587DA8FB0BAD7_a2a_magicWand_castSpell_highSkill_noWand_stop_x%%+CLIP
Will they conflict?
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Virtual gardener
staff: administrator
#2 Old 25th Feb 2018 at 9:15 PM
Nope! The instances might be the same, but since the groups are the same it won't 'replace' them so to speak. 70000 is basically the group for the 'supernatural' EP. ANd since the game doesn't just read the instances to see if it's the same file, it should be safe
Scholar
Original Poster
#3 Old 26th Feb 2018 at 7:11 AM
Quote: Originally posted by Lyralei
Nope! The instances might be the same, but since the groups are the same it won't 'replace' them so to speak. 70000 is basically the group for the 'supernatural' EP. ANd since the game doesn't just read the instances to see if it's the same file, it should be safe

Thank you
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