#4
15th Oct 2009 at 9:33 PM
Last edited by Base1980 : 15th Oct 2009 at
10:16 PM.
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The problem with the faces is that both faces are reversed, the ones from the outside layer are reversed but the ones from the layer underneath(for the inside textures) is also reversed, thats why it is so hard to locate them as one covers the other.
With sims 2 you could hide the inside layer as those were seperate groups, you cant with sims 3.
If you really want to fix this you have to first seperate the out and inside layers.
You will need to use the function ''ignore backfaces'' on and select and seperate all layers used in the mesh.(this can be a alot of work...)
When you then turn off ''show backfaces'' you will see the holes of the faces that are reverted.
I am not 100% sure but it is even possible you need to remap the hairlayers on the uvmap when done.
You say you have made this hair from scratch? Then you must have a
backup when the layers were seperated?
Fix that one and then copy the outside layer again for the inside textures.
I have not made hairmeshes for sims 3 but i think you must have both(or more) layers first seperated in Milkshape as you also need to fix the opacity with Wes H his extra data tool before you can regroup the layers into one.
You have not done this either as the inside textures in the neck area overule the front hair textures(darker area on the CAS screenshot)