#4
20th Oct 2007 at 8:29 PM
Last edited by leushy : 20th Oct 2007 at
8:31 PM.
Reason: spelling!
3d studio max is brilliant, and is definitely the best choice for sims 2 objects if you can get hold of it. if money is no object, i'd suggest grabbing a copy of cinema4d. it exports a negative index however, so you'll still need a copy of 3ds max to export your .obj with, but IMHO cinema4d makes much smoother and more attractive models than 3dsm. it also has adjustable smoothing, unlike 3dsm, which has 'this smooth or nothing!'.
in conclusion, 3ds max is the all-round best package for sims 2 modelling. but if you don't mind importing and exporting a little bit, cinema 4d is well worth the extra 2 minutes :-)
if you want something free and easy to start off with, try wings 3d, or blender (is blender still free?). personally i never liked milkshape, i found it quite 'clunky' and unfriendly.
have you used 3d software before? if not, start with wings 3d as it's got less features to confuse yourself with!
for general 3d modelling advice, do what i never did: follow the tutorials you find. actually follow them. make the object as you read, and you'll learn 70% faster than fiddling around by yourself