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Test Subject
Original Poster
#1 Old 9th Dec 2013 at 5:42 PM
Default Strange artifacts in texture
I'm creating a crashed car in The Sims 3. I've noticed strange artifacts in the texture next to the wheel. They appear simmetrical on both sides of the car.
How can I fix this?
Screenshots
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Née whiterider
retired moderator
#2 Old 9th Dec 2013 at 6:22 PM
How are those faces UV mapped?

What I lack in decorum, I make up for with an absence of tact.
Sockpuppet
#3 Old 10th Dec 2013 at 4:31 PM
Probably a error on the UVcoordinates, re UVmap that area.(or find the ''lost'' coordinates and move them back on the correct spot, but remapping usually is quicker.)
Test Subject
Original Poster
#4 Old 11th Dec 2013 at 1:34 PM Last edited by TheZimino : 11th Dec 2013 at 1:56 PM.
Ok. It's the first object I'm doing and I foolishly didn't care about UV maps.
(I thought they were the same as normal object)

P.S. I'm amazed about the answers' quickness

EDIT : Watch what I've found!
Screenshots
Test Subject
Original Poster
#5 Old 11th Dec 2013 at 4:29 PM
Quote: Originally posted by BloomsBase
Probably a error on the UVcoordinates, re UVmap that area.(or find the ''lost'' coordinates and move them back on the correct spot, but remapping usually is quicker.)


Quote: Originally posted by Nysha
How are those faces UV mapped?


Thank you both! The problem is solved!
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