Welcome to
Mod The Sims
Online: 1595
Have an account? Sign in:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 2 (Who?), Viewed: 3012 times.
Search this Thread
Old 16th Oct 2017, 9:46 PM DefaultIs it possible to automatically assign the joints to a custom playable plush ? #1
Original Poster

Field Researcher

Join Date: Jan 2010
Posts: 421

Hello ^^

I'm experimenting with creating a custom plush.

It's a Sonic one, and I would like to have it playable like the base game's bear plush, for that, it seem that I need to assign the joints from the original plush to my custom toy.

Is there a way to do that automaticaly with Milkshape or Blender 2.71 ?
Old 17th Oct 2017, 5:39 PM #2

Join Date: Dec 2013
Posts: 1,733
Thanks: 452 in 5 Posts
9 Achievements

There are 2 actually! one being the manual way by just assigning them in Milkshape. Then there's the Meshtoolkit way, where you bascially fool the tool in making it *think* it's clothing but in reality it isn't. To do this, you want to merge whatever group you have, except for the shadowmesh (Just delete that one) And change it from 'group_0' into 'group_base'. Same for the reference mesh Then just only use the bone assignment tab and there you go!
Old 17th Oct 2017, 6:54 PM #3
Original Poster

Field Researcher

Join Date: Jan 2010
Posts: 421

Thanks for the tip @Greenplumbbob :D

I used the default options with the toolkit, and I think I'll still have to fix the feets and head manually in milkshape, though XD


Section jump:

Powered by MariaDB Some icons by http://dryicons.com.