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Test Subject
Original Poster
#1 Old 26th Jun 2012 at 6:57 PM
Default UV Mapping Problem?
Hi. I've been working all day on creating a distant terrain for the sims 3. I got the mesh made up in Sketchup and have been able to import it back into Milkshape as an obj but the uv map is totally messed up. Is there anyway I can fix this without having to remodel the whole thing in milkshape?

Thanks

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Née whiterider
retired moderator
#2 Old 26th Jun 2012 at 7:34 PM
Given the shape of it, I would probably do a new map in Milkshape using the Top option - unless you have particularly fancy mapping plans.

What I lack in decorum, I make up for with an absence of tact.
Test Subject
Original Poster
#3 Old 26th Jun 2012 at 7:35 PM
Just found my problem. I forgot to try to create a new uv map. Pretty noobish thing to do :p
Sockpuppet
#4 Old 26th Jun 2012 at 7:43 PM
How you do that in Sketchup?
I always have uvmaps like that when i find a nice model....
Test Subject
Original Poster
#5 Old 27th Jun 2012 at 12:05 AM
I exported the orignal model from milkshape to Collada. Open and edit in Sketchup then export it back to obj. I'm using a trial version of sketchup pro 8. It's a lot of trouble doing it though
Sockpuppet
#6 Old 27th Jun 2012 at 1:03 AM
im just wondering how to edit in Sketchup, i have 7 but can not find any options.
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