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Masking problem? Only red channel is designable?
I was making a top earlier, and divided it into 3 channels: the ruffle part on the bottom was green, the bow was blue and the bust was red. I saved it as a DXT5 ARBG 8bpp | interpolated alpha, 2d texture, generate mipmaps/all. When I went in game, the only patternable/colorable part was the red channel. The blue and green parts were just white, and unchangable. Can someone help me or explain what I'm doing wrong? Yes, I did all 3 parts. Specular, Basix Texture, and Mask. I have the mask uploaded if anyone wants to see it. Thanks!
download mask dds
Whee.