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Thanks for trying them, according to the following (and other websites) there is a mel script for maya 4.5 which works with maya 6.0 , it`s just finding that script which seems to be the problem. http://www.hl2world.com/wiki/index....ource_with_MAYA |
I´m sorry, i had no luck with all those Maya Plugs. I keep on searching...
Thanks much for your help
Posts: 629
Thanks: 1844 in 27 Posts
Here is something for all you kind people. It contains Half-Life model info (and much more). Hopefully it will be of great use. http://www.churchofmod.com/files/do...sOn3DModels.rar |
Thanks,
I already know the internal format of the smd files as they are stated in the half life 1 and 2 sdk, which all programs really should stick to. the problem (other than some importers/exporters only supporter the half life 1 format) , is each program likes to make little changes to the way they write the files, like Softimage XSI will add 1 or 2 extra "root" bones to the front of the bone list, while the cannonfodder plugins for 3ds studio seem to add one to the end of the bone list.
So at the moment I`m just trying to find all these slight differences. Plus sometimes the programs seem to make changes the mesh and to the bones assignments.
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But the mesh seems to be ok. |
yeah I know it displays like that correctly , but when imported into a gmdc file, and seen in body shop the arms are animated wrong, which is normally a sign that somehow they (or the whole mesh) was inversed. Like last time it happened with some meshes, the y (or x) coordinates had their signed swaped (+ for those which should of been - and via versa.). I need to look at the file more closely though before I can say what is happening.
The other thing it seemed to do is if a weight for a bone assignment was 0.10 or less it would remove that assignment.(while leaving any assignments with weights above that)
can you test the mesh attached to this post , just so we can check it wasn`t something with the meshes I uploaded before.
testbodymesh.zip (72.6 KB, 25 downloads) - View custom content | ||
743777 02-15-05 20:33 test_bodymesh.smd -------- ------- 743777 1 file |
Posts: 218
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test_bodymesh-3ds7.rar (42.3 KB, 26 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- test_bodymesh-3ds7.smd 679845 43197 6% 15-02-05 21:41 .....A. 69B0E60E m3e 2.9 ------------------------------------------------------------------------------- 1 679845 43197 6% |
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so if you could post the setting on the importer and exporter you used, so other people can try them.
thanks
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Thanks: 3365 in 26 Posts
With 3dsmax 7, i used importer and exporter from http://www.chaosincarnate.net/cannonfodder/cftools.htm
Finally i don't modify any options in import menu... but it waits for an unknown texture so you can uncheck prompt for missing texture.
Then export as reference frame, it tells you an experimental using, click ok.
:bump:
Posts: 10
Thanks for the link psyckotic
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Thanks: 839 in 5 Posts
http://www.steampowered.com/index.php?area=news&id=364
...Maya model exporter was included in a Steam update.
Doesn't anyone have HL2???
Edit: I'm Emuling the HL2 SDK.
.
Posts: 4
Posts: 158
Thanks: 839 in 5 Posts
i got hl2 - downloading sdk now. ill post the exporter asap |
cool
.
