Welcome to
Mod The Sims
Online: 1350
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 44 (Who?), Viewed: 11254 times.
Search this Thread
Old 17th Jan 2019, 2:43 AM #26
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by LauriMizutani
Ahhh. Well, good luck! I've managed to get two wagons through the host house. And we're starting on getting businesses to unlock things. Good too, because I've got families with 4 and 5 kids in a one room house and there's not a lot of room for beds. They tend to sleep in shifts.

But spring is coming, so a chance to make more produce boxes to go with the wood and household goods they've collected! I'm also going to have to put ponds on their lots, since they can't get badges on community lots.


Can't get badges on community lots? My sims do that just fine, actually- at least the fishing, and all the other badges at their businesses. In fact, they often camp out at the pond (I've set it up with a campsite) and will hang out there for a few days, cooking out, hunting, fishing - a little fishing trip if you will. I also put the harvestable trees on the lot and have them collect any leftover wood they might need. If you aren't getting fishing badges on community lots, I'm wondering if you have a hack conflict. Recently a particular Sun & Moon object was conflicting with getting badges. It was updated here:

https://sunmoon-starfactory.tumblr....-was-brought-to
Old 17th Jan 2019, 3:00 AM #27
LauriMizutani
Lab Assistant

Join Date: Aug 2007
Posts: 104


Well, I did do quite a lot of fishing on that one lot and never got a bronze. I could be wrong. And you're right, that I do tend to get OFB badges on owned lots, I had forgotten that. It could be a conflict. As for what you linked, I saw that, I didn't download that particular one until after it was updated, but it could be another conflict. I'll check it out. And if I still have issues, I'll just build a pond on their home lot. :D
Old 18th Jan 2019, 12:50 PM #28
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by LauriMizutani
Well, I did do quite a lot of fishing on that one lot and never got a bronze. I could be wrong. And you're right, that I do tend to get OFB badges on owned lots, I had forgotten that. It could be a conflict. As for what you linked, I saw that, I didn't download that particular one until after it was updated, but it could be another conflict. I'll check it out. And if I still have issues, I'll just build a pond on their home lot. :D


Of course, that works too! It's probably a lot more peaceful that way- I know my sims are always up to no good and causing mischief with their antics when left to their own devices. Can you imagine walking up to someone you don't know and "Joy Buzzing" them? LOL. Totally absurd. I <3 this game.

ETA: Updated 1/18/19- I have added a new building (Blacksmith) unlocking the Science career. Wagon #4 will contain up to 8 sims and 6 pets. I hope everyone is enjoying this
Last edited by child_of_air : 18th Jan 2019 at 1:20 PM.
Old 18th Jan 2019, 2:35 PM #29
LauriMizutani
Lab Assistant

Join Date: Aug 2007
Posts: 104


Most of what I'm seeing indicates that you can improve your fishing on an "owned" community lot, but not on an unowned one unless you have a mod. That might be the issue.

Updates sound good. I'll have to look them over.

I'm enjoying it so far.
Old 19th Jan 2019, 1:04 AM #30
LauriMizutani
Lab Assistant

Join Date: Aug 2007
Posts: 104


I do have a question. "[T]he farming area must be larger than the lot itself". By lot, I'm guessing you mean the house, but when you say farming area are you talking about individual farm plots, or do you just mean that there needs to be more outdoor area than indoor area? To me the latter makes more sense, but I wanted to be sure. Up till now I've been adding more individual plots so that I had both options covered, but I thought I'd get a clarification as I'm adding more (and bigger) homesteads.
Old 19th Jan 2019, 9:09 PM #31
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by LauriMizutani
I do have a question. "[T]he farming area must be larger than the lot itself". By lot, I'm guessing you mean the house, but when you say farming area are you talking about individual farm plots, or do you just mean that there needs to be more outdoor area than indoor area? To me the latter makes more sense, but I wanted to be sure. Up till now I've been adding more individual plots so that I had both options covered, but I thought I'd get a clarification as I'm adding more (and bigger) homesteads.


Sorry, I should be more clear. Yes, it's the latter. The outdoor space needs to be bigger than the indoor space, otherwise it wouldn't be much of a farm. In real life a lot of these homesteaders just started with small cabins and one room houses, but their farming land was huge. So yeah, you cannot build a huge house with just a tiny space for farming. Here's a real-life example of a typical 19th century homestead:

Old 20th Jan 2019, 1:24 AM #32
LauriMizutani
Lab Assistant

Join Date: Aug 2007
Posts: 104


Thanks for the answer. Yeah I figured that was why you did it. I grew up in a rural area, so I know exactly what you mean. Even when they built up their houses, it still was just a small fraction of the entire plot of land. In fact they usually tried to buy/homestead a lot more land than they could actually farm so they would have room to grow, and could have land to give more than one child when they died. Of course that part won't work as well with the sims. And honestly it didn't always work too well in real life when things like Dust Bowls hit.
Old 22nd Jan 2019, 12:07 AM #33
Valneanne
Test Subject

Join Date: Jun 2005
Posts: 10


I started this challenge yesterday since I wanted to start a new historical game but didn't want to do a prosperity which is what I usually default to.

