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Old 11th Jan 2016, 1:25 PM #76
maxon
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Well, I have to report that, having gone south a lot more recently, the raider and gunner gangs seem to be getting larger and while I can still kill the buggers fairly quickly, another one or two appear, guns blazing, before I have time to get my health back up. Plus there are more of them in Power Armour (and not the useful kind, I already have a complete raider set). Plus, again, the irridescent death claw was a pain - um, glowing or whatever it was (it's dead now but took some killing. Let's hope the bugger doesn't respawn).

Assaultrons, in my experience, are best killed at a distance with a Very Large Gun. Incidentally, I am now learning the delights of an automatic rifle which I can heartily recommend. You go through ammo fast though so sniper rifles and shotguns are also still recommended.

Things are not helped by the storms and weather mod I'm trying. Very atmospheric but it's difficult to see enemies till you're on top of them when it's foggy. On a clear day though it's lovely.
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Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Old 12th Jan 2016, 6:22 AM #77
Fentonparkninja
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Assaultrons aren't so bad if you can destroy/cripple their legs before they get close or turn invisible, otherwise you can jump up on things to try and stay out of range. I think only the dominators have almost taken me down and that was because it came from around a corner at close range and went invisible straightaway. Deathclaws more or less the same - anything that melees actually - cripple legs and kite if you can't kill them in a few hits.

Guys in power armor will get out of them if you 'cripple' their fusion core, although it blows up like a mini nuke not long afterwards, so don't try that in close quarters.

Anywhere you have trouble, just sneak and snipe guys, it's so effective I'd almost consider it broken. Or use power armor, fusion cores aren't super-rare in the game.

Heaven's Peak, my CAW WIP
Old 12th Jan 2016, 5:41 PM #78
GnatGoSplat
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Quote:
Originally Posted by maxon
They can die but I'm suspecting it's only at your hands.


Yep, this is definitely the case. Had super mutants raid a settlement with Missile Launchers and no settlers died. Also another case where a Legendary Bloodbug (one tough bastard) repeatedly attacked a settler and he just sat there till the thing was killed. They sit on the ground till the fight is over, just like your companion does. So I guess the only reason to bother equipping settlers with better armor or weapons is so they can stay in the fight longer and keep the enemy distracted. I do have a hard time when 3 super mutants with Missile Launchers are all targeting me at once. Tried about 5 times to save the Finch farm from those Super Mutants and died within seconds. Ended up having to say, "Sorry Finches, but you're on your own." and skipped that fight. I got a little saddened when the map said the Finch Farm was down to 1 settler, but when I fast-traveled there, I saw everyone was alive and well. Just a few water pumps and turrets damaged and the population jumped back up to 4.

No idea what Covenant is, I haven't gotten that far in the story, I guess. Been busy doing side quests and too many stupid radiant quests from Preston. For awhile, I avoided him because every time I got close to him, he'd give me some stupid quest about kidnapped settlers. Ended up installing a mod to kill radiant quests.

Here's also a time-killing tip that I wish I didn't know, but now that I know it, I can't help but use it: If you command your companion to pick up stuff, they can carry an infinite amount of stuff. However, if they've exceeded their max, they'll only pick up one item at a time. So say a raider or chest has 6 items, you have to command them to inspect it 6 times. I wish I didn't know this, because it's made me an OCD hoarder. Now everywhere I go, "get this", "get that", "pick that up", "pick this up". Until everything in the room is picked up. Oh well, the benefit for that is I seem to be able to build as many of as much as I want on the settlements because I've collected soooo much junk.

Resident wet blanket.
Old 12th Jan 2016, 6:36 PM #79
maxon
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I had a supermutant raid on Greentop last night - there were 8 or so of the b*******s plus three or four dogs (I lost count). Even with a souped up minigun and the X01 power armour (found two nights ago) I couldn't get them killed so I'm afraid I cheated and killed them off in god mode. They didn't even get the brahmin that time but chased after me as I riddled them with bullets. That'll show them.

I don't like cheating like that generally but that was an impossible raid and NO ONE IS DYING on my watch. I think the raids might get worse as you level up. My girl is level 46 now.

