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Field Researcher
Original Poster
#1 Old 13th Jan 2006 at 10:04 AM
Default texturing in MILKSHAPE?
Hello there!
I am new in making objects, and I somehow made mesh in Milkshape....
but I have a problem...how to import textures for my hippogriff mesh?

ps.
And how to make my object for the sims2 file?

thank you

pps.
I read all tutorials and I couldn't fin anything!
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Scholar
#2 Old 13th Jan 2006 at 12:37 PM
You simply export the texture image rfrom the .package with SimPE as a .bmp and then in MilkShape you can open it and assign it to your mesh in the usual way.

Although importing the texture into MilkShape is handy for uv_mapping, it has nothing to do with what texture will be used the game.

For using a different texture on your object in the game, you import it into the .package with SimPE exactly as you do when re-coloring an object.
Field Researcher
Original Poster
#3 Old 13th Jan 2006 at 6:35 PM
Sorry, maybe it's me...wait its 100% me...but I don't get a thing!

I'm kinda stupid for these things.....
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