#3
23rd Dec 2016 at 11:37 PM
Quote: Originally posted by Greenplumbbob
There is a way to do it, but do keep in mind that EA has this special shader for eye glasses.
But! There is a way so you don't necessarily need to use those shaders... For example, if you use the 'phong' or 'phong alpha' shader instead, you could change the white area of the alpha channel to a darker colour (something like gray), but you've got to remap the UV map though. Make sure that the lenses aren't on each other, so one lens will be the lighter one and the other lens the darker one. You could try using an overlay for this as well! I'm not so sure how EA mapped their glasses, but it's worth a try ^-^
For using someone else's CC, make sure you read their TOU. ^-^
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Goodness, that was quite the mouthful for me. My apologies but I don't know where to begin with that. I might as well try and figure out where to start with basic tutorial one then, in order to get to where I can be able to do this. Phew. This may be a long ride.
I checked each of the CC posted and their TOU all state that so long as the work is not claimed as not theirs or re-uploaded, personal edits and use is alright.
Thank you for the information though, I hope I can do this properly as you explained one day!