#6
28th Jun 2011 at 9:03 PM
Last edited by ApatiaMax : 28th Jun 2011 at
9:13 PM.
Quote: Originally posted by Echo
Pretty much... No, not currently possible. You can have as many meshes in Milkshape as you like, but only one of them can have joints and be animated.
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About that i'm going dumb with an animated object, but looks that i'm not able to export the joints so I can't fix it
this thing drive me crazy, I've cloend the basic "Extra Pep Coffeemaker", which have basically 3 blocks:
the base, the drawer and the carafe.
now when I export the mesh, i can't see any bones/joints so i've some damned problem in placing my mesh correctly but what is worst is the fact that
i can't reanimate my object correctly
indeed i need to animate the cover, which in origin was the drawer, which should be opened by rotating on Y-Axis (i think but maybe its X) instad to slide
...so if anyone have some suggestion, help, tutorial, docs is very very welcome !
also, the sim take the carafe with the hand in a too low position so i need to push it up.
and the "load coffee" animation too need to be fixed....