Posts: 4
maya.rar (286.0 KB, 44 downloads) - View custom content | ||
Pathname/Comment Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- maya/4.5/scripts/cpsHistory.txt 7525 2243 29% 16-02-05 11:38 ..R..A. 4C1653B2 m5f 2.9 maya/4.5/scripts/smd/smdAssignVert.mel.bak 644 310 48% 16-02-05 11:38 ..R..A. B23E37F3 m5f 2.9 maya/4.5/scripts/smd/smdCreateBlindDataTemplate.mel.bak 1943 361 18% 16-02-05 11:38 ..R..A. 150B2F1A m5f 2.9 maya/4.5/prefs/icons/paintCrease.bmp 1972 1421 72% 16-02-05 11:38 ..R..A. 70F5F52A m5f 2.9 maya/4.5/prefs/icons/paintSmooth.bmp 2104 907 43% 16-02-05 11:38 ..R..A. 28B0333D m5f 2.9 maya/4.5/prefs/icons/vertWeld.bmp 1872 1109 59% 16-02-05 11:38 ..R..A. 0C2A0317 m5f 2.9 maya/4.5/prefs/icons 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 maya/4.5/prefs 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 maya/4.5/scripts/smd 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 maya/4.5/Maya.env 0 2 0% 16-02-05 11:38 ..R..A. 00000000 m5f 2.9 maya/4.5/scripts/ajrAutoSave.mel 17116 3839 22% 16-02-05 11:38 ..R..A. AB8E50C0 m5f 2.9 maya/4.5/scripts/autoConnectNonLinear.mel 821 225 27% 16-02-05 11:38 ..R..A. 7436720D m5f 2.9 maya/4.5/scripts/batchExport.mel 4033 1008 24% 16-02-05 11:38 ..R..A. A476AFE0 m5f 2.9 maya/4.5/scripts/buildXYZRotMM.mel 1597 685 42% 16-02-05 11:38 ..R..A. 4C8C1F1A m5f 2.9 maya/4.5/scripts/buildXYZTransMM.mel 1666 138 8% 16-02-05 11:38 ..R..A. 45FA573C m5f 2.9 maya/4.5/scripts/cameraReset.mel 413 159 38% 16-02-05 11:38 ..R..A. BCDA9AB0 m5f 2.9 maya/4.5/scripts/compileQC.mel 1142 292 25% 16-02-05 11:38 ..R..A. 8392A827 m5f 2.9 maya/4.5/scripts/connectPolyShape.mel 58544 7618 13% 16-02-05 11:38 ..R..A. 9D8EEE62 m5f 2.9 maya/4.5/scripts/cpsControl.mel 81960 8459 10% 16-02-05 11:38 ..R..A. 85011777 m5f 2.9 maya/4.5/scripts/cpsHelp.mel 1859 282 15% 16-02-05 11:38 ..R..A. 3C95286D m5f 2.9 maya/4.5/scripts/cpsSetFaceLimit.mel 3789 332 8% 16-02-05 11:38 ..R..A. 8F2A813D m5f 2.9 maya/4.5/scripts/cpsSetup.mel 7595 1146 15% 16-02-05 11:38 ..R..A. 4086921E m5f 2.9 maya/4.5/scripts/cpsSnapVertices.mel 9992 1091 10% 16-02-05 11:38 ..R..A. A389BFCF m5f 2.9 maya/4.5/scripts/cpsToolbox.mel 23319 2568 11% 16-02-05 11:38 ..R..A. D7A67149 m5f 2.9 maya/4.5/scripts/createTube.mel 20920 2982 14% 16-02-05 11:38 ..R..A. EBB2A2F2 m5f 2.9 maya/4.5/scripts/ct_help.mel 4870 566 11% 16-02-05 11:38 ..R..A. 45FBE533 m5f 2.9 maya/4.5/scripts/dumpVmt.mel 566 172 30% 16-02-05 11:38 ..R..A. 3EFDA62C m5f 2.9 maya/4.5/scripts/editQC.mel 247 76 30% 16-02-05 11:38 ..R..A. 0AADC986 m5f 2.9 maya/4.5/scripts/FileMenu.mel 16586 2903 17% 16-02-05 11:38 ..R..A. FE43A66F m5f 2.9 maya/4.5/scripts/fileNameFromPath.mel 337 124 36% 16-02-05 11:38 ..R..A. 61E69C94 m5f 2.9 maya/4.5/scripts/fileNameParts.mel 382 110 28% 16-02-05 11:38 ..R..A. 9E0F9A8A m5f 2.9 