Welcome to
Mod The Sims
Online: 1030
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 11396 (Who?), Viewed: 1390882 times.
Search this Thread
Old 12th Jul 2018, 8:11 PM #11251
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


Quote:
Originally Posted by Don Babilon
Is there an actual estimate as to when the files will be moved and accessable? I've got a reference to an NRaas mod in one of my uploads and realised that it would be pretty pointless to link to it currently.

We're going to have to go with Sept 30 as a target for now. Afraid we are at the mercy of Chain's busy schedule and of course we don't want to unveil the new site before it's as functional as it needs to be.
Old 12th Jul 2018, 9:35 PM #11252
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Quote:
Originally Posted by GrijzePilion
The idea that all these links are going to be dead next month bothers me beyond reason. I fucking hate dead links.


Okay. Maybe we should all change our posting habits just to accommodate you....
Old 13th Jul 2018, 4:49 PM #11253
Tacitala
Lab Assistant

Join Date: Jul 2014
Posts: 91


Quote:
Originally Posted by igazor
Now this is something I've never thought of to even try. Is this the missing step that always comes right before "Take Over the World"?


Considering the number of friends you end up making during all of the travel, it's a darn good start.
Old 13th Jul 2018, 5:02 PM #11254
GrijzePilion
Mad Poster

Join Date: Jun 2012
Posts: 4,521
Thanks: 613 in 7 Posts
7 Achievements


Quote:
Originally Posted by Gargoyle Cat
Okay. Maybe we should all change our posting habits just to accommodate you....

Maybe it's perfectly fine to post a link that's going to be dead soon when the person on the other side of the conversation is going to read your post in the next couple of days, but many MTS threads are indexed on Google and read by people in need of help with their game. Look at any thread more than 5 years old, and there's plenty, and half the links are dead. Scroll back in any of the picture threads, and most of the pictures are dead because everyone used an unreliable image host.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Old 13th Jul 2018, 5:10 PM #11255
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Quote:
Originally Posted by GrijzePilion
Maybe it's perfectly fine to post a link that's going to be dead soon when the person on the other side of the conversation is going to read your post in the next couple of days, but many MTS threads are indexed on Google and read by people in need of help with their game. Look at any thread more than 5 years old, and there's plenty, and half the links are dead. Scroll back in any of the picture threads, and most of the pictures are dead because everyone used an unreliable image host.


Crap.Happens.

This upcoming move of NRAAS is not being done to rain on your delicate hit parade, or anybody else's for that matter. Websites come and go, that's life. Pitching a fit isn't going to change anything. This too shall pass.
Old 13th Jul 2018, 5:32 PM #11256
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


We still occasionally see players looking for Indie Stone or NRaas mods at CrazyTown because blogs and other types of web posts from before 2011 are still showing old information or players have returned to the game after not having played it for eight or nine years. We also see players wondering what ever happened to the MonkeyHelper method for installing mods and asking if they should still make TS3 Large Address Aware, etc. The best we can do is redirect them or fill them in on what has become obsolete when they ask for assistance, wherever we happen to see them asking for it.

How about if we leave discussions over how NRaas is to be run and support is to be provided to us at NRaas? Things like this can be discussed over there or wherever it is we are at the exact moment calling our "home" if input and feedback are really necessary. MTS is not unique in this regard, but we can't devise a strategy to address years or even weeks old threads with stale links in them until we see what is really going to happen in October.


Edit:
As long as we're on the topic over here anyway, Wikispaces is not shutting down entirely until the end of Jan 2019. There is a level of service above ours (much more expensive) that will stay in place until then. So the real question is probably, subject to testing and confirmation at a later time, what will happen to our redirects in Feb 2019. Or more likely, what will happen to the redirects in some other year way off in the future when Wikispaces isn't even a distant memory for its parent company anymore and someone or something shuts the redirecting server down. But these are questions we will attempt to address when the time comes as there is nothing we can really do until then.
Last edited by igazor : 18th Jul 2018 at 11:24 PM.
Old 13th Jul 2018, 7:43 PM #11257
Ghost sdoj
Site Helper

Join Date: Jan 2006
Posts: 9,528
Thanks: 92 in 1 Posts
7 Achievements

View My Journal


The fact that you can find people posting new comments in threads that have been dead longer than the person has been alive is an indication that no matter how you plan for it, life happens, things change, and there are people who don't take this into account when they google. I agree that posting something you know is going to be a dead link soon should probably be accompanied by the notice "This link is subject to change, and I don't guarantee that I will get around to changing it when it becomes necessary." But if you really think about it, every link in existence already implies that warning notice.

(And if you look at the history of NRAAS, the fact that it is moving once again is highly appropriate. They started out as gypsies, wandering from site to site. They have had a lot of experience with moving, even if this time they don't have Twallan packing the bags. They can handle this.)

