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- Adding sounds to animations/poses
Replies: 6 (Who?), Viewed: 3005 times.
#1
29th May 2018 at 3:58 PM
Adding sounds to animations/poses
I've wondered this, adding certain sounds from in-game to a pose/animation, how can I do this? Somebody said to me that it was done in S3PE and I haven't found anything else on other webs.I'd be very appreciated if somebody could tell me how.
- When one gets inspired by the other, the one inspires another - Anything is Possible.
You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
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#2
29th May 2018 at 7:24 PM
Posts: 1,491
Thanks: 4231 in 39 Posts
Import an animation to your package file using S3PE.
Now select the animation by clicking on it.
Click on the Grid button. Data grid menu appears.
Go to Event section.
Go to Events in Event Section.
Most EA animations have an event here.
Custom made animations won't have an event unless the maker added one.
Click the ... button that appears on the right side of collections.
A new different data grid menu appears.
If the animation already had an event you can see these events in details.
You can press the Add button.
A drop down menu appears with choices like Script event, sound event, Effect Event.
Select sound event. You can now add the name of sound file.
I don't know how to attach custom sounds but EA made sounds you need to know what the sound is called. This is an EA sound for eg. vo_spell_duel_castA . I recommend checking out an EA animation to see what sound is made. For eg. if you want to add a laugh sound check out a laugh animation and see what sound that animation uses.
Good Luck
Let me know how it went
Now select the animation by clicking on it.
Click on the Grid button. Data grid menu appears.
Go to Event section.
Go to Events in Event Section.
Most EA animations have an event here.
Custom made animations won't have an event unless the maker added one.
Click the ... button that appears on the right side of collections.
A new different data grid menu appears.
If the animation already had an event you can see these events in details.
You can press the Add button.
A drop down menu appears with choices like Script event, sound event, Effect Event.
Select sound event. You can now add the name of sound file.
I don't know how to attach custom sounds but EA made sounds you need to know what the sound is called. This is an EA sound for eg. vo_spell_duel_castA . I recommend checking out an EA animation to see what sound is made. For eg. if you want to add a laugh sound check out a laugh animation and see what sound that animation uses.
Good Luck
Let me know how it went
#3
29th May 2018 at 8:11 PM
Quote: Originally posted by skydome
Import an animation to your package file using S3PE. Now select the animation by clicking on it. Click on the Grid button. Data grid menu appears. Go to Event section. Go to Events in Event Section. Most EA animations have an event here. Custom made animations won't have an event unless the maker added one. Click the ... button that appears on the right side of collections. A new different data grid menu appears. If the animation already had an event you can see these events in details. You can press the Add button. A drop down menu appears with choices like Script event, sound event, Effect Event. Select sound event. You can now add the name of sound file. I don't know how to attach custom sounds but EA made sounds you need to know what the sound is called. This is an EA sound for eg. vo_spell_duel_castA . I recommend checking out an EA animation to see what sound is made. For eg. if you want to add a laugh sound check out a laugh animation and see what sound that animation uses. Good Luck Let me know how it went |
Thanks sky! One thing, how can I preview the sound?
- When one gets inspired by the other, the one inspires another - Anything is Possible.
You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
#4
29th May 2018 at 9:12 PM
Posts: 1,491
Thanks: 4231 in 39 Posts
Quote: Originally posted by TheSweetToddler
Thanks sky! One thing, how can I preview the sound? |
Mmm. I think you can find the sound in one of the fullbuild in your game directory. After that you can export that sound. And play it in VLC media player. I'm not 100% sure on this though.
#5
29th May 2018 at 11:21 PM
Quote: Originally posted by skydome
Mmm. I think you can find the sound in one of the fullbuild in your game directory. After that you can export that sound. And play it in VLC media player. I'm not 100% sure on this though. |
Hmm, I've looked around in it and there's no option to export it as an audio file, plus I don't know what tag is an audio tag...
- When one gets inspired by the other, the one inspires another - Anything is Possible.
You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
#6
30th May 2018 at 12:59 AM
Check out the first two posts of this thread: http://modthesims.info/t/418050
Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Like doing laundry? Check out the Infinite Laundry Buffs Fix.
Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Like doing laundry? Check out the Infinite Laundry Buffs Fix.
#7
30th May 2018 at 1:07 AM
Quote: Originally posted by Butterbot
Check out the first two posts of this thread: http://modthesims.info/t/418050 |
Alrighty, thanks everybody!
- When one gets inspired by the other, the one inspires another - Anything is Possible.
You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
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