I'm not strictly speaking playing in any of the eras you suggested, based on the garments my sims are wearing it looks like it's the regency era but I tend to mix and match (I like pretty historical CC but dislike limiting myself too much on the era) so there's a pretty good chance there'll be some Georgian and/or Victorian stuff eventually as well. I think "historical-esque" is probably the best term. I do kind of want to merge this and the By George! challenge together eventually once my settlement is more... well, settled.

Anyhow, I have played for a little bit now, though it took my sims ages to get around to actually settling down, but on the flipside they did get a chance to harvest and gain some skills in the meantime.

Right now I'm just about to move two families into my first two homesteads. The first family only has enough to build the basic homestead, but the second one actually has enough to go for the one above that. I actually have one male sim that is only missing some produce and some homewares to be able to get the top level house, but he's a knowledge sim that only seemed to notice sims of the opposite sex the last day I played just now.

My founder is married though, and expecting his first child so I'm really happy that four of the sims in the house are leaving, but I know I'll have more sims soon once wagon two arrives so that will keep me preoccupied.

But before any of that can happen I have to actually build the two homesteads my sims are moving into, make wagon two sims and then look into what else I'll be doing
Old 23rd Jan 2019, 9:04 PM #34
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Glad you are enjoying the challenge. Part of the challenge is not to move sims out before they meet all requirements. I think that's pretty important, because otherwise- what's the point of playing the challenge? Also, I recommend ARC, if you want your sim to have some sort of sexuality beyond the one that EAxis gave our sims. That's of course up to you, but I find that it helps matters such as the one you mentioned. Good luck!

Quote:
Originally Posted by Valneanne
I started this challenge yesterday since I wanted to start a new historical game but didn't want to do a prosperity which is what I usually default to.

I'm not strictly speaking playing in any of the eras you suggested, based on the garments my sims are wearing it looks like it's the regency era but I tend to mix and match (I like pretty historical CC but dislike limiting myself too much on the era) so there's a pretty good chance there'll be some Georgian and/or Victorian stuff eventually as well. I think "historical-esque" is probably the best term. I do kind of want to merge this and the By George! challenge together eventually once my settlement is more... well, settled.

Anyhow, I have played for a little bit now, though it took my sims ages to get around to actually settling down, but on the flipside they did get a chance to harvest and gain some skills in the meantime.

Right now I'm just about to move two families into my first two homesteads. The first family only has enough to build the basic homestead, but the second one actually has enough to go for the one above that. I actually have one male sim that is only missing some produce and some homewares to be able to get the top level house, but he's a knowledge sim that only seemed to notice sims of the opposite sex the last day I played just now.

My founder is married though, and expecting his first child so I'm really happy that four of the sims in the house are leaving, but I know I'll have more sims soon once wagon two arrives so that will keep me preoccupied.

But before any of that can happen I have to actually build the two homesteads my sims are moving into, make wagon two sims and then look into what else I'll be doing
Old 27th Jan 2019, 10:04 PM #35
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


I have updated the challenge and changed the numbers around a bit. This means you don't have to have as many homesteads to complete the challenge, and your third wagon will come sooner. I also clarified what hacks and aspiration rewards are allowed, and what is not allowed. Cheers!
Old 30th Jan 2019, 2:10 AM #36
XiaXiang001
Forum Resident

Join Date: Feb 2010
Posts: 696


Thanks for the updates!

"If it's in you, it's got to come out."
Simblr
Old 30th Jan 2019, 7:26 PM #37
Tleilaxu3
Instructor

Join Date: Mar 2010
Posts: 619


Quote:
Originally Posted by child_of_air
Can't get badges on community lots? My sims do that just fine, actually- at least the fishing, and all the other badges at their businesses. In fact, they often camp out at the pond (I've set it up with a campsite) and will hang out there for a few days, cooking out, hunting, fishing - a little fishing trip if you will. I also put the harvestable trees on the lot and have them collect any leftover wood they might need. If you aren't getting fishing badges on community lots, I'm wondering if you have a hack conflict. Recently a particular Sun & Moon object was conflicting with getting badges. It was updated here:

https://sunmoon-starfactory.tumblr....-was-brought-to


I noticed at the Sun Moon Star Factory site that they have various fires and fire places ; I currently have Carrigon's forever burning fire place and Sunnis' invisible fire place with and without logs ---- do any of them conflict with each other ?
Tia.

" Inama Nushif "
Old 30th Jan 2019, 8:30 PM #38
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by Tleilaxu3
I noticed at the Sun Moon Star Factory site that they have various fires and fire places ; I currently have Carrigon's forever burning fire place and Sunnis' invisible fire place with and without logs ---- do any of them conflict with each other ?
Tia.