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Old 13th Jul 2018, 9:19 PM #11258
GrijzePilion
Mad Poster

Join Date: Jun 2012
Posts: 4,521
Thanks: 613 in 7 Posts
7 Achievements


I still wonder what happened to that guy. Mysterious dude, that Twallan. He comes, he gives, and once he's no longer needed, he crawls back into whatever rabbit hole he came from.

Look out for BRIDGEPORT'88 - it's the hottest new show on YT this season!
Already renewed for '89!

(Oh, and follow me on my Tumblr.)
Old 14th Jul 2018, 9:40 PM #11259
Orilon
Alchemist

Join Date: Jul 2011
Posts: 2,883
Thanks: 259 in 1 Posts
4 Achievements


I'm not sure if its the Evil or Mean Spirited trait, but one of the two is prompted a Sim to want to see her own child's ghost, even through they have good relationship (They are "best friends" and I still saw the mother's want to see her own child's ghost. I usually use that as a prompt to kill the Sim, but I'm not killing my child Sim.)
Old 14th Jul 2018, 10:27 PM #11260
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


Quote:
Originally Posted by Orilon
I'm not sure if its the Evil or Mean Spirited trait, but one of the two is prompted a Sim to want to see her own child's ghost, even through they have good relationship (They are "best friends" and I still saw the mother's want to see her own child's ghost. I usually use that as a prompt to kill the Sim, but I'm not killing my child Sim.)

I don't actually know if this will satisfy the wish, but if either sim has a chemistry table (Generations) to work at they could given enough time produce a Ghost Potion that can make the child a ghost for a few sim hours with no deaths required.
Old 14th Jul 2018, 10:53 PM #11261
Nocriel
Lab Assistant

Join Date: Dec 2014
Posts: 162


I JUST noticed after so many years that a sim's trait icon in the simology tab gets a glowing/pulsating border when they do something related to that trait
It's so subtle I never noticed it! I'm shocked!
Old 14th Jul 2018, 11:44 PM #11262
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Sims can woohoo at the bistro. Have they always been able to do this? I digress.

They get kicked out, then when you try to have them order food, the option is greyed out. Pfft.
Old 15th Jul 2018, 11:03 AM #11263
Emerald1234
Scholar

Join Date: Oct 2017
Posts: 1,536


in sunset valley either the comorant or shearwater lot is named 180 wright way;just like the big white manor in pleasantview in sims 2...

I May Be Life Dumb But I'm Sim Smart(mostly).
cats are better than humans and shall takeover earth in a couple of centuries after they evolve.
Old 15th Jul 2018, 11:31 AM #11264
Don Babilon
Department of Post-Mortem Communications

Join Date: Jun 2009
Posts: 6,906
Thanks: 881 in 7 Posts
8 Achievements


Quote:
Originally Posted by Gargoyle Cat
Sims can woohoo at the bistro. Have they always been able to do this? I digress.

They get kicked out, then when you try to have them order food, the option is greyed out. Pfft.
Another user of NRaas Woohooer spotted. (It's Woohooer that unlocks all rabbitholes for whatever your Sims did when you sent them in there)
Old 15th Jul 2018, 11:42 AM #11265
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Quote:
Originally Posted by Don Babilon
Another user of NRaas Woohooer spotted. (It's Woohooer that unlocks all rabbitholes for whatever your Sims did when you sent them in there)


I guess that explains why I can do that then. :P
Old 15th Jul 2018, 12:48 PM #11266
Orilon
Alchemist

Join Date: Jul 2011
Posts: 2,883
Thanks: 259 in 1 Posts
4 Achievements


Quote:
Originally Posted by igazor
I don't actually know if this will satisfy the wish, but if either sim has a chemistry table (Generations) to work at they could given enough time produce a Ghost Potion that can make the child a ghost for a few sim hours with no deaths required.


I don't have Generations, so no chemistry table. The only "no death" ghosts that I've seen in my game are the ones that occasionally come out of the Fall Festival Haunted House.

The child had the wish to see her mother's ghost a little bit after her mom got the want, so I'm thinking they may have been over-reacting to a negative interaction. (Child is Evil, so it may have been mom's Evil trait coming into play.)
Old 15th Jul 2018, 3:52 PM #11267
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


Quote:
Originally Posted by Gargoyle Cat
Sims can woohoo at the bistro. Have they always been able to do this? I digress.

They get kicked out, then when you try to have them order food, the option is greyed out. Pfft.

Quote:
Originally Posted by Don Babilon
Another user of NRaas Woohooer spotted. (It's Woohooer that unlocks all rabbitholes for whatever your Sims did when you sent them in there)

The Sunset Valley Board of Health and Hygiene has been on our case about that for years. Some nonsense about food handling and surface sanitization procedures on commercial property needing to be followed. And yet Treehouse and Sauna woohoo don't bother them in the slightest. Go figure.
Old 15th Jul 2018, 4:14 PM #11268
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Quote:
Originally Posted by igazor
The Sunset Valley Board of Health and Hygiene has been on our case about that for years. Some nonsense about food handling and surface sanitization procedures on commercial property needing to be followed. And yet Treehouse and Sauna woohoo don't bother them in the slightest. Go figure.


