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Old 15th Dec 2018, 7:44 PM DefaultTexture assignment issue with converting TS2 object for use in TS3 #1
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Mad Poster

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Okay, so I've converted a mesh and its textures from TS2-friendly formats to TS3-friendly formats and the mesh is showing up as intended in TS3. The mesh comes with several groups; one for the main body, one for the interior, and several for the car's windows (which TSRW conveniently treats as one). However, for some reason, I don't seem to be able to make the interior group use the matching interior texture.

Included in this zip are the TSRW project file, the Milkshape mesh, and the relevant textures. Could someone take a look at it for me?

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