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Can I extract rigged TSM object meshes?
I didn't see a create section for TSM, but since it's so similar to TS3, I hoped this section would be okay. There are so many different programs and plugins for TS3 object meshing (I'm more familiar with TS2 where there's only one cloning program), so this is all kind of confusing.
S3OC and TSRW don't work with the TSM packages.
S3PE does open the packages, but I'm not sure where to go from here. I did try exporting as an s3m2b file and importing that into Blender, but although the mesh was exported, it lost all the bone assignments and hierarchy. Are there any other ways that I could use to extract a rigged TS3 mesh? Because if so, I'd like to try it for the TSM package.