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- Bug / Glitch - [Fixed] Hair Mesh in need of a quick fix
Replies: 6 (Who?), Viewed: 1243 times.
#1
7th Aug 2018 at 10:22 AM
Last edited by Jasmini : 8th Aug 2018 at 10:55 AM.
Posts: 201
This user has the following games installed:
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[Fixed] Hair Mesh in need of a quick fix
I came across this hair with a noticeable problem at the back, with a minor color mark on the skin.From what i know the base mesh is obtained from here and has the same problem.
I did try to locate and contact the creator Julie e of the hair but the person doesn't seem active at the moment, however the creator did indicate that was editing is fine.
I would do this myself but i have no idea.
I would be highly grateful for someone fixing this.
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#2
7th Aug 2018 at 1:58 PM
Last edited by simmer22 : 7th Aug 2018 at 11:48 PM.
Posts: 12,844
Thanks: 3 in 1 Posts
JulieJ is still active (maybe she's on a summer break?) because she recently posted new CC.
The neck gap is simply a joint assignment issue, where the neck is 100% assigned to the head instead of 50/50 to the head and neck.
The "Hair" group (the one that takes on skin color) uses the same texture as the hair alpha, so that's where the dots of color are coming from. For 3t2 hairs this part of the mesh usually needs an invisible texture to look right. This is easily fixed by making new recolors, where the alpha for the "hair" texture is blacked out. It's also possible to add a new texture in SimPE, but that's a bit more work. SimPE adds together all identical textures, making it a little harder to fix things there - but when making recolors Bodyshop pulls the textures apart again.
It's an easy fix for the mesh, though other recolors may need redoing.
Just in case you can't get hold of JulieJ, I fixed the neck gap in the meshes and the head textures on the original textures (haven't tested them, but hopefully they'll work fine), plus added EF textures to one of them (it wasn't in the file). Also compressed the files, because adding textures shoots the filesize in the air like fireworks.
In case you'd like to fix other recolors, here's a quick tutorial:
Fixed mesh and recolors below:
The neck gap is simply a joint assignment issue, where the neck is 100% assigned to the head instead of 50/50 to the head and neck.
The "Hair" group (the one that takes on skin color) uses the same texture as the hair alpha, so that's where the dots of color are coming from. For 3t2 hairs this part of the mesh usually needs an invisible texture to look right. This is easily fixed by making new recolors, where the alpha for the "hair" texture is blacked out. It's also possible to add a new texture in SimPE, but that's a bit more work. SimPE adds together all identical textures, making it a little harder to fix things there - but when making recolors Bodyshop pulls the textures apart again.
It's an easy fix for the mesh, though other recolors may need redoing.
Just in case you can't get hold of JulieJ, I fixed the neck gap in the meshes and the head textures on the original textures (haven't tested them, but hopefully they'll work fine), plus added EF textures to one of them (it wasn't in the file). Also compressed the files, because adding textures shoots the filesize in the air like fireworks.
In case you'd like to fix other recolors, here's a quick tutorial:
- Open the "fix" file I attached, extract the files, put them in a folder with the recolors you want to fix.
- Open a recolor file you want to fix in SimPE, make sure you've got the Plugin View open in the bottom window.
- click TXTR at the left, click on one of the _txtr files, copy the "filename"
- Right-click in the Resource View, click "add". Select the "1C4A276C-C62A9B1E-5F84741B-FF0BC0EB" file.
- Click on the file that popped up in Resoure View (it'll have writings in italics). Paste the name you copied into the "filename" box, and change 1-2 letters or numbers at the end (only use a-f and 0-9). (example: ##0x5f84741b!0x98ba6b02_txtr to ##0x5f84741b!0x98ba6b1f_txtr).
- Click "Fix TGI", then "commit". Copy the new name minus "_txtr"
- Click on TXMT to the left.
- for all the "hair_txmt" resources, paste in the name you copied under "stdMatBaseTextureName", click "commit" after each.
- Save the file.
- Open a recolor file you want to fix in SimPE, make sure you've got the Plugin View open in the bottom window.
- click TXTR at the left, click on one of the _txtr files, copy the "filename"
- Right-click in the Resource View, click "add". Select the "1C4A276C-C62A9B1E-5F84741B-FF0BC0EB" file.
- Click on the file that popped up in Resoure View (it'll have writings in italics). Paste the name you copied into the "filename" box, and change 1-2 letters or numbers at the end (only use a-f and 0-9). (example: ##0x5f84741b!0x98ba6b02_txtr to ##0x5f84741b!0x98ba6b1f_txtr).
- Click "Fix TGI", then "commit". Copy the new name minus "_txtr"
- Click on TXMT to the left.
- for all the "hair_txmt" resources, paste in the name you copied under "stdMatBaseTextureName", click "commit" after each.
- Save the file.
