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- General - Sims Personality/ Sign points
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When makin sims in CAS a sign/ personality is assigned to them based on the 25 points distributed over a number of different personality traits of sorts. When a baby is born in game the points given are most times exceed 25 that CAS sims are allowed. So I was curious ... what others do ... do you leave the newborn sims' points as given by the game, do you reduce them to equal 25? If you reduce them do you make sure you keep the baby's given sign/ personality? Or any other ideas, comments, suggestions or the like to add to the discussion ..
On the flipside, do you give CAS sims more points?
Please remember to be respectful of others with comments. That is the beauty of Sims in that it allows all to play to their own style. I can't wait to hear/ read what ya'll do.
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I think most times I don't really pay attention to the points so I leave them alone as to what the game gives them. I do notice that sometimes they can be VERY lopsided though and not at all a mix of what their parents are .. not that all children take after their parents in RL so why should it be so in game right ..
However, with my current set up that I'm doin I'm actually watchin the points and reducin them so that they all only get the allotted 25. Will I continue doin this when the hood gets ginormous ... no idea .. but for now I am.
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Zodiac is based on pseudoscience and I don't respect it. If I have two twins born, they can have different zodiacs, which should not be possible because they were born at the same time. I ignore that Zodiac exists and only accept that it is a perturbation for Attraction Score.
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The baby gets to keep his points. Having more is a reward for raising the baby from scratch. Quite often the personality is extreme. They may get squeezed one or two points through Encouragement to avoid a disasterous situation where they always flood a shower or can't run. I always touch the personality through Encouragement a little because round numbers there are not natural. Zodiac is based on pseudoscience and I don't respect it. If I have two twins born, they can have different zodiacs, which should not be possible because they were born at the same time. I ignore that Zodiac exists and only accept that it is a perturbation for Attraction Score. |
I am not one who follows zodiac signs in RL. In sims, I don't see them as RL zodiac but just as a way to give them a personality. I don't think I've used Encouragement much .. does do much of a difference? Maybe I should try that a bit more.
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With archetypical characters, the zodiac is not fun. They always get one of the exact same 12 personality patterns, which tie to one or two hobby enthusiasms and the same aspiration. You've seen one romance libra who can't run and is into arts, and you've seen them all. Only some NPCs get a variation if their personality is adjusted in the init.
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If I have two twins born, they can have different zodiacs, which should not be possible because they were born at the same time. |
It's possible, but should be extremely rare. The birth date has to be right "on the cusp", and the firstborn twin should have the earlier zodiac sign, while the secondborn would fall under the following sign. Logically you wouldn't get twins with squared, trine, opposing or even sextile signs.
Alternatively, you could assume some factor in the horoscope is overriding the sun sign (3 or more planets in X, e.g.). That's if you really want the twins to have very different signs.
Astrology is such a "rubber science" (or rubber pseudoscience) that there are ways to explain away any result you want.
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I occasionally give extra points to CAS Sims but seldom bother. If I do give them extra points I'll do it immediately after adding the Sims to the game. After that they are only changed by "encouragement" and similar slow in-game methods. I often change the personality points when making Sims in CAS, but try to do it without changing the Sim's star-sign. In Real Life I think astrology is nonsense, but I have to admit that my own star-sign is Libra, and I think my personality is a bit like the default Maxis Libra. I seldom make Sims in CAS with fewer than four Nice points, but if a child Sim is made in CAS with the pacifier, then I usually just take what I get, the same as I do with in-game births.
I am even more cavalier about "chemistry" I simply give all CAS Sims the same turn-ons/turn-offs as myself! It helps me to empathise with them!!
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Zodiac is based on pseudoscience and I don't respect it. If I have two twins born, they can have different zodiacs, which should not be possible because they were born at the same time. I ignore that Zodiac exists and only accept that it is a perturbation for Attraction Score. |
Obviously the sim zodiac is based on something other than time of birth. Maybe it's like blood type classifications in Asian countries, or the way some people sort people into "Type A" and "Type B" or the whole Myers Briggs thing.
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Sims become more interesting the longer they are played. They develop other interests, take up more hobbies (I don't think I have EVER looked up the ONE true hobby, it will cramp my playing style).
I also tend to see sims as part of the community they live in, which means they need to be involved in owning or supporting owned businesses, sharing their knowledge and hobby tips on community lots, etc.
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How many extra personality points do born in game babies get?