maya/4.5/scripts/smd/fileNodeInfo.mel 2357 594 25% 16-02-05 11:38 ..R..A. 15CDCCBB m5f 2.9 maya/4.5/scripts/fixup.mel 1789 371 20% 16-02-05 11:38 ..R..A. AF251EEC m5f 2.9 maya/4.5/scripts/flipAnim.mel 5468 1093 19% 16-02-05 11:38 ..R..A. 4899B3A3 m5f 2.9 maya/4.5/scripts/forceCamera.mel 679 159 23% 16-02-05 11:38 ..R..A. AA0CF3F0 m5f 2.9 maya/4.5/scripts/hlmv.mel 757 184 24% 16-02-05 11:38 ..R..A. 4AEF975B m5f 2.9 maya/4.5/scripts/jsChannelCtrl.mel 5651 749 13% 16-02-05 11:38 ..R..A. 58C683BB m5f 2.9 maya/4.5/scripts/jsConstObj.mel 4394 746 16% 16-02-05 11:38 ..R..A. 89258736 m5f 2.9 maya/4.5/scripts/jsCreateCreature.mel 1746 187 10% 16-02-05 11:38 ..R..A. D89F2F47 m5f 2.9 maya/4.5/scripts/jsDefineCreature.mel 12075 1800 14% 16-02-05 11:38 ..R..A. 7420A9A4 m5f 2.9 maya/4.5/scripts/jsGetShape.mel 1140 166 14% 16-02-05 11:38 ..R..A. 4CEE9106 m5f 2.9 maya/4.5/scripts/jsListCreatures.mel 1959 185 9% 16-02-05 11:38 ..R..A. 41611E9E m5f 2.9 maya/4.5/scripts/jsMovIn.mel 4970 721 14% 16-02-05 11:38 ..R..A. 4D48F6D4 m5f 2.9 maya/4.5/scripts/jsMovOut.mel 4327 309 7% 16-02-05 11:38 ..R..A. 0280888D m5f 2.9 maya/4.5/scripts/jsOrientJoint.mel 4829 588 12% 16-02-05 11:38 ..R..A. CCA07BB2 m5f 2.9 maya/4.5/scripts/jsOrientJointUI.mel 10348 1617 15% 16-02-05 11:38 ..R..A. 47F8D5E8 m5f 2.9 maya/4.5/scripts/jsPickWalk.mel 11772 2049 17% 16-02-05 11:38 ..R..A. C0EB70CB m5f 2.9 maya/4.5/scripts/jsRenameWindow.mel 3430 664 19% 16-02-05 11:38 ..R..A. 4895D59D m5f 2.9 maya/4.5/scripts/jsRotateOrder.mel 2923 366 12% 16-02-05 11:38 ..R..A. 71D63052 m5f 2.9 maya/4.5/scripts/jsScaleJointsByCurve.mel 6081 888 14% 16-02-05 11:38 ..R..A. BA1AA7B9 m5f 2.9 maya/4.5/scripts/jsUnlockTransforms.mel 1105 93 8% 16-02-05 11:38 ..R..A. B84E4A42 m5f 2.9 maya/4.5/scripts/objectOrientEuler.mel 2427 690 28% 16-02-05 11:38 ..R..A. 603E4A0A m5f 2.9 maya/4.5/scripts/okToWrite.mel 441 139 31% 16-02-05 11:38 ..R..A. B0915C32 m5f 2.9 maya/4.5/scripts/paintCrease.mel 342 135 39% 16-02-05 11:38 ..R..A. 8370A9EE m5f 2.9 maya/4.5/scripts/paintSmooth.mel 344 43 12% 16-02-05 11:38 ..R..A. 5E20CD18 m5f 2.9 maya/4.5/scripts/paths.mel 2588 371 14% 16-02-05 11:38 ..R..A. E3D6FE81 m5f 2.9 maya/4.5/scripts/shiftCurves.mel 906 233 25% 16-02-05 11:38 ..R..A. 2F6A0AFA m5f 2.9 maya/4.5/scripts/smd/smdAssignVert.mel 396 62 15% 16-02-05 11:38 ..R..A. 1A802952 m5f 2.9 maya/4.5/scripts/smd/smdCreateBlindDataTemplate.mel 1887 43 2% 16-02-05 11:38 ..R..A. F64797A0 m5f 2.9 maya/4.5/scripts/smdExport.mel 27377 4932 18% 16-02-05 11:38 ..R..A. 47D3794B m5f 2.9 maya/4.5/scripts/smdExportMenuItem.mel 228 38 16% 16-02-05 11:38 ..R..A. E3B3B1A0 m5f 2.9 maya/4.5/scripts/smdImport.mel 209 71 33% 16-02-05 11:38 ..R..A. AA401605 m5f 2.9 maya/4.5/scripts/smd/smdMakeShader.mel 2641 546 20% 16-02-05 11:38 ..R..A. 8E9833C9 m5f 2.9 maya/4.5/scripts/smdOptionWindow.mel 