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#13327
24th Apr 2018 at 9:17 PM
Posts: 1,897
Recently I download KitWPetEyeFix.zip from someone called KitW I guess , and it has two package files KitW_KittenEyesFix.package and KitW_PuppyEyesFix.package in the zip file. I kinda of think I got the download link from a conversation here, but I can't find it.
Does anyone know who these files are authored by? Also I gather that they fix some issue with Kitten and Puppy eyes, but does anyone know more precisely what they are for? I like to keep track of who created what I have if I can so I would appreciated some help on this.
for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Does anyone know who these files are authored by? Also I gather that they fix some issue with Kitten and Puppy eyes, but does anyone know more precisely what they are for? I like to keep track of who created what I have if I can so I would appreciated some help on this.
for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
#13328
24th Apr 2018 at 9:45 PM
Posts: 9,951
Thanks: 416 in 15 Posts
I think they're on Tumblr as kitteninthewindow or something. Their SFS account has a different name, though. I think it's supposed to fix the baby pets not having the right eye colour.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#13329
24th Apr 2018 at 9:46 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
Quote: Originally posted by lordtyger9
Recently I download KitWPetEyeFix.zip from someone called KitW I guess , and it has two package files KitW_KittenEyesFix.package and KitW_PuppyEyesFix.package in the zip file. I kinda of think I got the download link from a conversation here, but I can't find it. Does anyone know who these files are authored by? Also I gather that they fix some issue with Kitten and Puppy eyes, but does anyone know more precisely what they are for? I like to keep track of who created what I have if I can so I would appreciated some help on this. |
here-dear
http://www.modthesims.info/showthre...910#post5309910
Alchemist
#13330
24th Apr 2018 at 10:46 PM
Posts: 2,698
Quote: Originally posted by CaliBrat
Is there a way (easy way) to find out how a sim died w/o seein their ghost? Is the info in SimPE, but not hidden in the code somewhere that would make my eyes cross :P |
the raw data of death memories is unlabeled.
#13331
25th Apr 2018 at 12:23 AM
Posts: 1,897
Quote: Originally posted by Rosebine
here-dear http://www.modthesims.info/showthre...910#post5309910 |
Oh thanks very much as that post is exactly what I was looking for, I was pretty sure that I found the download link on some thread here, but I could not find it. BTW I did use Google in an effort to find the thread and I used Advanced Search here on MTS both with out success.
for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
#13332
25th Apr 2018 at 12:24 AM
Posts: 7,361
Thanks: 2940 in 27 Posts
Alchemist
#13333
25th Apr 2018 at 5:09 PM
Posts: 3,003
Thanks: 896 in 4 Posts
Which key do you press to place half a floor tile? I know Ctrl + F gives you a quarter tile, but I thought there was another option for 1/2 tiles.
#13334
25th Apr 2018 at 6:06 PM
Posts: 4,778
Thanks: 160 in 7 Posts
I must have asked this ten times already, but I keep forgetting the answer. I apologize.
Not only am I not that fond of the Broke house, even with a makeover, the lot seems glitched. I have slowly moved occupants over to other lots. Only Dustin remains.
It is entirely, absolutely safe to move Dustin out and leave the house empty, correct? I think it might actually be fine to raze the lot because unlike the other Pleasantview deaths, this one does not have an official tombstone or urn ... right? I can't see leaving a glitched lot in the hood. I can always make a memorial to dear old Dad Skip in my mausoleum .... use a vase instead of an urn or something.
What have you folks done with the Broke house?
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
Not only am I not that fond of the Broke house, even with a makeover, the lot seems glitched. I have slowly moved occupants over to other lots. Only Dustin remains.
It is entirely, absolutely safe to move Dustin out and leave the house empty, correct? I think it might actually be fine to raze the lot because unlike the other Pleasantview deaths, this one does not have an official tombstone or urn ... right? I can't see leaving a glitched lot in the hood. I can always make a memorial to dear old Dad Skip in my mausoleum .... use a vase instead of an urn or something.
What have you folks done with the Broke house?
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#13335
25th Apr 2018 at 6:57 PM
Quote: Originally posted by omglo
Which key do you press to place half a floor tile? I know Ctrl + F gives you a quarter tile, but I thought there was another option for 1/2 tiles. |
I don't think there is- you just have to click twice for half tile, don't you...? Now I'm thinking about it, I'm not sure!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#13336
25th Apr 2018 at 7:18 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
Alchemist
#13337
25th Apr 2018 at 7:32 PM
Posts: 3,003
Thanks: 896 in 4 Posts
Quote: Originally posted by simsample
I don't think there is- you just have to click twice for half tile, don't you...? Now I'm thinking about it, I'm not sure! |
Gazania, you can move Dustin out. Skip doesn't have a grave.
