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Old 11th Jan 2018, 3:15 PM DefaultMesh problem #1
Charity
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I had some stuff that I thought was ready to upload until I found a weird mesh thing while testing. It has to be the trousers rather than the top, because it happens with different tops. The skintight top just has a funny hump at the waist, but the other top actually lets you see the blue carpet through it. The hump/see-through isn't there if they're standing up straight.

Hope someone can help, thanks.
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Old 11th Jan 2018, 4:00 PM #2
simmer22
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It's just a matter of tweaking the bone assignments a little. Find one of the ingame tops and make sure the vertices around the edges of the pants align with the top. Then make sure they share the same bone assignments. For the little bit poking out, it's the same - probably a vertex with slightly off bone assignments.
Old 12th Jan 2018, 6:08 AM #3
Charity
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I checked those. They have the same bone assignments as Maxis trousers and they align with the tops at the waist.
Old 13th Jan 2018, 9:51 AM #4
Charity
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Bone assignments further down were off. Untucked top confused me. I might have to use a diff pair of trousers. I don't understand bone assignments.
Old 14th Jan 2018, 2:32 AM #5
Charity
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Ok, I've fixed the mesh lump, but now I have this shadow. Can anybody help with that?
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Old 16th Jan 2018, 4:12 AM #6
anna131313262
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I can't tell without looking at the file, but that looks like an issue with the UV map. Take a peek at the mapping in Milkshape and see if you need to move any points around.
Old 17th Jan 2018, 2:26 AM #7
Charity
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Thanks. I ended up totally redoing the mesh though. Must have been a problem with the Maxis jeans mesh, because when I used the nude mesh instead it was fine.
Old 17th Jan 2018, 10:43 AM #8
simmer22
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Some of the maxis jeans have edges, so when you try fitting the top to it, there's a chance of screwing up the normals. Using the naked meshes was probably a better idea
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