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Old 24th Oct 2018, 1:23 AM DefaultHelp with mirror rendering, please? [RESOLVED] #1
murfee
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Mad Poster

Join Date: Apr 2010
Posts: 3,420
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Hello, all.
So, I uploaded a set of mirrors a little while ago -- my first official attempt at making them (aside from this SN EP one ).
http://murfeelee.tumblr.com/post/17...t-of-the-occult
As seen in those preview pics, in my game they look fantastic; no major problems. However, a fellow simmer reported having issues with it, seen in their gameplay here:
https://66.media.tumblr.com/27d10f0...pkcqo1_1280.png

Basically, the mirror lens/glass mesh is overtaking the whole frame. The oval mesh is the mirror, and is placed father back from the rest of the mirror's frame so it shouldn't be seen in its entirety like that -- only the part not hidden by the rest of the frame should be visible...right?

So I don't know why that's happening, especially since in Milkshape, TSRW and in my game that's not happening from my end at all.
My tester said they use Reshade, but I don't really know what that is, or why it would affect my mirrors like that. :\ So far they're the only one to point out a problem, otherwise I'd assume everything was peachy. Cuz the mirror looks really bad.

So, if anyone can help out and confirm what the issue is or not, I'd really appreciate it!
(The Direct DL is here: https://simfileshare.net/download/758602/ )
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Last edited by murfee : 24th Oct 2018 at 9:59 AM.
Old 24th Oct 2018, 9:59 AM #2
murfee
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Mad Poster

Join Date: Apr 2010
Posts: 3,420
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I just got word from my Mirror Guru Extraordinaire MsPoodle1 -- apparently it was Reshade after all! Sometimes it messes with the mirror shaders, and the only fix would be to turn off reflections in Reshade settings.
So false alarm, hooray!
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