#13338
25th Apr 2018 at 8:24 PM
I'm assuming you have it in a user start up but the control F is what you push after typing in 'boolProp setQuarterTilePlacement on' to activate the mechanism so I also assume since the cheat specifically mentions quarter tiles that the control F is strictly related to quarter tiles movement activation. I don't recall a cheat for half tiles in that manner.
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
Alchemist
#13339
25th Apr 2018 at 9:36 PM
Last edited by mdsb759 : 26th Apr 2018 at 7:35 PM.
Posts: 2,698
about half-tile flooring; I think the only ways are the following::
-quarter tile twice.
-fence/wall.
-diagonal foundation/deck; though I think not stage.
edit:: stage works on at least ground level.
-quarter tile twice.
-fence/wall.
-diagonal foundation/deck; though I think not stage.
edit:: stage works on at least ground level.
#13340
25th Apr 2018 at 10:15 PM
Posts: 669
Thanks: 3305 in 59 Posts
Quote: Originally posted by gazania
I must have asked this ten times already, but I keep forgetting the answer. I apologize. Not only am I not that fond of the Broke house, even with a makeover, the lot seems glitched. I have slowly moved occupants over to other lots. Only Dustin remains. It is entirely, absolutely safe to move Dustin out and leave the house empty, correct? I think it might actually be fine to raze the lot because unlike the other Pleasantview deaths, this one does not have an official tombstone or urn ... right? I can't see leaving a glitched lot in the hood. I can always make a memorial to dear old Dad Skip in my mausoleum .... use a vase instead of an urn or something. What have you folks done with the Broke house? |
What exact oddities have you experienced, out of interest?
#13341
26th Apr 2018 at 3:42 AM
Posts: 7,395
Thanks: 4 in 2 Posts
I've played it lots of times, never left it like it is. Sometimes I've taken the house totally apart, replacing it with a 2-story. Never thought it was glitched.
Stand up, speak out. Just not to me..
Stand up, speak out. Just not to me..
#13342
26th Apr 2018 at 4:58 PM
Last edited by gazania : 28th Apr 2018 at 6:34 AM.
Posts: 4,778
Thanks: 160 in 7 Posts
Things dropped out of the menu, and the game crashed. I reset the characters and got the same result, so my first thought was that the lot might be glitched. I seemed to be mistaken.
When I moved two of them out and left Dustin, though, the two other Sims are fine in another house and Dustin is fine in the Broke house. So it might be that moving the two characters out solved the problem. I moved Dustin out, anyway. He's at the top of his career field and needs a lot befitting of his status. Or something like that.
I didn't blame Maxis for the glitch. I've played the lot in previous incarnations of Pleasantview without any problems. I figured I might have done something. Well, I did, but whatever it was, it's OK now. Still wondering if I want to bulldoze the lot or totally refurb the place for new occupants.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
When I moved two of them out and left Dustin, though, the two other Sims are fine in another house and Dustin is fine in the Broke house. So it might be that moving the two characters out solved the problem. I moved Dustin out, anyway. He's at the top of his career field and needs a lot befitting of his status. Or something like that.
I didn't blame Maxis for the glitch. I've played the lot in previous incarnations of Pleasantview without any problems. I figured I might have done something. Well, I did, but whatever it was, it's OK now. Still wondering if I want to bulldoze the lot or totally refurb the place for new occupants.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#13343
27th Apr 2018 at 12:54 AM
Posts: 299
For some reason when a sim i'm currently playing visits a business owned/run by another playable sim, the sim I'm currently playing gets money taken (to pay employees) and added (from a sale) to their Household funds. Is there any way to prevent this from happening?
#13344
27th Apr 2018 at 12:48 PM
Posts: 2,627
Thanks: 3 in 1 Posts
Quote: Originally posted by zeroboys008
For some reason when a sim i'm currently playing visits a business owned/run by another playable sim, the sim I'm currently playing gets money taken (to pay employees) and added (from a sale) to their Household funds. Is there any way to prevent this from happening? |
Are they not just paying to be at the business as intended?
#13345
27th Apr 2018 at 11:00 PM
Posts: 299
Quote: Originally posted by Sunrader
Are they not just paying to be at the business as intended? |
This happens whether or not it's a business where they have to pay to be on the lot. I hear the cha-ching sound on the hour and see (+/-) money amounts all over the screen like I'm playing the owner of the business. The visiting sim could be loitering on the business lot without buying anything at all and it still happens.
