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Old 3rd Aug 2018, 9:45 PM DefaultSkin change? Is it the same person? Oh, yes.. #11326
HCAC
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Logan is engaged (now married) to Nellie. He snapped the first (left) photo a few days ago at their date. The second after she aged up and he invited her over. I kept wondering why she looked different.

I suppose something happened on aging up because she's much lighter...I was annoyed as I preferred how she looked as a young adult.

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Old 3rd Aug 2018, 9:55 PM #11327
luftspeiler
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Quote:
Originally Posted by Craft90
This is an interesting tidbit. Apparently, if you have a spa-bath on the second floor, it extends downwards. While annoying, it's nice to see that the developer spent the extra time adding in pumps and stuff below it.


Yes, I believe your hottub will by default occupy an area of the floor below with all that plumbing that you have displayed. But I think it is possible, with moveobejcts on, to delete the lower plumbing fixtures with no negative consequences whatsoever. The hottub will work as normal, and the area below can be liberated. That means, transparency between the floors, and in no way will the tub disturb any passage on the floor below and this area will be available for whatever.
Old 7th Aug 2018, 1:50 AM #11328
Kylaaab
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Join Date: Jul 2018
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I discovered yet another wish I have never seen before. This was a wish of a child sim-

Makes me wanna say 'Aww' with a sympathetic frown on my face..

C'mon. All he wants is a little attention from dad (Even though his dad is an alien who does not live in Isla Paradiso )
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Old 7th Aug 2018, 11:38 PM #11329
Ghost sdoj
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Quote:
Originally Posted by skydome
Do you mean the store content Spa? Or the latenight hot tubs?

Both kinds have the added plumbing. (Or at least the Store spa you could get from playing while online to earn unlockables has it.)

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Old 8th Aug 2018, 1:51 AM #11330
bluegirl45
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That Isle Paradiso is plagued with horrendous lag spikes from hell. Moving to a new town it is! I like not looking at a stop and go motion picture.
Old 8th Aug 2018, 6:10 PM #11331
Craft90
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Quote:
Originally Posted by Gargoyle Cat


Why is this a thing? And why does this skeleton look like he / she is smiling? Ewww!

Skeletons is an World Adventure tomb object. I have never seen them outside of tombs though. As for it smiling... well skeletons always smile because there's no muscles or skin to make a frown. Just teeth.
Old 8th Aug 2018, 6:12 PM #11332
sweetdevil
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Quote:
Originally Posted by Craft90
Skeletons is an World Adventure tomb object. I have never seen them outside of tombs though. As for it smiling... well skeletons always smile because there's no muscles or skin to make a frown. Just teeth.

It's also on that fishing lot in Al Simhara, under the sunken ship


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Old 8th Aug 2018, 9:54 PM #11333
enable_llamas
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Aww, I think Skelly is kinda cute and also a good Halloween/Spooky day decoration piece. Or Murder Dungeon decoration, whichever way the mood takes you :D
Old 9th Aug 2018, 8:24 AM #11334
Don Babilon
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It's a weird object, though. Once you've placed it you can only move or remove it with moveobjects on as it will be considered an "object in use".
Old 9th Aug 2018, 4:19 PM #11335
Craft90
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Quote:
Originally Posted by Don Babilon
It's a weird object, though. Once you've placed it you can only move or remove it with moveobjects on as it will be considered an "object in use".

It can also be removed via the tomb making cheat "remove object". I do believe that require Testing Cheats to be enabled however. It's strange that it gives an "in use" error though. I believe plates and newspaper gives a similar error if just try to just delete them. I guess "in use" in that case means that the game is using it.
Old 11th Aug 2018, 2:32 AM #11336
Willow's Tara
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You can transfer items to one Sim to the other much easier (So transfer a piece of ration food on vacation right? Well click on one Sim's inventory and pick it up, find another Sim in the household, whether they are halfway across the hood or not, and hover it over the Sim, they light up and when you let go, the Sim retrieves the item, which makes transferring items much easier, especially if they are in the tomb on vacation (Which is how I found out, because two Sims were in the tomb and one was getting hungry, couldn't place the food on the ground for the other sim to get, and accidentally hovered it over the other sim to see that he could still get it.

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Old 11th Aug 2018, 4:50 AM #11337
Emmett Brown
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I have the Grimm's Ghastly Manor, and my sim went for a visit. Just a social call.
Grim jumped him at the door. I mean, not just a fight, but tackled him and took him off the front poach.
My sim was dead. Urn and ghost and everything.
Lucky thing he had a death flower. I mean, sure, he has an emergency back up plumbot who can whip up a batch of Ambrosia but I was surprised to see another way to die.
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Old 11th Aug 2018, 5:30 AM #11338
Squidconqueror
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Quote:
Originally Posted by HCAC
Logan is engaged (now married) to Nellie. He snapped the first (left) photo a few days ago at their date. The second after she aged up and he invited her over. I kept wondering why she looked different.

I suppose something happened on aging up because she's much lighter...I was annoyed as I preferred how she looked as a young adult.

What's the name of the skin on the sim that you were using? I hope that you got that problem sorted out.
Old 11th Aug 2018, 8:08 AM #11339
Willow's Tara
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Because of this very thread, I learned about the Time Machine Children, I have woohooed there before, but had no idea you could get past or future children coming back in different types of clothes. I made her do it with one of those Glover Sims that are premade into the library. Didn't know if it would always worked, so ended up with two YA children from the past with red hair, and two elders from the future haha, made them move out as they were invading my primary legacy sim haha (Actually their mother, a vampire, and all they were, isn't even the legacy sim, she just happened to move in, the actual legacy sim is yet related to her.

