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Editing World package prior to sharing/installing
I have been trying out some stuff in line with Claeric's discoveries about adding ini resources to your world.
If you put these into the project file before exporting, the export loses them. But I don't really want to hand the users of my world a seperate package of ini resources to apply.
What would be the best way of packaging up the inis with the world so that it installs as intended for the downloader?
Is there any tool that allows editing of packages within a sims3pack, leaving the sims3pack still functioning correctly as a sims3pack?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)