2389 395 16% 16-02-05 11:38 ..R..A. 432136DF m5f 2.9 maya/4.5/scripts/smd/smdRead.mel 13490 3170 23% 16-02-05 11:38 ..R..A. 8B2B57D0 m5f 2.9 maya/4.5/scripts/smd/smdUpAxis.mel 504 143 28% 16-02-05 11:38 ..R..A. B97B08B3 m5f 2.9 maya/4.5/scripts/texFixup.mel 3469 530 15% 16-02-05 11:38 ..R..A. 4721C2ED m5f 2.9 maya/4.5/scripts/smd/tgaExport.mel 3852 792 20% 16-02-05 11:38 ..R..A. 4287F849 m5f 2.9 maya/4.5/scripts/uniteFaceUV.mel 435 116 26% 16-02-05 11:38 ..R..A. 5197EA3D m5f 2.9 maya/4.5/scripts/userSetup.mel 3693 584 15% 16-02-05 11:38 ..R..A. A5966F97 m5f 2.9 maya/4.5/scripts/vertWeld.mel 2110 523 24% 16-02-05 11:38 ..R..A. C0BE4CCB m5f 2.9 maya/4.5/scripts/vmt.mel 13402 2336 17% 16-02-05 11:38 ..R..A. C22D0CDA m5f 2.9 maya/4.5/scripts/vss.mel 4063 918 22% 16-02-05 11:38 ..R..A. 4891F8E0 m5f 2.9 maya/4.5/scripts/wcImport.mel 777 169 21% 16-02-05 11:38 ..R..A. 1F2E6A86 m5f 2.9 maya/4.5/scripts/wireframeOnShadedTog.mel 407 135 33% 16-02-05 11:38 ..R..A. 8900C63A m5f 2.9 maya/4.5/scripts/xrayTog.mel 412 188 45% 16-02-05 11:38 ..R..A. 25809C06 m5f 2.9 maya/4.5/scripts 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 maya/4.5/prefs/icons/connectPolyShape.xpm 18802 5045 26% 16-02-05 11:38 ..R..A. 0DF04AD2 m5f 2.9 maya/4.5/prefs/icons/cpscConnectPolyShape.xpm 26065 5701 21% 16-02-05 11:38 ..R..A. FEB31FF6 m5f 2.9 maya/4.5/prefs/icons/cpscConnectPolyShapeOptions.xpm 23765 4950 20% 16-02-05 11:38 ..R..A. BBC4DB2B m5f 2.9 maya/4.5/prefs/icons/cpscConstrainBorder.xpm 18866 3812 20% 16-02-05 11:38 ..R..A. AAADDF88 m5f 2.9 maya/4.5/prefs/icons/cpscConstrainInside.xpm 18766 6607 35% 16-02-05 11:38 ..R..A. 51D5938D m5f 2.9 maya/4.5/prefs/icons/cpscConstrainNone.xpm 18944 3558 18% 16-02-05 11:38 ..R..A. 20EC50B0 m5f 2.9 maya/4.5/prefs/icons/cpscConvertEdge.xpm 14444 2917 20% 16-02-05 11:38 ..R..A. D40BA818 m5f 2.9 maya/4.5/prefs/icons/cpscConvertFace.xpm 17144 3192 18% 16-02-05 11:38 ..R..A. B5E2B3D7 m5f 2.9 maya/4.5/prefs/icons/cpscConvertVertex.xpm 14066 3341 23% 16-02-05 11:38 ..R..A. 8F2053C3 m5f 2.9 maya/4.5/prefs/icons/cpscDecreaseSubdivisions.xpm 26545 5796 21% 16-02-05 11:38 ..R..A. 7926CD0B m5f 2.9 maya/4.5/prefs/icons/cpscDeleteHistory.xpm 27025 7128 26% 16-02-05 11:38 ..R..A. 66C026C7 m5f 2.9 maya/4.5/prefs/icons/cpscDeleteResult.xpm 28085 5327 18% 16-02-05 11:38 ..R..A. CA6AC9D3 m5f 2.9 maya/4.5/prefs/icons/cpscDisconnectPolyShape.xpm 27105 6280 23% 16-02-05 11:38 ..R..A. 1F87DAFD m5f 2.9 maya/4.5/prefs/icons/cpscGrowSelection.xpm 29968 6336 21% 16-02-05 11:38 ..R..A. F3F61807 m5f 2.9 maya/4.5/prefs/icons/cpscIncreaseSubdivisions.xpm 26565 5555 20% 16-02-05 11:38 ..R..A. 61F583A9 m5f 2.9 maya/4.5/prefs/icons/cpscMergeLayer.xpm 30745 7226 23% 16-02-05 11:38 ..R..A. DCFE8CFB m5f 2.9 maya/4.5/prefs/icons/cpscMergeLayerMode.xpm 26145 5255 20% 16-02-05 11:38 ..R..A. 73A992D2 