Quote: Originally posted by Dr Pixel
It's not going to swing or float after editing.
You aren't doing anything wrong.
That is done by the secondary vertex assignments - MilkShape can't do those.
The other option is to export as an .obj file, then use the MeshTool to turn it back into a GMDC. That will preserve the animations, but also means you will be limited to only moving around the existing vertices of the mesh.
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Thank you so much. So do you mean export the original mesh from
SimPE with the export button, then import wavefront object into MS3d, move vertices around and export as .obj?
What about Auto Smooth? Smoth all?
Then how exactly should I turn it back into a GMDC?
1 Load 3d File (my .obj from Milkshape)
2 Load Sims 2 Mesh (the original .5gd)
3 Settings (everything checked except overwrite names)
4 Save File
Then replace the GMDC as I would a body mesh?
You must think I'm an idiot needing it spelled out in the tiniest detail.
Thanks again.