Another fix for Preston's endless quests is to complete the last quest you have and inform the settler so the quest is complete and will not time out and then never return to speak to him about it. I sent him off to The Castle (somewhere I rarely go) to get him out of the way for a long time. A new quest will not generate if you don't do the final completion with him. It means you can't have him as a companion though. I had him with me last night since I'd found Quincy and I figured he'd like to go back there and kick some ass.

You can steal the fusion cores if you can sneak up on them - that gets them out too.

Quote:
Originally Posted by GnatGoSplat
Yep, this is definitely the case. Had super mutants raid a settlement with Missile Launchers and no settlers died. Also another case where a Legendary Bloodbug (one tough bastard) repeatedly attacked a settler and he just sat there till the thing was killed.

Is that the multicoloured one? Yes I met that thing too. Not good.

Quote:
Originally Posted by GnatGoSplat
Here's also a time-killing tip that I wish I didn't know, but now that I know it, I can't help but use it: If you command your companion to pick up stuff, they can carry an infinite amount of stuff. However, if they've exceeded their max, they'll only pick up one item at a time. So say a raider or chest has 6 items, you have to command them to inspect it 6 times. I wish I didn't know this, because it's made me an OCD hoarder. Now everywhere I go, "get this", "get that", "pick that up", "pick this up". Until everything in the room is picked up. Oh well, the benefit for that is I seem to be able to build as many of as much as I want on the settlements because I've collected soooo much junk.

Oh yes.

A-hem. I found out you can't recycle supermutant armour so that gets left. Strong can only wear so much at once. I found a blindfold which he's wearing at the moment. I wish I could find a gag for him.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Old 14th Jan 2016, 5:23 PM #80
GnatGoSplat
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Yep, I had been avoiding Preston, but decided I wanted to use him as a companion so I had to install that mod. He's very accommodating. No complaints at all when I put him and my girl in matching sequin dresses.

The Legendary Bloodbugs I've come across look black, but I'd been running into them mostly at sunset/dusk so maybe I didn't get a good look at them.

Unfortunately, vendors will give you money for almost anything, so that's triggered another not-so-fun and impossible-to-shake habit, and that's selling everything I don't use. So yeah, I'll even pick up super mutant armor because it's worth something.
I wish I could have found a gag for Strong too. Fortunately, winning his favor seems to be easy. For as many "Strong disliked that" as I got, I still managed to win him over. I guess you get brownie points from him just for killing. One problem I had with Strong is whenever I'd run out of AP and had to shoot in real-time, Strong would take a lot of friendly fire because I had a hard time telling him apart from the other super mutants. Would have been helpful if I could have put Strong in a dress.

Resident wet blanket.
Old 14th Jan 2016, 10:04 PM #81
maxon
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The only thing I'm selling at the moment is cigarettes. I use them to pay for shotgun shells. Oh and all the .38 ammunition.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Old 14th Jan 2016, 10:49 PM #82
pirate_wolf_12
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Join Date: Oct 2007
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My settlement, Starlight, has grown rapidly. The main area of the town is a collection of shacks and shops built around a collection of industrial water purifiers. What water the town doesn't use - which is something like 65 bottles - I trade for ammo and building supplies. The town is only half complete at the moment though but I'll try and snap some pictures.

I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
Old 7th Feb 2016, 9:03 PM #83
maxon
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Thought I'd post a picture because there's not enough chat about FO4. Deacon and my girl at Homeplate.

Post pictures.
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Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Old 8th Feb 2016, 6:00 PM #84
GnatGoSplat
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Holy crap that stealth assaultron at Quincy! Fast traveled to sites near Quincy and it killed me 5 times. As soon as I notice something looking a bit watery and realizing it's the stealthed assaultron, bam! I'm dead.
Currently at level 48 playing on Hard and it was impossible not to be killed by it. Came up with a plan that worked. Sneaked up near Quincy, then set up a dozen bottlecap mines along the path from Quincy to Atomatoys, then lured the Gunners out and ran past Atomatoys to let the super mutants deal with them. Fortunately, the assaultron saw the super mutants as the bigger threat and they managed to kill the assaultron while leaving only two super mutants for me to deal with.