I know, right. Nobody said my sims were getting their kink on, on food prep surface. Sheesh! There is a small issue of said sims being partnered with bistro, but logistics. Who pays attention to those? wink wink nudge nudge

A treehouse is one thing, but a sauna? Ewww.
Old 15th Jul 2018, 4:54 PM #11269
Don Babilon
Department of Post-Mortem Communications

Join Date: Jun 2009
Posts: 6,906
Thanks: 881 in 7 Posts
8 Achievements


This is the one thing that makes me a bit sad though. With Woohooer the interaction is called simply "WooHoo!"; without Woohooer some places give a more detailed description, like "under the mayor's table" at City Hall. I miss those.
Old 15th Jul 2018, 9:32 PM #11270
pretenshus
Forum Resident

Join Date: Jan 2014
Posts: 849


It's been said in hundreds of ways but I don't think I ever really paid attention to the fact that rabbitholes are pretty much the incentive for getting sims to visit lots. It wasn't until I made a lot and then dropped the rabbitholes that I noticed sims didn't come anywhere near the lot even though it was visitors allowed.
Old 16th Jul 2018, 12:05 AM #11271
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


Quote:
Originally Posted by Don Babilon
This is the one thing that makes me a bit sad though. With Woohooer the interaction is called simply "WooHoo!"; without Woohooer some places give a more detailed description, like "under the mayor's table" at City Hall. I miss those.

You have chosen to inform us on many occasions that your sims have their intimate moments in the privacy of their own homes, usually in beds behind locked doors. Or something like that, in an underhanded or most likely subconscious way to make the rest of us feel like utter perverts. It is therefore surprising that you even noticed the difference regarding the space under your mayor's table.
Old 16th Jul 2018, 12:07 AM #11272
igazor
Alchemist

Join Date: Dec 2011
Posts: 2,818


Quote:
Originally Posted by pretenshus
It's been said in hundreds of ways but I don't think I ever really paid attention to the fact that rabbitholes are pretty much the incentive for getting sims to visit lots. It wasn't until I made a lot and then dropped the rabbitholes that I noticed sims didn't come anywhere near the lot even though it was visitors allowed.

The lot type also plays a role. Visitors Allowed is really meant for rabbithole lots though, it should be dictating whether there is any attraction to the lot or reasons for sims to hang around on them when they are not using the rabbithole -- such as a playground that might be adjacent to but on the same lot as a school, for example.
Old 16th Jul 2018, 12:27 AM #11273
Gargoyle Cat
Alchemist

Join Date: Mar 2014
Posts: 2,819
1 Achievements


Quote:
Originally Posted by igazor
You have chosen to inform us on many occasions that your sims have their intimate moments in the privacy of their own homes, usually in beds behind locked doors. Or something like that, in an underhanded or most likely subconscious way to make the rest of us feel like utter perverts. It is therefore surprising that you even noticed the difference regarding the space under your mayor's table.




If I'm a pervert for having my sims woohoo in a rabbithole, I'm okay with that. There are far more perverted things to be found in the world of sims. cough Wicked Whims cough
Old 16th Jul 2018, 1:01 AM #11274
pretenshus
Forum Resident

Join Date: Jan 2014
Posts: 849


Quote:
Originally Posted by igazor
The lot type also plays a role. Visitors Allowed is really meant for rabbithole lots though, it should be dictating whether there is any attraction to the lot or reasons for sims to hang around on them when they are not using the rabbithole -- such as a playground that might be adjacent to but on the same lot as a school, for example.

Is there an equivalent for lack of rabbitholes? I was going to try hangout or small park but they seemed to be trait specific.
Old 16th Jul 2018, 7:07 AM #11275
Don Babilon
Department of Post-Mortem Communications

Join Date: Jun 2009
Posts: 6,906
Thanks: 881 in 7 Posts
8 Achievements


Quote:
Originally Posted by igazor
The lot type also plays a role. Visitors Allowed is really meant for rabbithole lots though, it should be dictating whether there is any attraction to the lot or reasons for sims to hang around on them when they are not using the rabbithole -- such as a playground that might be adjacent to but on the same lot as a school, for example.
This must either be an instance of your particular humour or you're mistaking me for somebody else...

Quote:
Originally Posted by pretenshus
Is there an equivalent for lack of rabbitholes? I was going to try hangout or small park but they seemed to be trait specific.
Ah, my favourite subject.
I find it rather pointless to tag a rabbithole lot as Visitors Allowed, as the attraction score of this type is negligible and will not, for example, turn the school lot into a popular playground. Depending on how many other community lots a world has, Small Park doesn't make a lot of difference either. If you want a playground that children actually visit, a Big Park, in my opinion, is the best choice, or at least a lot, regardless of type, with a rabbithole that does attracts visitors, like Theatre, Bookstore or Grocery.
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.