#129
29th Jun 2008 at 10:08 AM
Posts: 725
Thanks: 67166 in 117 Posts
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I already mada a mesh for which I had to assign bones.
So I could probably take a mesh which doesn´t produce holes at the neck, look at it´s bone assignments and assígn the same to the corrupt file? And this will have to be done for all ages then. So this will be a bunch of work.
Thanks for your reply, tiggerypum.