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tweaking the morphs
I'm trying to figure out a way to get at the body morphs (fat, fit, thin), or, more correctly I'm trying to figure out a way to put them back in a package in a way that works.
The meshes themselves are incomplete, because they are only morph targets. However if you load on of them onto the basic mesh, you can get the mesh to express correctly.
To be more clear with an example, in Milkshape you can apply
amTopNudeamTopNude_LOD1_fat : 015a1849 00658921 00000000c3c3b2bf
to the basic mesh
amTopNude_lod1 : 015a1849 00658921 00000000c3c3b2bf
and get the correctly morphed result mesh:a fat man's upper body. You can then remodel it to your heart's content.
The problem is your are left with a complete mesh, and I can't think of a way to convert the result back into a morph. I've tried various things, but they all amount to shoving the resulting mesh into a correctly addressed package and watching it not work. ;p
I'm at a loss how to continue. Any ideas?
-derigo