Fixed mesh and recolors below:
Attached files:
MESH-JulieJ-NightcrawlerJiggly-3to2-FIXED.rar (4.73 MB, 12 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 641269 408280 63% 07-08-18 15:36 26D759ED Julie J - NightcrawlerJiggly3to2-Primer-FIX.package ..A.... 640169 409791 64% 07-08-18 15:36 FFC42437 Julie J - NightcrawlerJiggly3to2-Pyrotechnic-FIX.package ..A.... 638079 407821 63% 07-08-18 15:36 15FE1352 Julie J - NightcrawlerJiggly3to2-SafetyFuse-FIX.package ..A.... 602912 395114 65% 07-08-18 15:36 ED3789B6 Julie J - NightcrawlerJiggly3to2-Shrapnel-FIX.package ..A.... 785331 576007 73% 07-08-18 15:36 B8D1EA22 MESH-JulieJ-NightcrawlerJiggly-3to2-FIX.package ..A.... 631162 364864 57% 07-08-18 15:36 09EFC39A Julie J - NightcrawlerJiggly3to2-Base-FIX.package ..A.... 607733 398810 65% 07-08-18 15:36 564F43B3 Julie J - NightcrawlerJiggly3to2-Black-FIX.package ..A.... 631963 406018 64% 07-08-18 15:36 D4C5596D Julie J - NightcrawlerJiggly3to2-DepthCharge-FIX.package ..A.... 630666 406322 64% 07-08-18 15:36 39D649C3 Julie J - NightcrawlerJiggly3to2-Explosive-FIX.package ..A.... 638670 408638 63% 07-08-18 15:36 2EF9221E Julie J - NightcrawlerJiggly3to2-Fisson-FIX.package ..A.... 629857 367669 58% 07-08-18 15:36 5202620C Julie J - NightcrawlerJiggly3to2-Incendary-FIX.package ..A.... 635261 406936 64% 07-08-18 15:36 51B2ACF3 Julie J - NightcrawlerJiggly3to2-Molotov-FIX.package ----------- --------- -------- ----- -------- ----- -------- ---- 7713072 4956270 64% 12 |
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fix.rar (835 Bytes, 16 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 262297 413 0% 07-08-18 15:15 2CC6CC31 1C4A276C-C62A9B1E-5F84741B-FF0BC0EB.6tx ..A.... 355 239 67% 07-08-18 15:15 B226C45E 1C4A276C-C62A9B1E-5F84741B-FF0BC0EB.6tx.xml ----------- --------- -------- ----- -------- ----- -------- ---- 262652 652 0% 2 |
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#3
7th Aug 2018 at 3:52 PM
Last edited by Jasmini : 7th Aug 2018 at 8:40 PM.
Posts: 201
Thanks for the help, ill test this out.
I was unaware that the hair mesh isn't the issue relating around the color glitch.
Have i also got it right that the Alpha texture is some kind of masking system to isolate a specific part of the mesh?
----------------Update---------------------
So far so good! Thank you once again for this guide.
Can i confirm that you meant the Value with the (##0x) at the beginning of the numbers and letter while dealing with the stdMarbaseTextureBaseName?
I was unaware that the hair mesh isn't the issue relating around the color glitch.
Have i also got it right that the Alpha texture is some kind of masking system to isolate a specific part of the mesh?
----------------Update---------------------
So far so good! Thank you once again for this guide.
Can i confirm that you meant the Value with the (##0x) at the beginning of the numbers and letter while dealing with the stdMarbaseTextureBaseName?
#4
7th Aug 2018 at 11:35 PM
Last edited by simmer22 : 7th Aug 2018 at 11:46 PM.
Posts: 12,844
Thanks: 3 in 1 Posts
Alphas mask out textures, yes. White is 100% visible, black is 0% visible, greytones is anything from 1-99% visible. It has to work together with the mesh, and it's texture only (unless the mesh is alpha-editable, such as the alpha parts of hairs).
Yes to the question about the ##0x number. When changing it, make sure you end up with the same number of digits, 8 numbers/letters after each 0x, an exclamation mark between the sequences, and only using 0-9 and a-f because we're dealing with Hex numbers (##0x12345678!0x12345678_txtr).
Yes to the question about the ##0x number. When changing it, make sure you end up with the same number of digits, 8 numbers/letters after each 0x, an exclamation mark between the sequences, and only using 0-9 and a-f because we're dealing with Hex numbers (##0x12345678!0x12345678_txtr).
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#5
8th Aug 2018 at 12:12 AM
Posts: 201
By the way this must of taken you ages so i'm very grateful for the recolors, did you have to do this one by one or did you put them all in SimPE?
#6
8th Aug 2018 at 12:31 AM
Posts: 12,844
Thanks: 3 in 1 Posts
I did it one by one, but it didn't take more than a minute or so for each file (I've used SimPE for over 10 years, so there's some experience involved). If you want to fix any other recolors it shouldn't take too long after you get the hang of the method.
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#7
16th Sep 2018 at 11:30 PM
Last edited by Julie J : 21st Sep 2018 at 1:06 PM.
Posts: 616
Thanks: 9610 in 36 Posts
I did update this on tumblr and wordpress in August - I was active and fixed the hair as requested.
http://julietoon-sims2.tumblr.com/p...ated-by-julie-j
https://juliejsimsstuff.wordpress.c...ted-by-julie-j/
I am kind of fed up with people running over to this site to complain about my meshes when I'm active and contactable.
I can understand if I hadn't been around for weeks/months etc.
http://julietoon-sims2.tumblr.com/p...ated-by-julie-j
https://juliejsimsstuff.wordpress.c...ted-by-julie-j/
I am kind of fed up with people running over to this site to complain about my meshes when I'm active and contactable.
I can understand if I hadn't been around for weeks/months etc.
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