My Sims 3 Random Legacy Challenge: The Amberstones
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Old 13th Aug 2018, 2:52 AM #11340
Orilon
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Having twins absolutely sucks. The family I'm playing just had twins, and the stupid parents keep trying to change/feed/play with the same baby instead of one taking care of one baby and the other taking care of the other baby. God I wish there was a Sims 3 version of no baby/toddler swarming.
Old 13th Aug 2018, 3:33 AM #11341
igazor
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Quote:
Originally Posted by Orilon
Having twins absolutely sucks. The family I'm playing just had twins, and the stupid parents keep trying to change/feed/play with the same baby instead of one taking care of one baby and the other taking care of the other baby. God I wish there was a Sims 3 version of no baby/toddler swarming.

Parents to the second child, when they are old enough to ask why this was always the case:
"No junior, having twins does not suck. We just never really liked you!"
Old 13th Aug 2018, 3:54 AM #11342
Orilon
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Unfortunately that may be true. The parents both had wants to have a baby and have a boy. When the mom gave birth I got the usual pop-up that the pregnacy went well and let me choose the name and both traits for the boy. I was surprised when I got a second pop-up to name and choose traits for a girl. I had no indication until that second pop-up that she was pregnant with boy/girl twins. Its now the girl they keep wanting to play/feed/change at the same time and they ignore the boy. I usually have to make one take care of the boy instead of foot stomping because they can't get to the girl since the other parent is already taking care of her and "is in the way."
Old 13th Aug 2018, 4:16 AM #11343
igazor
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Unless advanced science or magic are involved, the number of sims born is not determined until birth. Unlike with real people, sims do not know that they are carrying twins or more because they really aren't. They are only carrying a probability of multiple births that can change with LTRs and what they do during their pregnancy (listen to kids music, for example). That's also why if, at the time of birth, there is only room for one more sim in the household before it's full, there will never be twins.

My sister had twins of different gender and the boy, my nephew, grew up in a household full of girls. We used to tease him with the "no one liked you or expected you to show up" stuff like this all the time. Of course we were only kidding and he knew that. At least, I hope he did. He's almost 18 now, so if there were going to be a time to plot his revenge on the rest of the family, that would probably be happening pretty soon.
Old 13th Aug 2018, 6:49 AM #11344
Gargoyle Cat
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Technically speaking I discovered this yesterday...drill holes from the mining machine, suck!



I had one of these in my hood. It was near the creepy, smiling skeleton. I decided that both of these things needed to go. I used moveobjects to get rid of the creepy skeleton, but getting rid of the drill hole was a PITA. Can't delete them, can't use moveobjects on them, and forget about using the edit town tool as that doesn't work either. Instead, a sim has to physically fill in the hole to make it go away.

If this was EA's idea of silent trolling, they earned themselves a point. If for some weird reason somebody wants a hood full of drill holes, you can find them in buydebug mode. Beware before you click on them though, because as soon as you do, you can't get rid of it, there is no turning back, at least not that I'm aware of. If somebody does know of a way to get rid of them without wasting a sim's time on such stupid things, please do share.

I spent far too much time sputtering about it and even when I did figure it out, I shut my game off shortly afterwards. I can't say it was a rage quit, but close enough. #salty
Old Yesterday, 3:40 PM #11345
Ghost sdoj
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Dig holes are also an alternative to dive wells for a rapid transit system, which would explain why people might want to have them. Although it doesn't explain why they are harder to delete than a dive well.

Did you try Debug Enabler to delete them? I know I remember getting rid of several holes on my lot somehow after I discovered that you could name the hole and not have to rely on randomness to get you back to the lot with the hole you want.

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Old Yesterday, 4:30 PM #11346
Gargoyle Cat
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Quote:
Originally Posted by Ghost sdoj

Did you try Debug Enabler to delete them? I know I remember getting rid of several holes on my lot somehow after I discovered that you could name the hole and not have to rely on randomness to get you back to the lot with the hole you want.


I didn't, although I would have if I thought of it. I have my game open now, so I'll try it and edit this post with the details.

EDIT: Good news! By using Debug Enabler, the drill holes can be moved into the household / family inventory and sold. It is still annoying, but it is better than the alternative.
Old Yesterday, 10:27 PM #11347
Emmett Brown
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My sim had both the 75 hour cardio and 60 hour strength achievements. He now never becomes exhausted when braking boards on the sim-fu board breaker.
The strength achievement is necessary, he got tired when he just had the cardio achievement. Not sure if you need both or just the strength.

Edit: Today I learned that if you put a fish in a fish bowl in the Oasis Landing Community Center (ITF Home base) that you never have to feed the fish. In fact, you can't, which means you can't overfeed it either.

Ponder: You can keep a fish in your pocket or in a cabinet forever, but once you put it in a fish bowl, it eventually dies. Does that seem right to you?

Sims are better than us.
Last edited by Emmett Brown : Yesterday at 10:42 PM.
Old Today, 2:11 AM #11348
Ghost sdoj
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Considering that sims also keep wet mops and generic fish lures in their pocket, keeping the fish alive indefinitely in the pocket didn't surprise me as much as the ones that were able to be picked up off the floor in the attic after 3 years and put into a bowl.


Although maybe all fish in the Sims are related to walking catfish?

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