m5f 2.9 maya/4.5/prefs/icons/cpsControl.xpm 17643 4422 25% 16-02-05 11:38 ..R..A. C3830957 m5f 2.9 maya/4.5/prefs/icons/cpscSelectEdge.xpm 14664 3083 21% 16-02-05 11:38 ..R..A. 37E54CA0 m5f 2.9 maya/4.5/prefs/icons/cpscSelectFace.xpm 17144 3190 18% 16-02-05 11:38 ..R..A. 80D03407 m5f 2.9 maya/4.5/prefs/icons/cpscSelectOriginal.xpm 27425 5813 21% 16-02-05 11:38 ..R..A. 9F598E1F m5f 2.9 maya/4.5/prefs/icons/cpscSelectResult.xpm 26785 5563 20% 16-02-05 11:38 ..R..A. C5E9AEAF m5f 2.9 maya/4.5/prefs/icons/cpscSelectVertex.xpm 14406 2968 20% 16-02-05 11:38 ..R..A. E7D730BB m5f 2.9 maya/4.5/prefs/icons/cpscShrinkSelection.xpm 29970 5617 18% 16-02-05 11:38 ..R..A. 238D68DA m5f 2.9 maya/4.5/prefs/icons/cpscSnapVertices.xpm 27112 5840 21% 16-02-05 11:38 ..R..A. F8CEDBB4 m5f 2.9 maya/4.5/prefs/icons/cpscToggleBackfaceCulling.xpm 27208 5847 21% 16-02-05 11:38 ..R..A. DE54D630 m5f 2.9 maya/4.5/prefs/icons/cpscToggleDGEvalMode.xpm 27168 5660 20% 16-02-05 11:38 ..R..A. D08B94CD m5f 2.9 maya/4.5/prefs/icons/cpscToggleDisplayAffected.xpm 26490 5641 21% 16-02-05 11:38 ..R..A. E3ECED2C m5f 2.9 maya/4.5/prefs/icons/cpscToggleEditable.xpm 28245 5843 20% 16-02-05 11:38 ..R..A. 738AE06E m5f 2.9 maya/4.5/prefs/icons/cpscToggleHeadUpDisplay.xpm 25745 5017 19% 16-02-05 11:38 ..R..A. 8BDC290B m5f 2.9 maya/4.5/prefs/icons/cpscToggleIsolateSelect.xpm 27727 5385 19% 16-02-05 11:38 ..R..A. 2F577299 m5f 2.9 maya/4.5/prefs/icons/cpscToggleKeepFacesTogether.xpm 10207 3102 30% 16-02-05 11:38 ..R..A. 78A32E65 m5f 2.9 maya/4.5/prefs/icons/cpscToggleMirrorAndStitchNode.xpm 13437 2634 19% 16-02-05 11:38 ..R..A. 94867859 m5f 2.9 maya/4.5/prefs/icons/cpscToggleShading.xpm 28685 5544 19% 16-02-05 11:38 ..R..A. 387EBF01 m5f 2.9 maya/4.5/prefs/icons/cpscToggleSmoothNode.xpm 13437 2589 19% 16-02-05 11:38 ..R..A. D25DDA87 m5f 2.9 maya/4.5/prefs/icons/cpscToggleSoftEdgeNode.xpm 13675 3595 26% 16-02-05 11:38 ..R..A. 8C15C238 m5f 2.9 maya/4.5/prefs/icons/cpscToggleTriangulationNode.xpm 14237 2767 19% 16-02-05 11:38 ..R..A. A0A714B4 m5f 2.9 maya/4.5/prefs/icons/cpscToggleVisibility.xpm 12926 3546 27% 16-02-05 11:38 ..R..A. 10150B9B m5f 2.9 maya/4.5/prefs/icons/cpscToggleWireOnShaded.xpm 30625 5626 18% 16-02-05 11:38 ..R..A. A9C734B2 m5f 2.9 maya/4.5/prefs/icons/cpscToggleXray.xpm 30105 5078 16% 16-02-05 11:38 ..R..A. 06B26DD5 m5f 2.9 maya/4.5/prefs/icons/cpscToggleXrayPerObject.xpm 29185 5429 18% 16-02-05 11:38 ..R..A. 27C76BC1 m5f 2.9 maya/4.5/prefs/icons/cpscToolbox.xpm 23448 4894 20% 16-02-05 11:38 ..R..A. 177B84A3 m5f 2.9 maya/4.5/prefs/icons/cpsEmpty.xpm 5480 1492 27% 16-02-05 11:38 ..R..A. F970B547 m5f 2.9 maya/4.5/prefs/icons/cpsToolbox.xpm 17523 3897 22% 16-02-05 11:38 ..R..A. 5C1C0BF4 m5f 2.9 maya/4.5 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 maya 0 0 0% 16-02-05 11:38 .D..... 00000000 m0 2.0 ------------------------------------------------------------------------------- 123 1424150 280067 19% |
