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Old 13th Aug 2018, 2:35 AM #101
MasterBoy269
Test Subject

Join Date: Dec 2015
Posts: 50


I did downloaded it and i really, but really like it!
Just it give me so many errors with most of sims, like "Undefined Transition"
I will check getting out few mods and reply there then.

EDIT: I just deleted extended family mod and its working perfectly.
Last edited by MasterBoy269 : 13th Aug 2018 at 4:42 AM.
Old 13th Aug 2018, 1:33 PM #102
MasterBoy269
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Join Date: Dec 2015
Posts: 50


I had played most of the household now. I'm amazed with this neighborhood Jawusa. This is really refreshing to play. I always dreamed to make THAT big family tree. So much love drama there, this is even better than Emerald Heights.
Old 14th Aug 2018, 8:29 PM #103
Jawusa
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@MasterBoy269

So, it was not confusing? Lol!
That means a lot to me! Thank you so much!

I thought I went too far with second cousins once removed... and relations like that
Not to mention that there are 9? pregancies sneaked in this 'hood. I thought that was too much. Lol!

The problem is... I don't even know myself who is pregnant and with whom... I simply forgot...

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Last edited by Jawusa : 14th Aug 2018 at 8:39 PM.
Old 14th Aug 2018, 9:09 PM #104
MasterBoy269
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Yeah... about that pregnancies and fathers... I know just Don's children and that's all!
For now i played every household for day and Queen's household for a week. So, there is a lot to learn about them. And I also noticed that Cassiopeia II did not appeared as ghost at all! But third one was haunting on every birthday of her daughter.

And one question about Mortimer. How long he is supposed to live now? (Found answer in SimPE)
And about NPCs. Why is so hard to get alien gardener for Royal families?
And the final one, how to marry widowed wives who still have their dead husbands in family trees?
Last edited by MasterBoy269 : 15th Aug 2018 at 3:00 PM.
Old 14th Aug 2018, 11:58 PM DefaultQueen Cassiopeia Xothburg IV #105
MasterBoy269
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Cassiopeia is pretty sweet actually.
Old 16th Aug 2018, 9:42 PM #106
Jawusa
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Quote:
And about NPCs. Why is so hard to get alien gardener for Royal families?
And the final one, how to marry widowed wives who still have their dead husbands in family trees?


Well, I realised that I fenced-in shrubs... which is why they are inaccesible. I have to remove that little fence.
As for the wives, although they have their dead husbands in family trees, they can still re-marry. The lines will disconnect then and reconnect to the new spouse. Don't worry!

And yes, little Cassiopeia turned out really cute! I love her, too!

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Old 17th Aug 2018, 7:52 PM #107
MasterBoy269
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@Jawusa

About NPC, you maybe misunderstood me. I was meaning that I cannot get alien gardener to work on royal estate, not that they cant reach shrubs. I have mod to fix it, so no problem. There is a lot new generated NPC by my game. Is there some solution for it? I would love to have all alien NPCs
And for Moon Goth, I want to pair him with the queen, but im afraid that their children should loose the eyes. Or there is chance for alien eyes for them?
And final question, I saw that there are no threads for posting stories from this hood, can I make it then?
Old 18th Aug 2018, 10:14 AM #108
Jawusa
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@MasterBoy269

Well, the game usually generates 3 NPCs of the same type... with installing the antiredudancy mod, you are reducing the number to 1.

But they are already in your neighborhood now. The only thing you can do is install a mod where you can choose a NPC to hire.
http://www.insimenator.org/index.ph...c,102035.0.html

As for Moon and Cassiopeia, well, by default, black eyes are as dominant as brown eyes... so you‘d get a 50/50 chance. If you really want their child to have black eyes, you‘d have to save before the queen gives birth. Then you can exit the household without saving until you get a child with black eyes.

You can share your stories here. I‘d love to see what you did.
http://modthesims.info/showthread.php?t=612276

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Old 20th Aug 2018, 11:37 PM #109
Eldonyx
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Join Date: Feb 2011
Posts: 55


@Jawusa
Just so you know, the Sky Mod download link appears to be broken.

Edit:
Apparently the sky mod is also contained within the latest cc download, which would explain why the first link for the sky mod only has gone dead. I didn't think to check before today because I had stupidly assumed that, since it was offered separately at the beginning, it wouldn't have been included in ulterior downloads.
Since I wouldn't have time to properly play the neighborhood these days anyway, I refrained from actually downloading the stuff - which would have allowed me to notice much sooner, I admit.

As an apology, here are pics of what I was originally trying to test with the sky mod:
Whether or not it would look good with bright pink ground, and what would it look like with the semi-transparent recolors of Lowedeus' Great Sky of Totalitarianism?

