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Old 21st Mar 2019, 4:34 AM #11526
Averex
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Join Date: Jun 2012
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Quote:
Originally Posted by lakme
Running a resort was one of the most fun games I've ever played.

I'd honestly like to see a Game Pack for the Sims 4 that reintroduces the hotel/resort management system. Knowing how TS4 works though, they'd probably end up being restricted to one town, you wouldn't be able to build your own, etc.
Old 21st Mar 2019, 4:13 PM #11527
Ghost sdoj
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Quote:
Originally Posted by Averex
I'd honestly like to see a Game Pack for the Sims 4 that reintroduces the hotel/resort management system. Knowing how TS4 works though, they'd probably end up being restricted to one town, you wouldn't be able to build your own, etc.


No "Probably" about it! Look at the difference between Sims 2 Open for Business and running a business in Sims 3.

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Old 21st Mar 2019, 4:53 PM #11528
kewpie
Scholar

Join Date: Jun 2009
Posts: 1,374


Just got the Prism Art studio. Discovered the animations are so detailed. It’s very soothing to watch your sim blow glass. It’s beautiful and probably the best item I’ve seen in the game. Overpriced, but kinda worth it... I don’t regret paying too much, but I’ll admit —- I paid too much. I just don’t mind cause ., ehh. Why not.

Discovered that when they make jewelry, it simply unlocks it in CAS. That makes perfect sense, but I was a doofus and thought there’d be something in my inventory when I finished. I kept looking for it, thinking something was broken. When I figured it out, I felt super stupid.


My only complaint is that the skilling is way too fast and cheaty. Haven’t seen a mod for it, but I’m willing to learn xml just to fix that. My sim made one object and was level 2 when finished.

I don’t have much of the premium content, but it seems all of it is way too cheaty. As if they think we will feel ripped off if the stuff isn’t super easy and overpowered. Sims isn’t like MMO rpg. We don’t buy stuff to get more powerful moodlets or easier money... promise!

EDIT: Taught myself how to make specific skills slower with nraas Relativity! YAY! Edited to add: YES you DO get the item in your inventory. I just didn't see it. Man I'm a doofus.
Last edited by kewpie : 21st Mar 2019 at 6:23 PM.
Old 21st Mar 2019, 5:27 PM #11529
AGuyCalledPi
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I wonder how linear skill gain is. I could definitely see a Sim level up from 0 to 2 over the process of one project (mostly because I'm a 2 at many things myself). But I definitely don't see a Sim go from level 8 to level 9 on a single project, unless it's much more complex and involved than the first one. I'd cite my episodes having gone from a level 1 or 2 in the first one to a level 6 or 7 in the third one, but you haven't seen it yet and it's an unfair comparison because I do dozens of screentests and other videos in the process. I imagine that most skills are hobbies, and hobbies would be built through a variety of projects of different sizes and complexities.

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Old 21st Mar 2019, 5:44 PM #11530
HarVee
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Quote:
Originally Posted by AGuyCalledPi
And since TS3's lighting engine is incredibly bad at realistic outdoor atmospheric lighting, you kind of have to do it yourself.

Contrary to what some may think, TS3 wasn't really going for a realistic aesthetic. It went for a more depressing cartoon aesthetic. That's why one has to spend so much time tweaking it into something it never intended to be.

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Old 21st Mar 2019, 8:44 PM #11531
igazor
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Join Date: Dec 2011
Posts: 3,094


Quote:
Originally Posted by kewpie
Just got the Prism Art studio [...]

My only complaint is that the skilling is way too fast and cheaty. Haven’t seen a mod for it, but I’m willing to learn xml just to fix that. My sim made one object and was level 2 when finished [...]

EDIT: Taught myself how to make specific skills slower with nraas Relativity! YAY!

Glad you had success in using Relativity for that one, I never did. The Artisan skill gain function is broken with its insanely high gains per object crafted as you had seen and while it does show up on Relativity as open to accepting gain factors, no matter how small a factor many of us enter (0.2, 0.1, 0.01, etc.) it seems to have no impact. What I usually end up doing is using MasterController (MC Cheats module) to shove the skills levels back down one or two after each creation until they end up at Level 10 or so anyway over time. We've asked our developer to look at this but he couldn't find a way to fix the skill gains because the skill is from store premium content only. This was years ago though and he might have been looking at through the viewpoint of Overwatch rather than Relativity.
Old 21st Mar 2019, 9:40 PM #11532
kewpie
Scholar

Join Date: Jun 2009
Posts: 1,374


Yeah. I figured that out right after I posted. But I now know how to do it IF it worked... When I wrote this, I was like.. yay! I did the right thing.. it's going to work. It didn't.

I am so glad to hear that I didn't do anything wrong. So I learned that..

Edit to add: I tried relativity, master control (thought maybe I could slow the sim's learning down if I couldn't slow the skill. Didn't work)
Old 22nd Mar 2019, 4:13 AM #11533
igazor
Mad Poster

Join Date: Dec 2011
Posts: 3,094


If there is a fix out there for the broken far too-rapid Artisan skill gains, perhaps someone could be so kind as to point us towards it instead of just hitting Disagree on my post? I would really like a solution for this one myself.
Last edited by igazor : 22nd Mar 2019 at 4:25 AM.
Old Today, 4:50 AM #11534
kewpie
Scholar

Join Date: Jun 2009
Posts: 1,374


Avant-garde sims will critique just about any decorative object in front of them. Ooh! Box of tissues. Nice. Stack of old tires! Love it! Sculpture I just made: ehh. It’s no stack of old tires... but it’s ok.
Old Today, 5:03 AM #11535
igazor
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Join Date: Dec 2011
Posts: 3,094


Quote:
Originally Posted by kewpie
Avant-garde sims will critique just about any decorative object in front of them. Ooh! Box of tissues. Nice. Stack of old tires! Love it! Sculpture I just made: ehh. It’s no stack of old tires... but it’s ok.

One of my favorite posts on the EA forums, probably wouldn't be able to find it now, was a player confused as to why their artistic sim was spending hours sketching what looked like an ordinary toilet. You couldn't see it on-screen, but I did have to ask if their was a delightful deco object just behind the toilet that had captured their attention and that they may have been sketching instead, and of course there was as expected a toilet paper roll/holder there.
Old Today, 9:56 AM #11536
TheThirdWizard
Test Subject

Join Date: Oct 2018
Posts: 25


Yesterday I discovered that the Sailor trait that the Island Paradise EP added does not inspire the Presenting the Perfect Private Aquarium LTW. Why might that be so? One of the effects of the Sailor trait is that it makes sims more likely to get high quality fish if they are fishing from a boat. Then, besides the Grand Explorer LTW (discover all the uncharted islands), which is already inspired by the Sailor trait, and which I cannot complete, as my world has some islands, but none uncharted, which would be the best LTW for a sailor sim? Wouldn't it be catching 13 different perfect fish and putting them in an aquarium, since the sims with this trait gain bonuses to fishing while in a boat?

I'm now glad that due to my lack of patience, I gave him this LTW with MC. The only LTWs that kept popping up were Surrounded by Family and the witch LTWs (He is adopted and I couldn't know that he's a witch before adopting him). As my last game was literally witch-only (every descendant of my sims was born with magical powers, no matter that one of their parents was squeaky-clean human), I got bored of witchy stuff, and I wanted to give him a different LTW, even if he'll learn a bit of spellcasting as well. He also came into the family with some traits that I find very casual and boring together: Good, Perfectionist, Family Oriented, aging up to receive Sailor.
Last edited by TheThirdWizard : Today at 9:56 AM. Reason: typos
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