Sims become more interesting the longer they are played. They develop other interests, take up more hobbies (I don't think I have EVER looked up the ONE true hobby, it will cramp my playing style). |
It glows up on the hobbies screen, so it's hard to miss. XD
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How many extra personality points do born in game babies get? |
I didn't know, so I made a spreadsheet of all the Sims ever born in my game -- all eight of them:
Born-in-Game Sims are (as you can see) very rare in my game, so the sample size is small, but my born-in-game Sims have between 28 and 35 Personality Points. The two alien children (Titus and Andromeda Curious) both have 35 points; this may (or may not) be significant.
By the way the McBain twins, the first babies born in my game, are now school-age children. The rest are still babies or toddlers.
Do I hold the record for the lowest live birth rate in the Sims universe?
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(And this is also quite rare, but it's possible for twins to be born several days apart, which would increase the chances of them having different zodiacs)
All that aside, I tend not to pay too much attention to personality points at all, so I honestly hadn't noticed that they exceed the CAS limit. I do think they ought to turn out as a mix of the parents rather than random or however they're done, though. But I don't touch them and only use "Encourage" when I'm looking for ways to keep a parent and child occupied for an hour or two.
Honestly though, I think if they were going to put zodiacs in the game, a neat way to do it would have been to wait to implement it until Seasons came out and then have one or two zodiacs per season that are completely unique to the game. (Though evenly dividing five-day seasons might have complicated that, so perhaps they would have gone with four or six days instead.) After all, Sim world isn't Earth, so they doubtless have different constellations. I wonder what sort of zodiac signs a Sim society would have come up with. A llama sign maybe?
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Born in game sims inherit parts of their personality from their parents and then some are random, so they can end up with either more or less than 25 points. I just let them keep the personality they are born with, though I might have a parent encourage them if I think it fits the story or the child/parent's personality.
Edit: Actually, the description of the baby personality mod is roughly what I thought the vanilla game baby personality assignment was 0_o Maybe I have that mod and forgot I had it!
The 25 limit is pretty clever in that it forces a mixture of highs and lows in the different traits (unless they have 5/5/5/5/5), and means that extremes of personality (0 or 10) are rare because they are quite "expensive" and mean you need to plan around them for the other traits. I like this, and tend to treat 0s and 10s as extremes in my game. If a sim has multiple extremes then they have a very unusual personality, which is a lot of fun to play, but only when it remains unusual. If every sim was extreme, then it would get boring fast. (I think this is why I dislike traits, and prefer the personality point system).
In sims 1, it was possible to leave personality points unassigned though in sims 2 it isn't.
I use the sims as a psychology simulator...
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Maybe the ideal would be points and some very specific trait system like that of some mods that already exist? (In reference to future games in development)
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AndrewGloria ... now why didn't I think to look at a spreadsheet of the info ... luckily I (or anyone who wants to see their own) don't hafta actually manually do it all since that is part of what is given when you use SimPE and Export the hood. .... and I can compare the childs points to the parents ... while I don't think they're an actual mix of the points .. it'll still be interestin to see
I'm not sure I know what the baby mod is.. I might hafta go take a looksee at that .. someone have a link to it?
I never played 3 or 4 so not sure how they do it. I think I've said before that I like the idea of the trait system mod that was done for 2 .. but it seems very involved and a bit more complicated that my brain doesn't get so I've not tried it and doubt I will.
Again, I've not gone out and looked up the actual info .. does anyone know if the parents points play any part in what the child gets? or is it just totally random all around? I guess I could try and see if EAxis said anything bout it .. *thinks thoughtfully*
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Again, I've not gone out and looked up the actual info .. does anyone know if the parents points play any part in what the child gets? or is it just totally random all around? I guess I could try and see if EAxis said anything bout it .. *thinks thoughtfully* |
I think they influence because I have seemed to see the same personalities exaggerated or mixed, resulting in another sign. (With pacifier rolling) I've never felt like it's random, but I guess there are people who know the answer exactly.
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I think zodiac was just a hangover from Sims 1 which was written in the 90s when zodiac was very trendy and used to refer to absolutely everything. I don't think it continued into sims 3 or 4 did it? I just ignore the zodiac sign completely. |
Sims 3 does have a zodiac that affects attraction/repulsion, but you can select it independently of... wait, there's no personality points.
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I had one who picked fights everywhere he went. It was fun.
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I have to mention babies being born with no nice points at all I had one who picked fights everywhere he went. It was fun. |
I imagined this baby picking fights by trashing his crib or biting his parents lol.
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I imagined this baby picking fights by trashing his crib or biting his parents lol. |
He trashed his sister's doll house the moment he became a child, during his birthday party. So - yes, I can imagine that too! He also should have thrown a number of toddler tantrums. Perhaps he did and I mistook it for crying.
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