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Old 19th Jul 2018, 7:24 PM (UPDATE!)*NEW CHALLENGE* The Sims 4 Simerican Settlers Challenge #1
VintageSims
Original Poster

Test Subject

Join Date: Jul 2018
Posts: 1


The Sims 4 Simerican Settlers Challenge


Welcome to The Simerican Settlers Challenge! This Challenge was adapted from my absolute favorite Sims challenge ever - The Decades Challenge by ZombieCleo! After playing the Decades Challenge for awhile, I wanted more time to muck around in the Victorian Era (1837-1901) as I have CAS mods dating from the 1850s-current times, and wanted to use some of those mods in my game. This lead to me creating an extension of the previously mentioned Decades Challenge, so I spent months researching and writing my Simerican Settlers Challenge. I hope you enjoy playing it! Let me know if there are any snags, and I'll update it once I get Seasons. I'm currently just posting the rules for the first Decade, and will upload the finished product soon! So basically, this Challenge starts in the 1850s, as opposed to the 1890s in the OG Decades Challenge, and goes all the way to current times. You start out in a small cabin and slowly, with technological and social advances, your sims will rise and fall with the times, losing money and jobs when Simerica is in debt, and losing family members when they are at war. Again, let me know how it goes, and let me know if you need clarification or have any questions!

Youtube Channel: VintageSims
The 1850s:
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter One
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Two
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Three
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Four
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Five
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Six
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Seven
Sims 4 Simerican Settlers Challenge - The 1850s - Chapter Eight
The 1860s:
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Nine
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Ten
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Eleven
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Twelve
Sims 4 Simerican Settlers Challenge - The 1860s - Chapter Thirteen


The 1850s – After the Oregon Trail

The year is 1850, your founder(s) has just arrived in Oregon after a long journey from their home state of Illinois. Land is cheap and there is plenty of it. Your founder(s) buys a plot of land and builds a home, a farm, and hopefully, a legacy of their own. This is life after the Oregon Trail.

1850s Rules:

The Beginning:
  • Founder must be Young Adult or Older
  • Life was incredibly hard on the Oregon trail, and many people lost family. You may choose your sims traits, but one of them must be the following: Gloomy, Hot-headed, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent .
  • Dress your sims as historically accurate as possible. I've linked some cc below to give you a head start!
  • If you begin with two unrelated sims of the opposite gender they must be married, or about to be married.
  • You can begin with more than two sims if you'd like family members to live with you, but remember that people generally had many children, and you'll want a lot if you intend to have any boys survive the civil war.
  • You can start out any ethnicity but you won't be able to marry outside of that ethnicity until the 1960s.
  • You may start with a pet, but check which animals are historically accurate first, a lot of current pets weren't around 150 years ago!
  • Land was cheap, buy a lot of land in a rural area!
  • A lot of the North West hadn't been discovered yet, delete all surrounding lots/households.
  • You may replace lots with a few historically accurate residential lots/households.
  • A new decade will start every 20 Sims Days, you can play on any lifespan.

Building:
  • Build a small cabin, only one bedroom allowed, you may have a loft.
  • You may use motherlode to build your cabin accurately, but use the cheats "testingcheats on" and "money 100" to start with 100 Simoleans before you play!
  • There is no electricity, you must use candles, lanterns, and fireplaces for light and warmth.
  • Your sims must use bathtubs (No showers)
  • No indoor plumbing, only outside toilets!
  • You have to build your house with what you find. Use wood/stone to build your property. This includes walls, floors, furniture.
  • Old fashion stove/appliances