(That sky object, or similar ones, could be a good option for someone who wants a green sky for Aileen Landing, but not for, say, sub-neighborhoods on other planets, or other neighborhoods on the same save. The opaque recolors are quite effective for that, although the lighting might be a bit different from what we're used to - I haven't tested that in gameplay yet, so I'm not sure how strong the effect is.)
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Test of Time Challenge: Archea.
Last edited by Eldonyx : 26th Aug 2018 at 6:17 PM. Reason: Stupid oversight
Old 2nd Sep 2018, 12:02 PM #110
Jawusa
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@Eldonyx

There are 2 reasons why I didn't make the sky as a neighborhood object.

1) The custom sky objects cannot be used in BG. Because the feature of seeing neighboring lots came with Nightlife and later. Since my aim is to build a BG friendly neighborhood, I'll also provide a BG friendly neighborhood sky.
2) Even if I did that.. with sky objects, you can only have one texture and this is at daylight. But I want different skies for night, autumn, rainy days or snowy days... I want the gas giant to be almost invsible during daytime... invisible during autumn and glowingly bright at night...

http://modthesims.info/showpost.php...63&postcount=17

As for the pink ground, that looks quite intersting... maybe not that bright but a pinkish tone of sand.

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Old 2nd Sep 2018, 2:27 PM #111
Karola265
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Join Date: Nov 2011
Posts: 8


Finally found time to look at hood again.

My opinions:
1)I don't think that having NPC's as relatives is safe for game.
2)Only default alien skintone - a lot of simmers use defaults - maybe use full face make up instead.
3)There are a lot of sims with romance aspiration - and that makes them very similar to play.
4)More rocks between alien and colony part - maybe also less roads.
5)Currently there are 13 alien families and 7 colony families. For me the perfect ratio would be about 75% of alien and 25% of colony families.

Good luck working on this hood and future projects.
Old 2nd Sep 2018, 3:47 PM #112
maxon
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Having NPCs as relatives is not particularly important and won't harm your neighbourhood.

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Thread for yakking about making TS2 stuff
Old 6th Sep 2018, 6:05 PM #113
Eldonyx
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Join Date: Feb 2011
Posts: 55


Quote:
Originally Posted by Jawusa
@Eldonyx

There are 2 reasons why I didn't make the sky as a neighborhood object.

1) The custom sky objects cannot be used in BG. Because the feature of seeing neighboring lots came with Nightlife and later. Since my aim is to build a BG friendly neighborhood, I'll also provide a BG friendly neighborhood sky.
2) Even if I did that.. with sky objects, you can only have one texture and this is at daylight. But I want different skies for night, autumn, rainy days or snowy days... I want the gas giant to be almost invsible during daytime... invisible during autumn and glowingly bright at night...

http://modthesims.info/showpost.php...63&postcount=17

As for the pink ground, that looks quite intersting... maybe not that bright but a pinkish tone of sand.


Thanks for the explanation, Jawusa. I wasn't aware those objects aren't BG-compatible.
I think I might not have explained my idea very well, however: what I meant is that if someone wants the default green sky for Aileen Landing, but also wants to attach a more Earth-like subneighborhood, they could use an opaque recolor of the sky object in that subneighborhood to hide the green sky, thus removing the "problem" created by the alien sky being a default without losing the features that make it awesome.
I wasn't pushing for a sky object to be made at all but suggesting a solution for those who might hesitate to use the default because of their other neighborhoods.

As for the semi-transparent recolors, I just wanted to see if they would look good with your default as a background. They do, but I bet one might get some truly spectacular results with differently colored clouds… Now I think I'm going to be looking at object recoloration tutorials in the near future.

Test of Time Challenge: Archea.
Old 30th Sep 2018, 9:42 PM #114
Jawusa
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I was bored... so I made two new lots for Aileen Landing.

I tried to give that restaurant some kind of Saturn vibe... not sure if it looks good with rings? Should I remove that? You’d require Nightlife or OFB to make it function as a real restaurant... at the moment, it’s still BG compatible.

The other lot is for the Natives... it’s a mysterious hideout in the outskirts of the village. It’s a peaceful place, but it’s also the same place where the two Queens were found brutally murdered... By the why, what’s that bizarre spiral near the mysterious statues?

Pictures are attached.

@grammapat

Upgraded versions of these lots would be included in the all EPs version.
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Last edited by Jawusa : 30th Sep 2018 at 9:52 PM.
Old 12th Oct 2018, 2:56 AM #115
grammapat
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What's with all those vases? I like the "ring".

Namaste
Old 13th Oct 2018, 12:37 PM #116
Jawusa
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If I could I would use the witch stuff from Apartment Life instead, implying that a witch leaves nearby... but in BG, it‘s hard.

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
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