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Test Subject
Original Poster
#1 Old 27th Jul 2017 at 8:59 PM Last edited by Londondreary : 8th Aug 2017 at 11:41 PM.
Default [Solved] Generating CAS Thumbnails?
One of the problems with clothing mods, is that the character creation slows way down when generating the thumbnails. Is there a way to pre-generate them, and then insert them into the mods' .package file, so that the game doesn't spend a bunch of time generating thumbnails?

I did notice that there is a cache file called "CASThumbnails.package". Is it alright to merge it with another mod?

Even better, would there be a way to intelligently find which thumbnails correspond to a specific record in a .package file, and only copy over the necessary THUM records?
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Virtual gardener
staff: administrator
#2 Old 28th Jul 2017 at 9:01 PM
CASThumbnails.package is actuallythe way the game somehow, just slightly, has less trouble regenerating the thumbnails, the thing that makes it load so long is that the game has to recall all the thumbnails, meshes that belong to each other, textures, xml files, etc. So it's not jsut the thumbnails sadly, although one NRaas option does speed it up a little, where it only shows one presets instead of 3.

However, if you are pointing to 'custom thumbnails', here you go!: http://alovelikesims.tumblr.com/pos...ls-to-cas-items
Test Subject
Original Poster
#3 Old 31st Jul 2017 at 7:18 PM
Quote: Originally posted by Greenplumbbob
CASThumbnails.package is actuallythe way the game somehow, just slightly, has less trouble regenerating the thumbnails, the thing that makes it load so long is that the game has to recall all the thumbnails, meshes that belong to each other, textures, xml files, etc. So it's not jsut the thumbnails sadly, although one NRaas option does speed it up a little, where it only shows one presets instead of 3.

However, if you are pointing to 'custom thumbnails', here you go!: http://alovelikesims.tumblr.com/pos...ls-to-cas-items


Oh sweet, I can pull the thumbnails directly from the game generated package. Hell yeah, thanks for the link.
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