Lifestyle:
  • Men must make a living through Woodworking, Gardening, Painting, Fishing, Searching for Collectibles, Beekeeping (Seasons), Flower Arranging (Seasons), Candle Making (Modded), etc. (Writing is not allowed until 1870s, so no typewrite cc. You can get the mod that lets you write with a paper notebook here )
  • Men must pay the bills, fix broken items, keep a close relationship with the heir, choose and speak to suitors before introducing to his daughters
  • Women can help with the Gardening, Painting, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded), but women must take care of the children, cook all of the meals, teach the toddlers skills, read to the children, clean the home, wash the laundry, etc.
  • If a woman becomes widowed, then she may earn money through Painting, Gardening, Flower Arranging (Seasons), Beekeeping (Seasons) or Candle Making (Modded) .
  • For fun, sims can play Horseshoes, Darts, or Chess. They can also Paint, Take Photos, play the Piano and Fiddle, or Read. There is a simple upright piano mod here, as your sims would not be able to afford the grand pianos we have in game. (Sims may not listen to music yet).
  • Your sims cannot afford birth control, you must try for a baby, or no woohoo for youhoo!
  • Can only paint classic, landscape, realism, and impressionist paintings
  • Grow a cow plant for the 1860s (You'll use this to kill off sims that die in war. You can also use cheats or mods to kill off sims.)
  • Must cure sickness with natural remedies.
  • Your sim may not go to festivals, events, or parties.
  • You sim may not have parties but may have friends over.
  • You may not use a pregnancy test to determine if you're pregnant.
  • You can use cellphone to invite other people over, we will consider it a letter in that case.
  • Seasons Update: Your sims can celebrate Harvesfest and Winterfest at home with the family.

Relationships:
  • There is no way around this, a lot of people were terribly racist. It isn't socially acceptable to marry outside of your own ethnicity, but if you do then you aren't allowed to speak to any sims outside of the family, unless that sim is considered a good friend beforehand. (YOU CAN SKIP THIS RULE!)
  • No "Try For Baby" until married, cheeky bastard.
  • Teenagers may not "mess around".
  • Gay marriage is not legal, but affairs are welcome, especially with spares! That being said, openly gay sims may not have friendships outside of the family as they would be shunned by society.
  • Sims will get married at home and may not have a party.
  • Sims cannot get a divorce unless one of them commits adultery, and even then it was rare.
  • If your female sim is widowed they must wear all black until the mourning period is over and may not be remarried until after the moodlet goes away.
  • Your sims may not join or create or join any clubs.

Children:
  • Heirs will be the eldest legitimate male child, but if you only get girls then the eldest will be the heir, and her husband will be the head of the family.
  • You may choose your children's aspirations, but you must randomize their traits.
  • Breastfeed your babies (No bottles).
  • Have babies at home.
  • Your children/teens don't have to go to school, they may stay and help with painting/fishing/finding frogs, etc. Use this mod to have children stay home from school with no consequences.
  • Daughters may not move out until they are married.
  • To make the game more accurate, you can simulate death during childbirth by rolling a die after your sim gives birth. Dying during childbirth was common, so feel free to add this to your game if you want an added challenge!

Helpful Links for the 1850s:

The 1860s - The Civil War

The year is 1860 and the United States is at war... with itself! Men are shipped off to war by the thousands, and women must take control of the home and finances while they are away, praying an eligible heir will survive.

1860s Rules:

War:
  • To simulate wartime, all males teen-adult must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful)
  • Your sims will be at war until the decade is over.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.
  • If none of your sons survive the war then one of your daughters will take over as the heiress and her eldest son will carry on the legacy.
  • Battle is hard on a man. Teens who survive war must take on one negative trait when they reach adulthood. They can choose from: Gloomy, Hot-headed, Clumsy, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent ).

Lifestyle:
  • Women may make a living through Woodworking, Painting, Gardening, Scavenging, Fishing, Flower Arranging (Seasons), Beekeeping (Seasons), or Candle Making (Modded) while the men are at war.
  • Your daughters may no marry until the 1870s unless they are marrying an elder, all of the eligible young adults/adults are at war currently.
  • Everyone, even children and teens, must help with the children, household duties, garden, etc.

Building:
  • You may add more rooms to your home.

Helpful Links for the 1860s:


The 1870s - The Long Depression

The year is 1870 and America is at the beginning of a long depression. Unemployment runs rampant across the US, thousands of people lose their jobs, and hundreds of banks go bankrupt. Jobless and hungry, can your family make it through?

