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Old 13th Nov 2018, 5:16 AM #51
daisylee
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That is GORGEOUS!!!!!!
Old 13th Nov 2018, 10:09 AM #52
Volvenom
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Quote:
Originally Posted by daisylee
That is GORGEOUS!!!!!!


Oh thank you
Old 18th Dec 2018, 10:16 PM #53
Volvenom
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@Crowkeeper has made me a lovely Temple ruin for the Palace lot in the middle. Now I can put in food stands, parks etc.

EIG


From CAW looking towards the beach and city area
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Old 31st Dec 2018, 8:05 AM #54
daisylee
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That lot looks great!
Old 31st Dec 2018, 2:43 PM #55
Volvenom
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Quote:
Originally Posted by daisylee
That lot looks great!


Yes, I'm working on the roads in the front, and they end up being warm yellow, with parks and colorful surroundings with foodstands etc. I hope it will be very nice.
Old 2nd Mar 2019, 3:29 PM #56
Volvenom
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This is not going very fast

I have been thinking about lots and will try to keep it just above 100. I have distributed the rabbitholes all over the place, but most in less built up areas hopefully. I have my caw in norwegian so it's called grenseboxer, in English something to do with border boxes. I don't remember. Anyways I will try to have the big game objects in different boxes. I suspect the city center will have more highrises and community lots, so I try to place RH lots somewhere else. The google spreadsheet can be seen here





Terrain painting isn't finished yet, and I have to go back over later to add emitters etc, etc, etc



Help with the list of RH lots and combinations to make it more squashed will be appreciated. I will rather use the lots for something useful. One of the lots has 5 or 6 RH in one lot on the Right side of the Baray, because I think it can be a lovely little hood.
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