Posts: 158
Thanks: 839 in 5 Posts
Now to figure out how to work it.
Thanks!
Posts: 4
Posts: 218
Thanks: 3365 in 26 Posts
Posts: 218
Thanks: 3365 in 26 Posts
This might be of use for all you max users out there.. |
yes we know, cannonfodders plugins work.
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Thanks: 477 in 4 Posts
Posts: 629
Thanks: 1844 in 27 Posts
I can't seem to find an SMD exporter for Blender, but since i've seen you (Miche) saying something about one, maybe you could tell me where to find it. |
there is a smd exporter here: http://www.chatbear.com/board.plm?a...s=0&id=797573#9
I have seen other smd importers and exporters for blender around somewhere, just can`t find them right now. I`ll try to find them later and post the links.
Posts: 158
Thanks: 839 in 5 Posts
lol fleabay you change your avatar i prefer the elder. |
I made the new one myself. I took a flash ad for smileycentral (don't ever install this BTW) and found a decompiler for swf files. Its like a little flash smiley toolkit. Converted it to an animated gif. I'm quite proud!
.
Posts: 46
Thanks: 477 in 4 Posts
If he doesn't, I guess I'll have to learn the XSI Mod Tool. I have already tried it a little bit, but it feels like such a waste of time to learn a tool that is practically only of use to Half-Life 2, and now The Sims 2...
So, if you suddenly remember where you saw another importer/exporter for Blender, could you tell me?
Just don't go to too much trouble just for me, though... Promise?
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Wes's plugin uses one coord system and the mesh tool uses another. Is there anyway to tell which is correct from the games POV? Would MaxoidTom tell which one is prefered?
It makes using the tools in parallel a miserable experence.
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Is there anyway to get a consensus on Y or Z being up? Wes's plugin uses one coord system and the mesh tool uses another. Is there anyway to tell which is correct from the games POV? Would MaxoidTom tell which one is prefered? It makes using the tools in parallel a miserable experence. |
The game treats Z as up, as does the mesh tool , also the smd format treats z as up.(as half life also treats z as up)
However when importing a smd file into milkshape and Softimage XSI (I don`t how other programs treat it) it will convert z to y , as they both treat y as up, (this is the reason Wes`s plug-ins treat y as up, because otherwise the body would be laying down.)
There isn`t really a simple solution as different 3d programs treat up as either z or y.
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Lightwave too.
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