1870s Rules:

Lifestyle:
  • The United States is in an Economic Recession, any working sims lose their jobs and cannot work again for 7 sim days.
  • Your family lost all of their money to the banks, lower your household funds by 50%. You can use "testingcheats on" and "money (amount here)" to make the change.
  • Your sims have had it rough, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent .
  • To make money, all sims, (including children, teens, and women) must Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded) .
  • After 7 days men may join the Writing Career (Author), Criminal Career (Boss Branch), Gardener Career (Seasons, Either Branch, With Typewriter Mod), Dentist (Modded) , Military Career (Modded) . The Sims may not join the Business Career again until the 1880s. Scavenging, Painting, Writing, Gardening, Busking, Woodworking, Fishing, Flower Arranging (Seasons), Beekeeping (Seasons), Candle Making (Modded) are still recommended.
  • Sims can only eat hot-cooked meals ONCE per day. If they get hungry, they must eat food found from Scavenging, Fishing, and Gardening.
  • Sims may not create medium or large paintings, small paintings only.

Building
  • You cannot add any rooms to your home until this decade is over.
  • Men are now allowed to use typewriters, you can get one here .
  • You may not buy any artwork until the decade is over.

Helpful Links for the 1870s:

(UPDATE)The 1880s: The Second Industrial Revolution

The year is 1880 and advancements in technology have led to the widespread adoption of railroads, gas heating, telegraph networks, and proper sewage systems. People flock to the cities to experience the wonder, this is The Second Industrial Revolution.

1880s Rules:

Building:
  • After the Industrial Revolution many Americans gave up the farm life and moved to the city. From now on you may now move your sims to another lot as long as it is fitting for the decade.
  • Your single sims may live in apartments now, but must return to the family home once married, do your best to decorate it accurately for the time period, there are some things out of your control with apartment decorating.
  • The hard times are over for now and you have some extra Simoleans, you may now decorate your home with wallpaper!
  • Indoor plumbing was gaining popularity among the upper-class Americans, you may not have indoor plumbing unless you have 50,000 Simoleans or more.
  • Carpet is gaining popularity, you may use carpet in your house.
  • Phonographs are now allowed, get one here .

Lifestyle:
  • Things are going better for your sims, all sims aging into a teen or adult during this decade must take on one of these traits. Self-Assured, Genius, Perfectionist, Ambitious, Materialistic, Tinkerer (Modded) , Handy (Modded) .
  • Sims may now get married on another lot and throw wedding parties at home.
  • You may open/visit historically accurate shops.
  • Men may now visit bars with Victorian decor.
Children:
  • You can now bottle feed your babies but breastfeeding is still recommended.
  • School is now mandatory for children.
  • You must pay 1000 Simoleans for every teen who goes to high school.
  • Male teenagers who aren't going to high school may start going to work. There is a mod that allows teens to join the adult career tracks here .

Helpful Links for the 1880s:

(UPDATE)The 1890s: The Gay 90s

The year is 1890, and despite economic crisis, the world is full of merriment and optimism. There is an appreciation for decadent art, ragtime music, and witty plays, but only the wealthy have the freedom to enjoy it. It's time to sit back and enjoy life.

1890s Rules:

Lifestyle:
  • It's the beginning of the suffragette movement and women want rights! Unmarried women can join the Entertainer Career (Either Branch) and Eduation Career (Modded), but all women can now write and sell books from home.
  • Electricity has taken the world by storm, but it's still not obtainable for lower to middle class sims. Your family may not have electricity unless you have 100,000 Simoleans or more.
  • The arts are taking over! Your sims must choose from one of these traits as they age into a teen or adult: Creative, Art Lover, Bookworm, Foodie, Music Lover, Perfectionist, Dance Machine, Singer (Modded)
  • Your sims can now play violins and grand pianos for fun.
  • Your sims can now visit historically accurate restaurants.
  • Your sims can now be treated with medicine (It was mostly cocaine).
  • You can now hire a maid or butler.
  • Your sims may host dinner parties.

Helpful Links for the 1890s:


(UPDATE)The 1900s: "The Greatest" Generation

The year is 1900 and it is the beginning of something new; the middle class is expanding and people are getting comfortable leading lavish lives. It's a time for parties, socializing, and having a grand old time!

1900s Rules:

Building:
  • Sims now have indoor plumbing and electricity no matter their economic status.
  • Your sims may now have private pools.

