#1
21st Feb 2019 at 12:58 PM
Assigning Joints/Bones to a mesh
Hello everyone!
(Sorry if I'm posting in the wrong place)
I've recently been trying to create a Japanese 'oiran' hairstyle - using a modified version of the Sims 3 Store 'Shimada' hairstyle.
Anyhow - I've had a lot of difficulty actually getting the hair to appear on the sims head in the TSR workshop... but this isn't surprising since I really have no idea how assigning bones/joints works
(In blue is the part I added on)
I'm yet to actually add any texture to the 'stuck' on hair piece at the back... but I'm really at a loss at how to fix this
Currently the 'base' hair piece and my added mesh are grouped as one - and I've tried every bone/joint combination I can but it simply appears in the same position
Any help would be greatly appreciated