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Test Subject
Original Poster
#1 Old 8th Jul 2012 at 9:21 PM
Default Milkshape messing up my mesh?
I keep getting this happen to me every time I model a distant terrain.



Any ideas?
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Sockpuppet
#2 Old 8th Jul 2012 at 9:31 PM
you have autosmooth on?
Test Subject
Original Poster
#3 Old 8th Jul 2012 at 11:18 PM
Yep. Autosmooth is off. I noticed that half of the model is fine while the other half is messed up.
Sockpuppet
#4 Old 8th Jul 2012 at 11:22 PM
maybe meshparts are uvmapped on top of eachother?
Not sure if it would matter, but it does on some EA stuff
Test Subject
Original Poster
#5 Old 8th Jul 2012 at 11:57 PM
I've tried a brand new mesh and still have the same problem. Could it be that I have too many polys in one group?
Sockpuppet
#6 Old 9th Jul 2012 at 12:08 AM
i doubt it, i dont know enough of worlds to help you out i am afraid.
Just make sure its properly uvmapped, other then that i wouldn't know(has it bones/joints?)
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