Scrounger perk is good for ammo. I think I'm only rank 1, which is plenty. I end up stockpiling a ton of ammo. I have over 8000 .38 ammo since I don't have anything that uses it.

I still can't figure out how Settlers and ammo works. In the previous games, you give anyone 1 ammo, it lasts indefinitely. I'm seeing posts in other forums saying they don't need ammo at all, or they still just need 1 ammo. That's not been my experience, I gave some settlers missile launchers and 5-missiles, but they do use them up and resort back to their default weapon. Maybe big guns are an exception?

Below is my girl as The Silver Shroud.
I wanted to get Sheffield out of his tattered rags, so now he is The Silver Shroud.
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Resident wet blanket.
Last edited by GnatGoSplat : 9th Feb 2016 at 3:47 PM.
Old 11th Feb 2016, 10:31 PM #85
maxon
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I use .38 ammo as a substitute for caps - basically sell them .38 ammo to pay for my shotgun cartridges. I also have over 600 stimpacks - I'm playing on normal though, my girl is now level 70, which helps with one-shotting the deathclaws*.

I was thinking as I was walking down towards Goodneighbour last night that things were quiet. 'I'm sure I used to see Supermutants round every corner here'. Then it hit me - she's murdered all of them. Every. Single. One.

*(not that common yet)

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Last edited by maxon : 17th Feb 2016 at 6:43 PM.
Old 13th Feb 2016, 9:14 AM #86
pirate_wolf_12
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Settlers only need one piece of ammo for normal guns and they'll have an infinite amount of ammunition. Fat Mans and missile launchers don't count though and they'll use up whatever you've given them, then switch to another weapon.

I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
Old 13th Feb 2016, 8:01 PM #87
marka93
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View My Journal


Well with over 800 hours and 100% achievements and have completed all 4 walkthrough's its time for something new and I found 1.

Now I will go in and try the "Best Good" ending possible. https://www.youtube.com/watch?v=OUFEeYdQnVc

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Last edited by marka93 : 13th Feb 2016 at 10:33 PM.
Old 17th Feb 2016, 5:11 PM #88
GnatGoSplat
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Quote:
Originally Posted by pirate_wolf_12
Settlers only need one piece of ammo for normal guns and they'll have an infinite amount of ammunition. Fat Mans and missile launchers don't count though and they'll use up whatever you've given them, then switch to another weapon.


That explains it. I guess missile launchers aren't the best to give to my settlers since they use them up. I've managed to stockpile dozens of them though. Maybe I'll give them all miniguns instead. Or maybe both.

Anyone ever found synths masquerading as settlers? I read that's possible, and Dogmeat can flush them out by having him inspect a settler. I'm interested to try, my settlements all have at least a dozen settlers so if this happens, surely I could have at least one synth infiltrator.

Really hoping the Creation Kit or GECK comes out soon. I'm really interested to begin modding.

Resident wet blanket.
Old 17th Feb 2016, 6:35 PM #89
maxon
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Yeah I'm interested to try my hand too.

You can get synths as settlers though the discovery can be bugged so beware what you wish for. I had to fix it once with a console command.

LOL Marka - I have ~350 hours and I haven't even finished act 2.

My girl's been hanging round with this guy (pic). I dunno. Think I still like Nick the best (and Dogmeat of course). Also, Diamond City can look cool (though I hardly ever go there - just to sell spare guns and buy shipments of wood).
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Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Last edited by maxon : 17th Feb 2016 at 8:01 PM.
Old 18th Feb 2016, 6:39 AM #90
bbc100
Field Researcher

Join Date: May 2006
Posts: 323


http://arstechnica.com/gaming/2016/...ep-it-for-free/

I am going to leave this here and run far away before everyone gets in!

I am MOHAAPlayer on Discord
Old 2nd Feb 2018, 11:24 PM #91
OrennaKhali
Lab Assistant

Join Date: Dec 2016
Posts: 66


Been building in this game as well. Quite enjoyable i must say. Tho some more CC for objects would be nice.
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