Lifestyle:
  • Your sims are out to have a good time! Every sim that ages up to a teen or adult must choose one of these traits: Cheerful, Goofball, Romantic, Dance Machine, Music Lover, Insider, Outgoing, Materialistic, Snob, Self Absorbed (Get Famous), Party Animal (Modded) .
  • Your sims can join clubs and have members over for drinks, games, general socializing, etc.
  • Your sims may throw any type of parties.
  • You'll need a cow plant again, the war is coming up soon and you'll need a way to kill off sims who don't survive the war.

Helpful Links for the 1900s:


(UPDATE)The 1910s: World War I

The year is 1910 and World War I is just around the corner, tensions are high and men are being shipped off, leaving the women to fend for themselves once more.

1910s Rules:

War:
  • To simulate wartime, all males teen-adult must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful)
  • Your sims will be at war until the decade is over.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.
  • If none of your sons survive the war then one of your daughters will take over as the heiress and her eldest son will carry on the legacy.
  • Battle is hard on a man. Teens who survive war must take on one negative trait when they reach adulthood. They can choose from: Gloomy, Hot-headed, Clumsy, Insane, Mean, Hates Children, Jealous, Evil or Noncommittal. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent ).

Build:
  • You may not move lots during this decade.
  • You may not add any rooms to your home during this decade.
  • Your sims may not live in apartments.

Lifestyle:
  • Women can also make money by Writing, Painting, Gardening, Scavenging, Busking, Fishing, Woodworking, Flower Arranging (Seasons), and Beekeeping (Seasons) while men are away.
  • Women must keep a garden and 50% of the funds from the garden are to be given to the government. You can use "testingcheats on" and "money x" to take away half of your garden funds, just pay attention to how much you're making!
  • All sims, even children and teens, must help with the children, household duties, garden, etc.
  • Your teenage daughters may drop out of school to help at home.
  • Telephones are now allowed, but only if your sims have 100,000 Simoleans or more, and they can only be used to make calls and invite other sims over. Sadly, we have to pretend that they aren't cell phones since we don't have landlines.
  • Your sims may not throw any parties.

Helpful Links for the 1910s:


(UPDATE)The 1920s: Roaring Twenties

It's the 1920s and the war has ended. Jazz music is taking over the airwaves, women have just gotten the right to vote, people have money to spend and parties to attend, this is an age of social and political change.

Build:
  • Single sims can move into apartments once again
  • Your sims may move to other lots again

Lifestyle:
  • Women can be heirs now!
  • Your sims can now use birth control.
  • Men and Women can both visit Selvadorada and practice the Archaeology skill.
  • Life is a party again, full of artists and entertainers alike! Your sims must choose one of these traits upon aging up: Cheerful, Goofball, Romantic, Dance Machine (Get Together), Music Lover, Insider, Outgoing, Materialistic, Creative, Art Lover, Snob, Bookworm, Foodie, Self Absorbed, Singer (Modded), Movie Lover (Modded), Party Animal (Modded).
  • Sims are allowed to throw parties again, in fact, it's encouraged!
  • Sims are allowed to listen to talk radio.
  • Prohibition makes alcohol illegal, sims aren't allowed to drink unless they are at home or at a secret speakeasy, you'll have to download one or create one yourself.
  • Children must go to school.
  • Teenagers don't have to go to school, but it is encouraged. High school costs 500 Simoleans per student.

Helpful Links for the 1920s:


(UPDATE)The 1930s: The Great Depression

The 1930s begin with a stock market crash, abruptly causing 15 million people to become unemployed.

1930s Rules:

Build:
  • You can move your entire family into an apartment to simulate how poor families were during this decade.
  • You may only move your sims to another lot if you are downgrading or moving them into an apartment. Downgrading could be helpful if you had a lavish home during the 1920s, especially if your rent is very high!
  • You may not add any rooms onto your home. If you downgrade you must have equal to or less than the amount of rooms you had in your previous home.
  • You may not buy any artwork, and you can sell any artwork you currently have to make money.

