#1
18th Aug 2018 at 3:24 PM
Last edited by Lamare : 19th Aug 2018 at
1:36 AM.
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[Solved] Making slaved object recolorable by design mode in game
Hi!
I wonder if anyone could help me make this pesky object recolorable by design mode in game.
It's the FT bike's clone, and I want the recolors to be slaved to it. My bike references maxis bike's mesh (not the whole model!), subsets are slaved for textures, design mode is enabled in GMND. I have some experience with making custom slaved objects designable - my sofa bed. I think I did everything with the bike that I did with the sofa bed, but for some reason, the bike refuses design mode in game.
Maybe the issue is that I added another GMDC for the generator part (FT bike doesn't have it), but it is separate and I don't need it to be neither slaved nor recolorable, so why would other subsets care? It doesn't affect them, right?
I probably can make the bike designable if I ditch the slaving, but it'd be so much better if it could pull maxis bike's textures. Please help me figure it out. Thank you!
bike-generator-TEST.zip -
http://chii.modthesims.info/getfile.php?file=1784855
(If you'd like to look at it in game, you can find it in Hobby-Exercise as a bike with attached "generator". Requires Free Time.)