#13346
27th Apr 2018 at 11:17 PM
I would test with CC pulled first.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#13347
28th Apr 2018 at 3:14 AM
Last edited by Phantomknight : 25th Mar 2020 at 6:16 PM.
Reason: updated missing picture links
Posts: 2,856
Thanks: 198 in 2 Posts
Forgot to post on here! @gazania, I've remodeled the Broke house several times and I finally stumbled upon my favorite layout a year or two ago--I'll write a bit about
it while my game loads.
I usually play with middle of nowhere rules (my sims have to drive almost everywhere), so I sacrificed a yard to put in a double driveway, but there's decent yard space with just one driveway since I put the garden on the side of the house. Speaking of glitches, there's usually one spot around where the pool area used to be that I can't extend the foundation to, so I used the back of the lot for the house and the front for the driveway. I went with an open floor plan for the kitchen, dining, and living room to maximize space and minimize routing issues--and I think I did a good job. At one point Brandi had a husband and 10 kids living there. I admit having only two bathrooms gets difficult, but it's true to real life and I wanted Brandi to have a decent size bedroom/bathroom she could retreat to (notice the fireplace and couch in the master!). But if needed, you could easily shrink the size of the master a little and put in two bathrooms, or just cut the downstairs bath in half, or take out a bedroom upstairs etc., etc.
And the reason it has so many bedrooms is because it was specifically built for Brandi in mind and I knew she was going to have a bunch more kids, so I wanted to have a house that could grow with the family. And it did--Dustin and Beau used to have their own rooms, then as more kids came along, the upstairs turned into nursery, kids room, and teenager room; then a nursery, boys room, and girls room; and now it's a boys room, oldest teen room, and girls room (this last set up is pictured below).
The house underwent some changes recently after a massive kitchen fire, namely making it so that there are two exits in case one gets blocked. Otherwise the outside is pretty much unchanged.
I suppose I could make it prettier by adding some dormers, but the house is supposed to be simple and basic.
I did make room for a larger table and sectioned off the computer under the stairs, though.
And the upstairs rooms got rearranged now that the last toddlers are finally all grown up.
I really could go on and on, but I think at this point, the layout has to speak for itself. It really is one of my favorite set ups--small but not too tiny or cramped and highly functional.
it while my game loads.
I usually play with middle of nowhere rules (my sims have to drive almost everywhere), so I sacrificed a yard to put in a double driveway, but there's decent yard space with just one driveway since I put the garden on the side of the house. Speaking of glitches, there's usually one spot around where the pool area used to be that I can't extend the foundation to, so I used the back of the lot for the house and the front for the driveway. I went with an open floor plan for the kitchen, dining, and living room to maximize space and minimize routing issues--and I think I did a good job. At one point Brandi had a husband and 10 kids living there. I admit having only two bathrooms gets difficult, but it's true to real life and I wanted Brandi to have a decent size bedroom/bathroom she could retreat to (notice the fireplace and couch in the master!). But if needed, you could easily shrink the size of the master a little and put in two bathrooms, or just cut the downstairs bath in half, or take out a bedroom upstairs etc., etc.
And the reason it has so many bedrooms is because it was specifically built for Brandi in mind and I knew she was going to have a bunch more kids, so I wanted to have a house that could grow with the family. And it did--Dustin and Beau used to have their own rooms, then as more kids came along, the upstairs turned into nursery, kids room, and teenager room; then a nursery, boys room, and girls room; and now it's a boys room, oldest teen room, and girls room (this last set up is pictured below).
The house underwent some changes recently after a massive kitchen fire, namely making it so that there are two exits in case one gets blocked. Otherwise the outside is pretty much unchanged.
I suppose I could make it prettier by adding some dormers, but the house is supposed to be simple and basic.
I did make room for a larger table and sectioned off the computer under the stairs, though.
And the upstairs rooms got rearranged now that the last toddlers are finally all grown up.
I really could go on and on, but I think at this point, the layout has to speak for itself. It really is one of my favorite set ups--small but not too tiny or cramped and highly functional.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#13348
28th Apr 2018 at 6:35 AM
Posts: 4,778
Thanks: 160 in 7 Posts
Yup. this is proof that whatever happened, this glitch isn't Maxis' fault ... this time. Nice house!
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#13349
28th Apr 2018 at 9:04 AM
Posts: 8,857
Thanks: 3118 in 87 Posts
That is what I will call super playable, @Phantomknight - and it is really looking pretty inside as well. Good work
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#13350
28th Apr 2018 at 1:49 PM
Posts: 10,970
Thanks: 5474 in 47 Posts
Does anyone know how to extract a Maxis mesh if the PJSE tool in SimPE doesn't work? I can't make it extract either the CM zombie mesh or the AF toga mesh.
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