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Old Yesterday, 2:12 PM #8726
lientebollemeis
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Quote:
Originally Posted by Bulbizarre
If you have a good reputation, occasionally townies will offer you jobs in other career tracks.


That's exactly what I meant. Guess my sims need to work on their reputation as I didn't know that.
Thanks!

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Old Yesterday, 3:04 PM #8727
Bulbizarre
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It even works for custom careers. I had a townie offer one of my Sims a job in "Happily Unemployed."

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

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Old Yesterday, 9:50 PM #8728
mdsb759
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Join Date: May 2010
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pet locks; be able to distinguish between cats and dogs.
in case we want one pet type in the room but not the other.
Old Yesterday, 10:56 PM #8729
Bulbizarre
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@mdsb759 - Although not a perfect solution as I don't think it can differentiate between pet types, Pescado's authorizedpersonnelonly allows you to ban specific Sims from a room. So you can keep out Rover but let Fluffy in, for instance.

On the topic, I wonder if pet doors would be possible? There are toddler gates that keep toddlers in.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Old Yesterday, 11:48 PM #8730
grammapat
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A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!

Namaste
Old Today, 12:07 AM #8731
M.M.A.A.
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Quote:
Originally Posted by grammapat
A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!


What I do for those I try to find a career that best matches/suits their previous profession. For e.g. a college professor NPC would get a job in Education, a firefighter would get into the Adventurer career track, and so on... I remember there was someone here who created NPC jobs for playables. :/
Old Today, 12:28 AM #8732
joandsarah77
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The VC-love and hate it. I haven't noticed the gypsy acting any different through.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
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Old Today, 2:30 AM #8733
grinevilly
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@lientebollemeis said:
Quote:
I'd really like something like a headhunter.


I thought you meant a guy with the Witch Doctor mask from BV, who sold little tiny souvenir heads. Now THAT'S something I'd want! Maybe some cannibal chance cards for Twiikii Island excursions gone wrong!

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Old Today, 4:10 AM #8734
FranH
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Quote:
A hack that allows non-playables to keep their job (or, if they no longer "work" where they did before, they should have a similar job). The fireman/bartender/mailman moved in; he kept his uniform, but it must have been stolen because he no longer had a job! Even worse, the PROFESSOR moved in - and was now not only unemployed, but uneducated (& no college degree)!


Quote:
I remember there was someone here who created NPC jobs for playables. :/


You might be interested in these careers by TashaFaun:
NPC Career Mega Pack
and it's companion:
NPC Career Mega Pack 2

Yes, there are no chance cards for any of them, so it's up to the player to make them advance. I'd say that these would be described as 'temporary jobs' for NPC's until they find what they truly want to do.

True, the professor doesn't have a similar job, but you could put him into the Education career and I'm sure he'd do well..

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Old Today, 5:38 AM #8735
kestrellyn
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I find it weird that all of the townies and downtownies don't come with college educations, so I just fix them with the batbox. I even get to choose their major that way, so I can make sure they are able to get their dream job with my majors/careers hack installed!
Old Today, 6:36 AM #8736
lientebollemeis
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Quote:
Originally Posted by kestrellyn
I find it weird that all of the townies and downtownies don't come with college educations, so I just fix them with the batbox. I even get to choose their major that way, so I can make sure they are able to get their dream job with my majors/careers hack installed!


What is your majors/careers hack?

Overview all my creations (MTS and beyond): http://bit.ly/allcreations
FAQ and policy: http://bit.ly/PolicyS2I
The School Project: http://bit.ly/TheSchoolProject
Over 500 new food items to come in Fast & Healthy Cooking Project: http://bit.ly/Fast&HealthyCookingProject
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