Lifestyle:
  • To simulate the stock market crash, lower your household funds by 50%. You can use "testingcheats on" and "money (amount here)" to make the change.
  • Any working sims lose their jobs and can't work again for 7 sim days.
  • To make money, all sims, (including children, teens, and women) must Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded).
  • After 7 days men may join almost all previously available careers, but may not join the Business Career, Architecture Career, Dentist Career, or Law Career again until the 1940s.
  • After 7 days women may join the Entertainer Career (Both Branches), the Acting Career (Get Famous), Education Career (Modded), Dancer Career (Modded), or Singing Career (Modded).
  • Sims can only eat hot-cooked meals ONCE per day. If they get hungry, they must eat food found from Scavenging, Fishing, or Gardening.
  • Sims must ONLY pay the bills after the electricity is cut off. You may sell your artwork/household items to pay bills. (For a more difficult version, wait until your water is cut off as well.)
  • Your sims have had it rough, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Vio lent.
  • You may not make any medium or large paintings, small paintings only.
  • Prohibition is over, your sims can drink again!
  • Every sim who served in the army will receive a 100 Simolean pension.
  • School is mandatory for children
  • High School is now free, although teens aren't required to go to high school and are encouraged to help around the house until they can get a job.

Helpful Link for the 1930s:

(UPDATE)The 1940s: World War II

The world is at war, millions of deaths make it the largest war of all time. As the men are shipped off to battle, the women take over the work force.


War:
  • To simulate wartime, all young adult males must be moved to a different lot until the war is over, or you can create a separate hidden area for them on your lot (Basements are helpful). Adult men don't have to go to work, but can go voluntarily.
  • Your sims will be at war until the decade is over.
  • Roll a die the first day of war to decide which of your men survive, if they do not survive then you must feed them to the cow plant or kill them off any other way you see fit. If the roll is an even number your sim survives the war, if it's odd your sim doesn't make it.

Build:
  • Your household cannot move lots or live in apartments.
  • You still cannot add any rooms to your home
  • You still cannot buy any artwork.
  • Every house must now have a garden.

Lifestyle:
[/list]
  • Women may join the Writer Career (Either Branch), Painter Career (Either Branch), Culinary Career (Either Branch), Criminal Career (Boss Branch), Entertainer Career (Either Branch), Gardener Career (Seasons, Both Branches, With Typewriter Mod), Acting Career (Get Famous), Military Career (Strangerville), Dancer Career (Modded), Education Career (Modded), Singing Career (Modded) , or Military Career (Modded).
  • While the men were gone the everyone else needed to help out, to make money, all sims, (including children, teens, and women) can Paint, Busk, Scavenge, Garden, Fish, do Woodworking, Beekeeping (Seasons), Flower Arranging (Seasons), or Candle Making (Modded) to make money for the war effort.
  • If women get married they can stay home from work to be a housewife, but they must still help make money in other ways.
  • Everything you do is for the war, half of your earnings will go towards the war effort.
  • Your sims had to live through the depression and now war, sims who become a Teen/Young Adult by the end of this decade must choose a negative trait: Gloomy, Noncommittal, Hot-headed, Kleptomaniac, Clumsy, Insane, Mean, Hates Children, Jealous, or Evil. (You can also download your own traits as there are not many of them in game, some examples may be: Absent Minded , PTSD , Coward , Violent.
  • Your sims can still only have one hot meal a day, everything they eat will come from scavenging, gardening, or fishing.
  • Elementary school is mandatory, but teens can work or help out at home.
  • Every house must have a radio, and someone must listen to it for at least an hour everyday.

Helpful Links for the 1940s:

Women's Clothing: Victoriana Dress, and Citizen Dame Dress, and Isobel Dress, and Audrey Dress, and Swanky Sailors Dress, and Belle Blouse, Mai Dress

Men's Clothing: Military Suit

Girls Clothing: Apple Dress
Last edited by VintageSims : 12th Mar 2019 at 3:16 AM.
Old 25th Oct 2018, 10:59 PM #2
messabee
Test Subject

Join Date: Oct 2018
Posts: 1


Love this challenge! Please post the next decade!
Old 3rd Feb 2019, 2:16 AM #3
finny600
Test Subject

Join Date: Dec 2009
Posts: 4


I just wanted to say that I love this challenge and it needs more attention! I've just started playing it modified for TS3 and your attention to detail is wonderful. I can't wait to see the decades you post next!
Old 20th May 2019, 12:41 AM #4
RayeNation
Test Subject

Join Date: Jan 2010
Posts: 19


7 more decades left! I'm excited to see what more you come up with. I'll be starting this challenge soon. Can't wait.
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