Carrigon's hack only works on Maxis fireplaces, and does not work on any of the Sun & Moon ones. I also have that hack and they work fine together. Check out the set and everything that is included, and you'll see what I mean.
Old 4th Apr 2019, 11:07 PM DefaultNew Update! #39
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


I have updated the challenge to include a new schoolteacher after you build the schoolhouse. The schoolteacher has been hired to attend to the schoolhouse and can either teach the children using hacks, or work in the education career. Since nobody else can work in the education career, it made sense to add a new person. Roll for random creation as you normally would, but skip #8, as the new teacher doesn't know anyone in the settlement.
Old 12th Apr 2019, 2:16 AM #40
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


I'm thinking of speeding up the arrival of the last wagon with families on it. Feedback? What does everything think of this challenge so far?
Old 15th Apr 2019, 8:55 AM #41
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Updated on 4/14/19- I divided the wagons into two different types- Homestead Wagons and Special Wagons. Homestead Wagons contain homesteaders, and the special wagons are reserved for when you hit particular milestones in the challenge which trigger sims that are there to serve in a particular capacity such as doctor, teacher, or military. I've added an additional wagon with a doctor and their family, plus a doctor's office you can build. Please read through the rules and let me know if you have any questions. I'm here to help
Old 30th Apr 2019, 7:47 AM #42
delonariel
Field Researcher

Join Date: Dec 2004
Posts: 322
Thanks: 1 in 1 Posts


Very intriguing! I'd like to use this challenge to restart my edwardian castaway neighbourhood. My host will be a noble settling on their own private island in the tropics. I did have to adjust a few rules to fit the theme but it's mostly the same.

I'm a little confused about the host family and lot. Are we allowed to use money cheats to build the lot? How much money should we leave them with? And how many luxury items can they have? Do we roll for the amount of pets/farm animals or are they only allowed the pair?

~~like a dirty dog
Old 6th May 2019, 11:47 PM #43
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by delonariel
Very intriguing! I'd like to use this challenge to restart my edwardian castaway neighbourhood. My host will be a noble settling on their own private island in the tropics. I did have to adjust a few rules to fit the theme but it's mostly the same.

I'm a little confused about the host family and lot. Are we allowed to use money cheats to build the lot? How much money should we leave them with? And how many luxury items can they have? Do we roll for the amount of pets/farm animals or are they only allowed the pair?


Hi there! That part of the challenge is up to you, but you're allowed to use cheats because the host is essentially the owner of all the community properties. Since the sims on your wagon will eventually be buying their community lots from the host, you'll need quite a bit of money. I started mine out with $150,000. After they've bought up your downtown area, or main part of town, furnished their large house with beds and special items for everyone, you probably won't have a lot leftover. Money doesn't mean that much in this game until later, as it's goods and resources such as wood that sims really need to get started in life. You can make your host's estate as luxurious as you want, but you must remember that most resources won't be available until you unlock them. So, until you unlock wallpapers, your host's house won't be able to use them. This goes for just about anything that needs to be unlocked. If you want luxury though, you're free to do that, provided it's within the confines of the rules.

Regarding animals, the host is only allowed the pair to begin with, until someone opens up a farm supply, whereupon sims will be able to buy other animals such as cows, pigs, horses, and of course, pets. I hope this explanation answers your questions, have fun! I'll be watching this thread if you have any more questions.
Old 11th May 2019, 2:41 AM #44
fwookies
Test Subject

Join Date: Jan 2017
Posts: 2


This challenge looks super interesting... I'm so excited to try it!!! There's just something about the growing/crafting/producing things aspect that always appeals to me (which must be why so many of my favorite games are centered around it somehow), and I love the Sun & Moon mods that add more of that type of activity to the Sims, because I also enjoy having to maintain your characters' life needs at the same time as well as being able to use the finished products in doing so. All in all, this is a really great way to bring all that in but in a more structured way... y'know, that gives you the sense of working towards something! So thank you for putting so much thought and care into this and sharing it. It's super cool!!!
Old 11th May 2019, 2:15 PM #45
child_of_air
Original Poster

Instructor

Join Date: Nov 2004
Posts: 474
Thanks: 2257 in 13 Posts
9 Achievements


Quote:
Originally Posted by fwookies
This challenge looks super interesting... I'm so excited to try it!!! There's just something about the growing/crafting/producing things aspect that always appeals to me (which must be why so many of my favorite games are centered around it somehow), and I love the Sun & Moon mods that add more of that type of activity to the Sims, because I also enjoy having to maintain your characters' life needs at the same time as well as being able to use the finished products in doing so. All in all, this is a really great way to bring all that in but in a more structured way... y'know, that gives you the sense of working towards something! So thank you for putting so much thought and care into this and sharing it. It's super cool!!!



Awww, shucks! That's so nice of you to say. I feel the same way you do in terms of building/making things. That's one of the reasons I decided to write this, besides my love of history. It's my way of honoring those that actually had to do this in real life! I hope you enjoy it and I would love to see pictures of your hood at some point!
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.